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				 salt_1219 
				
				
					 Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
				 
				 
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				  better weapom priceing  
					
						I think we should come up with a simple equation for weapon priceing
  Some thing that adjusts the price based on mass, sharpness, range, speed, number of particles.... Actually now that im typing this, its sounding like a bad idea.
  My point remains valid though, there should be a simple guide line so guns get priced apporpriately.
  Any thoughts? 
					
  
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			| Thu Sep 01, 2011 9:20 pm | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: better weapom priceing  
					
						I don't think you can give a gun a goldvalue based on those particulars. I test my guns on coalition soldiers, dummies, dropships etc, and based on the overall effectiveness I slap a pricetag on it, but even then it remains a bit of a guess for me.    
					
  
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			| Thu Sep 01, 2011 10:40 pm | 
			
				
					 
					
					 
				  
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				 Azukki 
				
				
					 Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
				 
				 
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				  Re: better weapom priceing  
					
						There are too many factors and complications as to what makes a weapon valuable for an equation to be very feasible.
  Although it's obvious that lots of content [mod and vanilla] could use some more thought and consideration as to its pricing. 
					
  
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			| Thu Sep 01, 2011 11:44 pm | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: better weapom priceing  
					
						Especially with scripted guns and ammo, you just can't give a simple equation to solve all pricing. Modders should be wise and know the effectiveness of their mods, and price them accordingly. In the end, it's a matter of opinion anyway. 
					
  
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			| Thu Sep 01, 2011 11:46 pm | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: better weapom priceing  
					
						But there are some standards on pricings. Like pistols range from 10 to 50 gold, shotguns from 30 to 100, assault rifles 50-150, etc. Just look at vanilla thingies and compare them to yours, and then  Gotcha! wrote: slap a pricetag on it But it's not that important after all, people will still use money cheats and buy ♥♥♥♥ of equipment.  
					
  
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			| Thu Sep 01, 2011 11:47 pm | 
			
				
					 
					
					 
				  
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				 Mehman 
				
				
					 Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
				 
				 
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				  Re: better weapom priceing  
					
						Automatic pricing would be near impossible to achieve considering the huge number of ways weapons can be made effective, plus when you consider scripts the program would not be able to differenciate a plain M16 from a multi ammo assault rifle with an underslung flamethrower, a laser pointer that can call down artillery strikes and an integrated automatic reverse heat seeking rabbit launcher, so no, it is not possible, you have to test your weapons to determine their effectiveness, and price them accordingly. 
					
  
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			| Fri Sep 02, 2011 12:01 am | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: better weapom priceing  
					
						Mehman wrote: ...an integrated automatic reverse heat seeking rabbit launcher...   
					
  
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			| Fri Sep 02, 2011 12:21 am | 
			
				
					 
					
					 
				  
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				 salt_1219 
				
				
					 Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
				 
				 
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				  Re: better weapom priceing  
					
						I think i like asklar's idea, using the price ranges in the vanilla content as a guide.
  I honestly didnt think this many people would reply. 
					
  
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			| Fri Sep 02, 2011 12:24 am | 
			
				
					 
					
					 
				  
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				 Gotcha! 
				
				
					 Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
				 
				 
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				  Re: better weapom priceing  
					
						Well, most modders would already do that. It's easy to price a simple bullet sprayer. The problem starts when modders start making special/weird type of stuff.    
					
  
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			| Fri Sep 02, 2011 12:28 am | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: better weapom priceing  
					
						Gotcha! wrote: Mehman wrote: ...an integrated automatic reverse heat seeking rabbit launcher... DO WANT I am going to make that. No-one can stop me.  
					
  
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			| Fri Sep 02, 2011 12:45 am | 
			
				
					 
					
					 
				  
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				 Mehman 
				
				
					 Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
				 
				 
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				  Re: better weapom priceing  
					
						And I'll make the rest, well I already made it, If you make the rabbit part I'll integrate it to the rifle. 
					
  
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			| Fri Sep 02, 2011 12:50 am | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: better weapom priceing  
					
						Roast Veg wrote: Gotcha! wrote: Mehman wrote: ...an integrated automatic reverse heat seeking rabbit launcher... DO WANT I am going to make that. No-one can stop me. If you manage to complete this divine weapon, I'm sure several people will worship you.  Will the rabbit bite your head off like in Monty Python and the Holy Grail?!    
					
  
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			| Fri Sep 02, 2011 1:27 am | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: better weapom priceing  
					
						No it will not. 
					
  
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			| Fri Sep 02, 2011 1:49 am | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: better weapom priceing  
					
						It'll still be awesome     
					
  
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			| Fri Sep 02, 2011 1:52 am | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: better weapom priceing  
					
						Especially as the rabbit will explode. 
					
  
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			| Fri Sep 02, 2011 2:04 am | 
			
				
					 
					
					 
				  
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