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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
> This time with knives. Do my best not to slice my fingers off. Use Sleight of Hand to help train my Knife/Dagger usage.
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Fri Aug 26, 2011 1:45 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
TorrentHKU wrote: > This time with knives. Do my best not to slice my fingers off. Use Sleight of Hand to help train my Knife/Dagger usage. Take a look in your inventory real quick. Do you see any knives? No, sadly. I'm debating whether I should give them back to you since I gave Toko back his great sword. Okay, you can have them back - this time. But to all you other peeps, don't forget to pick up items again if they leave your inventory! I will not give them back anymore! You need to go get them!Torrent, your inventory has been edited so that you have your knives back. Yay.
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Fri Aug 26, 2011 2:15 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
You had us leave before I could! >:U
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Fri Aug 26, 2011 2:18 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Well, shieeeet.
Train physically again. Like, there are other ways to train physically than pick up objects though. So do some push-ups, run around, maybe some squats, I don't ♥♥♥♥' know, just exercise.
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Fri Aug 26, 2011 3:54 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
TorrentHKU wrote: You had us leave before I could! >:U If I'd let you guys, you'd grind skills until you were gods before you went anywhere. I'm trying to get as close to slow, paced character development as I possibly can. Besides, I gave your daggers back. So let's just get on wid' the game.
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Fri Aug 26, 2011 4:06 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
"Time for a experiment..." Find a rock. Increase its density. Alot.
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Fri Aug 26, 2011 4:16 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Woah ho. Just noticed I made a fatal mistake when I gave you your power, caek.
It's not DENSITY I want you to be able to alter. It's MASS. Density does nothing. It's only how closely packed molecules are. I'll be making some changes real quick. You should alter your post.
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Fri Aug 26, 2011 4:31 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Well if you're altering something's mass without changing the size then the density IS changing...
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Fri Aug 26, 2011 4:35 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
> Turn into a bear. Do it slowly, and try to make improvements on accuracy.
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Fri Aug 26, 2011 6:28 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
TorrentHKU wrote: Well if you're altering something's mass without changing the size then the density IS changing... You know what - physics and all that shite ain't my best subject, and I don't want to call it "Mass and Density Alteration". Let's just go with Mass Alteration, aight?
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Fri Aug 26, 2011 9:27 pm |
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Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
"Well this certainly sucks. Or should i say stucks! Heh...heh heh">Wiggle my way out
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Sun Aug 28, 2011 6:13 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Adam wrote: "Well this certainly sucks. Or should i say stucks! Heh...heh heh">Wiggle my way out That was a really BAD pun. And you should know that when you're in Skill Raising/Traveling mode, you don't have to contend with the consequences of your actions... for the most part. So, when I said that you slept in the ground, that also means that the next morning of travel, you got out. Change your post.
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Sun Aug 28, 2011 7:03 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Owait I just realized something... Repeat x1 (Train)
Last edited by Ociamarru on Mon Aug 29, 2011 2:06 am, edited 1 time in total.
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Sun Aug 28, 2011 7:39 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Ociamarru wrote: Owait I just realized something... Repeat x1 I probably would've given you the bonus, anyway, but thanks for making it more obvious to me that you're repeating.
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Sun Aug 28, 2011 10:43 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Illusia (Roll #63) (Finally! On with it!)
Repeat
Do I put a x1 because this is my first retry, or a x2 because counting the first?
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Sun Aug 28, 2011 11:15 pm |
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