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c2cool
Joined: Tue Jan 25, 2011 7:00 am Posts: 12
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Telling if Mods are Compatible
Hi this is my first post and i am wondering how i tell if a mod is compatible with B24 or B25 because I am thinking of updating but i would lose all of my previous mods.
Thanks
C2cool
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Fri Aug 26, 2011 3:29 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Telling if Mods are Compatible
Take your mods out of your B24 installation and delete it, completely. The install B25 and put your mods back in one at a time, if a mod suddenly stops it from working, post a message and a friendly forum member will fix it for you. There is nothing that has changed so drastically that it cannot be fixed between these builds, so you should be alright even if they don't work at first.
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Fri Aug 26, 2011 3:43 am |
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c2cool
Joined: Tue Jan 25, 2011 7:00 am Posts: 12
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Re: Telling if Mods are Compatible
Roast Veg wrote: Take your mods out of your B24 installation and delete it, completely. The install B25 and put your mods back in one at a time, if a mod suddenly stops it from working, post a message and a friendly forum member will fix it for you. There is nothing that has changed so drastically that it cannot be fixed between these builds, so you should be alright even if they don't work at first. But if it says beside the mod "B23" is that compatible with B24 or B25? Probably a stupid question :p Thanks for the help! C2cool
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Fri Aug 26, 2011 4:50 am |
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helifreak
Joined: Tue Apr 07, 2009 8:24 am Posts: 193 Location: Australia
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Re: Telling if Mods are Compatible
I believe that B23 mods are compatible with B24 but not all B24 mods work with B25 due to files being moved around.
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Fri Aug 26, 2011 6:49 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Telling if Mods are Compatible
Yeah the location of sprites and sounds have been standarized, making it easier in the long run for everyone. Sounds are at faction.rte/Effects/Sounds. Device sprites are at faction.rte/Devices/Sprites.
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Fri Aug 26, 2011 7:02 am |
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c2cool
Joined: Tue Jan 25, 2011 7:00 am Posts: 12
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Re: Telling if Mods are Compatible
Thanks Guys, I appreciate the help!
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Fri Aug 26, 2011 7:17 am |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Telling if Mods are Compatible
Just a question related to this Ive heard that some of the mods slow down b25 allot cause they use b24 outdated lua and such so I was also wondering if there was a way to tell this Thanks
Nicolas X
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Sat Aug 27, 2011 5:14 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Telling if Mods are Compatible
There are no Lua functions that will slow down B25 any more than it did B24. Yes, often scripts do cause slowdowns, but not moreso than they have ever done.
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Sat Aug 27, 2011 5:19 pm |
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nicolasx
Joined: Sun Mar 13, 2011 6:17 pm Posts: 646
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Re: Telling if Mods are Compatible
k thanks roast
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Sat Aug 27, 2011 5:21 pm |
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