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 Team Fortress Deux 
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Loose Canon
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Post Re: Team Fortress Deux
Since I'd never play regular demo anyway, the Wee Booties are kickass.


Tue Aug 30, 2011 3:29 am
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Post Re: Team Fortress Deux
Eh. The +25 health is kind of negligible, and as for the turning control increase, you can already barely turn in a charge to begin with, so even a doubled turn speed is still slow as ♥♥♥♥. Meanwhile, if you miss a Charge or if there's more than one enemy there, you'll be running around trying to stab people, failing to catch any of them as they run backwards and shoot you in the face. A grenade launcher kinda rectifies that.

EDIT: Oh and it makes destroying Sentries actually feasible.


Tue Aug 30, 2011 3:53 am
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Post Re: Team Fortress Deux
TorrentHKU wrote:
111herbert111 wrote:
Oh it's nothing, just never realized using the worst weapon in a class's arsenal could be considered "fun" is all.

Rocket Jumper.


Is that actually considered a weapon? I've always considered it a training tool.


Tue Aug 30, 2011 6:05 am
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Post Re: Team Fortress Deux
111herbert111 wrote:
TorrentHKU wrote:
111herbert111 wrote:
Oh it's nothing, just never realized using the worst weapon in a class's arsenal could be considered "fun" is all.

Rocket Jumper.


Is that actually considered a weapon? I've always considered it a training tool.

The Rocket Jumper was never considered a weapon, but people (like me) actually used the Sticky Jumper for battle.

But VALVe thinks "ahahaha people that can avoid caber self-damage while taking 100% more damage from everything, we must put a stop to that"

And then Sticky Jumper was useless.

Then again, I use the Rocket Jumper as a sort of weapon still.
Rocket Jumper + Mantreads + Market Gardener
Hell yeah!


Tue Aug 30, 2011 12:42 pm
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Post Re: Team Fortress Deux
TorrentHKU wrote:
Since I'd never play regular demo anyway, the Wee Booties are kickass.


I can't use the grenade launcher for ♥♥♥♥, so if I do anything It'll be the scottish resistance. Hence targe, booties, and the +20% damage axe.

EDIT: I forgot the most important peice. Deus ex shades and the Magicka hood. He looks so kewl.


Tue Aug 30, 2011 2:55 pm
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Post Re: Team Fortress Deux
Miggles wrote:
But then you can't do anything but rocket jump.

http://wiki.teamfortress.com/wiki/Mantreads
http://wiki.teamfortress.com/wiki/Market_Gardener


Tue Aug 30, 2011 3:25 pm
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Post Re: Team Fortress Deux
Lizardheim wrote:

Beat ya to it Lizard.

My favorite demo loadout is 1001 demoknights, or scot-res + lnl + caber.

Caber because I only use my melee weapon as a last-resort thing.


Tue Aug 30, 2011 5:07 pm
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Post Re: Team Fortress Deux
all these scrubs on drl who play demoknight make me sad


Tue Aug 30, 2011 8:42 pm
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Post Re: Team Fortress Deux
Demoknight makes me sad. I enjoy using grenade launchers, melee is ghey.


Tue Aug 30, 2011 8:46 pm
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Post Re: Team Fortress Deux
A lot of people seem to be very confused by control point maps. Last night, I was on a defense team that would just crowd onto the last point and totally ignore the others. Then, for some reason, they would all go to hopelessly pick off enemies coming from the now-captured control points, leaving the last point to about 3 people. When the enemy team came to capture it, the remaining 3 defenders ran instead of standing their ground on the point. I watched the last point be taken even though there were still several people on the team standing just outside of the point because they had run from it (I was dead at the time, because I was the only one that stayed on the point).

Then we got on offense, and my team repeatedly sent one person at a time to try and take down a level 3 sentry. It was an incredibly easy setup to break through if only we had a medic, but none of our 4 support classes (two snipers, two spies, team of 10) wanted to go medic. Finally somebody went medic, and 30 seconds later, he and I took out the sentry and several enemies, then captured the point. All of this while my team continued to bumble about on a different, heavily-guarded path.

It was terrible.


Tue Aug 30, 2011 8:51 pm
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Post Re: Team Fortress Deux
I just finished crafting my Enforcer. Battle Spy is go.


Tue Aug 30, 2011 9:11 pm
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Post Re: Team Fortress Deux
TheLastBanana wrote:
A lot of people seem to be very confused by control point maps. Last night, I was on a defense team that would just crowd onto the last point and totally ignore the others. Then, for some reason, they would all go to hopelessly pick off enemies coming from the now-captured control points, leaving the last point to about 3 people. When the enemy team came to capture it, the remaining 3 defenders ran instead of standing their ground on the point. I watched the last point be taken even though there were still several people on the team standing just outside of the point because they had run from it (I was dead at the time, because I was the only one that stayed on the point).

Then we got on offense, and my team repeatedly sent one person at a time to try and take down a level 3 sentry. It was an incredibly easy setup to break through if only we had a medic, but none of our 4 support classes (two snipers, two spies, team of 10) wanted to go medic. Finally somebody went medic, and 30 seconds later, he and I took out the sentry and several enemies, then captured the point. All of this while my team continued to bumble about on a different, heavily-guarded path.

It was terrible.

Isn't a lone demoman enough to destroy a badly placed sentry?


Tue Aug 30, 2011 10:52 pm
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Post Re: Team Fortress Deux
Yes, in theory. No, when your demomen are futilely trying to run through the most (read: only) heavily-defended path on the level and/or staying back to take pot shots at the odd person that runs into sight. I'm not much of a demoman, so I didn't bother. The sentry was at least placed well enough behind a corner to deflect demo grenades, but it was also placed in such a way that with even the slightest bit of teamwork, it could easily be taken out by two people by using the same corner to their advantage.


Tue Aug 30, 2011 11:11 pm
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Post Re: Team Fortress Deux
GenericUsername wrote:
dabensta wrote:
I've had 3 hat drops in my 40 hours played. ♥♥♥♥ yeah.

Which 3?

Also DAMN YOUR LUCKY.


I got the Slim Dome, the Gatsby, and the Medics Mountain Cap.
I crafted the Slim Dome and the Gatsby to make the Steel Pot.


Wed Aug 31, 2011 12:36 am
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Post Re: Team Fortress Deux
dabensta wrote:
GenericUsername wrote:
dabensta wrote:
I've had 3 hat drops in my 40 hours played. ♥♥♥♥ yeah.

Which 3?

Also DAMN YOUR LUCKY.


I got the Slim Dome, the Gatsby, and the Medics Mountain Cap.
I crafted the Slim Dome and the Gatsby to make the Steel Pot.

Steel Pot + Mountain Cap.
Do it. (even though you will regret if when you get a hatless sniper)


Wed Aug 31, 2011 7:44 am
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