Modding Theme of the X Time Period *Blood/Gore!
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Go Vote!
Wouldn't it go on actors? Unless next theme is something like "Badass MOFOS".
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Wed Aug 10, 2011 7:57 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Modding Theme of the X Time Period *Go Vote!
Or insane amounts of attachables? Like actors with plates and plates of chippable armor and small explodey bits as they absorb bullet fire?
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Fri Aug 19, 2011 1:35 am |
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Daldrez
Joined: Sat Dec 18, 2010 6:58 pm Posts: 19
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Re: Modding Theme of the X Time Period *Go Vote!
FuzzyMelon wrote: Or insane amounts of attachables? Like actors with plates and plates of chippable armor and small explodey bits as they absorb bullet fire? That would be interesting, but in our current generation it would just be insanely laggy.
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Fri Aug 19, 2011 2:25 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Go Vote!
Uhm...
Contest over?
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Sun Aug 21, 2011 1:15 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Go Vote!
Is this contest dead?
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Tue Aug 23, 2011 5:19 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Go Vote!
Oh, c'mon, this can't be the end of it.
This is just one of the best activities in the forums.
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Thu Aug 25, 2011 1:44 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Contest Over!
Strategic delaying, I call it! Theme 14: Actors!Themed by: Asklar --First Place-- Modder(s): MehmanMod: Heavy UAVAverage Score: 63% of votes (12 out of 19) --Second Place-- Modder(s): MajorMod: Untote Sturm TruppenAverage Score: 37% of votes (7 out of 19) --Third Place-- Modder(s): (no entry) Mod: - Average Score: -
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Thu Aug 25, 2011 2:33 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Modding Theme of the X Time Period *Contest Over!
If I may, Something for another contest perhaps, (re)make a weapon that appeared in a movie or game. For example: The railgun(s) from 'Eraser', RoboCan's Auto-9, Annilihator 2000 from 'Beverly Hills Cop 3'. Gamewise: Painkiller's Pain-Killer. (All weapons are crazy in that game.) Or Unreal Tournament's Redeemer or the shock rifle. The possibilities are endless. Just a thought.
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Thu Aug 25, 2011 10:41 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Contest Over!
Actually I've already chosen a theme: no theme. I chose this because in the last contests there were very few competitors, maybe making the theme more open will motivate more people to take part in it.
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Thu Aug 25, 2011 11:26 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
No theme? I have no ideas, I usually get them when I see the theme.
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Thu Aug 25, 2011 11:41 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Modding Theme of the X Time Period *Contest Over!
That's fine too I guess. I think I'll participate too for once, comedy category. Sort of.
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Thu Aug 25, 2011 11:57 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Contest Over!
Asklar wrote: No theme? I have no ideas, I usually get them when I see the theme. My other theme idea was "War machines", if that can give you an idea then go ahead. edit: and here are some others: _space ships _unreliable _zero gravity _time _flying rabbits _electronic warfare _weapons of mass destruction _history _psychological warfare _artillery _spies _creepers _remote controlled _stupid _underground _missiles _unpredictible _explosives _A.I. _control _random
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Fri Aug 26, 2011 12:01 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Modding Theme of the X Time Period *Contest Over!
I'll try to come up with an idea. Probably in unrealiability, but that isn't too surprising nowadays.
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Fri Aug 26, 2011 3:44 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Contest Over!
Mehman wrote: _space ships _unreliable - so just a bad mod then? _zero gravity - there are only two ways that could go, antigrav items or a scene with no gravity, both of which are piss-easy. _time - this doesn't even. _flying rabbits - this is a dingle mod idea, like the creepers. _electronic warfare - that would only be nearly every mod ever made, yea? _weapons of mass destruction - not a very skilful theme. _history - this consumes every mod not covered by electronics. _psychological warfare _artillery - identical to missiles, pretty much. _spies _creepers - this is a single mod idea, as is the rabbits. _remote controlled _stupid - no. _underground _missiles - identicle to artillery, pretty much. _unpredictible _explosives - again, not a skilful theme. _A.I. - we had that. _control _random - that's not a theme at all. Everything without bold bits was pretty good though.
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Fri Aug 26, 2011 3:54 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Modding Theme of the X Time Period *Contest Over!
Roast Veg wrote: Mehman wrote: _space ships _unreliable - so just a bad mod then? No I meant unreliable devices, actors or weapons that don't always do what they're supposed to do. _zero gravity - there are only two ways that could go, antigrav items or a scene with no gravity, both of which are piss-easy. or units designed to operate in zero gravity environments _time - this doesn't even. I meant things like time control, bullet time... etc, but it would be quite hard to do _flying rabbits - this is a dingle mod idea, like the creepers. I just put it there to check if anyone would actually read this, but this is a stupid idea _electronic warfare - that would only be nearly every mod ever made, yea? I meant things like missile guidance jamming, radars, hacking enemy bodies, this kind of thing _weapons of mass destruction - not a very skilful theme. if well done weapons of mass destruction can be pretty fun to use _history - this consumes every mod not covered by electronics. I meant actors/weapons from another time, like knights, roman legionaries, cow boys, ... that sort of thing _psychological warfare _artillery - identical to missiles, pretty much. artillery and missiles aren't the same thing, but this theme isn't a very good one I admit _spies _creepers - this is a single mod idea, as is the rabbits. agreed _remote controlled _stupid - no. _underground _missiles - identicle to artillery, pretty much. I admit this is not a very open theme, but once again artillery and missiles are quite different, although artillery missiles exist. _unpredictible _explosives - again, not a skilful theme. indeed _A.I. - we had that. indeed, but with the new lua AI this would be a great theme I think _control _random - that's not a theme at all. mods with random elements would be quite fun I think
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Fri Aug 26, 2011 3:32 pm |
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