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 Modding Theme of the X Time Period *Blood/Gore! 
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Post Re: Modding Theme of the X Time Period *Go Vote!
Wouldn't it go on actors?
Unless next theme is something like "Badass MOFOS".


Wed Aug 10, 2011 7:57 pm
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Post Re: Modding Theme of the X Time Period *Go Vote!
Or insane amounts of attachables? Like actors with plates and plates of chippable armor and small explodey bits as they absorb bullet fire?


Fri Aug 19, 2011 1:35 am
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Post Re: Modding Theme of the X Time Period *Go Vote!
FuzzyMelon wrote:
Or insane amounts of attachables? Like actors with plates and plates of chippable armor and small explodey bits as they absorb bullet fire?


That would be interesting, but in our current generation it would just be insanely laggy.


Fri Aug 19, 2011 2:25 pm
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Post Re: Modding Theme of the X Time Period *Go Vote!
Uhm...

Contest over?


Sun Aug 21, 2011 1:15 am
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Post Re: Modding Theme of the X Time Period *Go Vote!
Is this contest dead?


Tue Aug 23, 2011 5:19 pm
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Post Re: Modding Theme of the X Time Period *Go Vote!
Oh, c'mon, this can't be the end of it.

This is just one of the best activities in the forums.


Thu Aug 25, 2011 1:44 am
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Post Re: Modding Theme of the X Time Period *Contest Over!
Strategic delaying, I call it!


Theme 14: Actors!
Themed by: Asklar

--First Place--
Modder(s): Mehman
Mod: Heavy UAV
Average Score: 63% of votes (12 out of 19)

--Second Place--
Modder(s): Major
Mod: Untote Sturm Truppen
Average Score: 37% of votes (7 out of 19)

--Third Place--
Modder(s): (no entry)
Mod: -
Average Score: -


Thu Aug 25, 2011 2:33 am
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Post Re: Modding Theme of the X Time Period *Contest Over!
If I may,

Something for another contest perhaps, (re)make a weapon that appeared in a movie or game.
For example:
Image
The railgun(s) from 'Eraser',
Image
RoboCan's Auto-9,
Image
Annilihator 2000 from 'Beverly Hills Cop 3'.
Gamewise:
Painkiller's Pain-Killer. (All weapons are crazy in that game.)
Or Unreal Tournament's Redeemer or the shock rifle.
The possibilities are endless. :)

Just a thought.


Thu Aug 25, 2011 10:41 pm
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Post Re: Modding Theme of the X Time Period *Contest Over!
Actually I've already chosen a theme: no theme.
I chose this because in the last contests there were very few competitors, maybe making the theme more open will motivate more people to take part in it.


Thu Aug 25, 2011 11:26 pm
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Post Re: Modding Theme of the X Time Period *Contest Over!
No theme?
I have no ideas, I usually get them when I see the theme.


Thu Aug 25, 2011 11:41 pm
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Post Re: Modding Theme of the X Time Period *Contest Over!
That's fine too I guess. :)
I think I'll participate too for once, comedy category. Sort of.


Thu Aug 25, 2011 11:57 pm
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Post Re: Modding Theme of the X Time Period *Contest Over!
Asklar wrote:
No theme?
I have no ideas, I usually get them when I see the theme.


My other theme idea was "War machines", if that can give you an idea then go ahead.

edit:
and here are some others:
_space ships
_unreliable
_zero gravity
_time
_flying rabbits
_electronic warfare
_weapons of mass destruction
_history
_psychological warfare
_artillery
_spies
_creepers
_remote controlled
_stupid
_underground
_missiles
_unpredictible
_explosives
_A.I.
_control
_random


Fri Aug 26, 2011 12:01 am
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Post Re: Modding Theme of the X Time Period *Contest Over!
I'll try to come up with an idea.
Probably in unrealiability, but that isn't too surprising nowadays.


Fri Aug 26, 2011 3:44 am
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Post Re: Modding Theme of the X Time Period *Contest Over!
Mehman wrote:
_space ships
_unreliable - so just a bad mod then?
_zero gravity - there are only two ways that could go, antigrav items or a scene with no gravity, both of which are piss-easy.
_time - this doesn't even.
_flying rabbits - this is a dingle mod idea, like the creepers.
_electronic warfare - that would only be nearly every mod ever made, yea?
_weapons of mass destruction - not a very skilful theme.
_history - this consumes every mod not covered by electronics.
_psychological warfare
_artillery - identical to missiles, pretty much.
_spies
_creepers - this is a single mod idea, as is the rabbits.
_remote controlled
_stupid - no.
_underground
_missiles - identicle to artillery, pretty much.
_unpredictible
_explosives - again, not a skilful theme.
_A.I. - we had that.
_control
_random - that's not a theme at all.

Everything without bold bits was pretty good though.


Fri Aug 26, 2011 3:54 am
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Post Re: Modding Theme of the X Time Period *Contest Over!
Roast Veg wrote:
Mehman wrote:
_space ships
_unreliable - so just a bad mod then? No I meant unreliable devices, actors or weapons that don't always do what they're supposed to do.
_zero gravity - there are only two ways that could go, antigrav items or a scene with no gravity, both of which are piss-easy. or units designed to operate in zero gravity environments
_time - this doesn't even. I meant things like time control, bullet time... etc, but it would be quite hard to do
_flying rabbits - this is a dingle mod idea, like the creepers. I just put it there to check if anyone would actually read this, but this is a stupid idea
_electronic warfare - that would only be nearly every mod ever made, yea? I meant things like missile guidance jamming, radars, hacking enemy bodies, this kind of thing
_weapons of mass destruction - not a very skilful theme. if well done weapons of mass destruction can be pretty fun to use
_history - this consumes every mod not covered by electronics. I meant actors/weapons from another time, like knights, roman legionaries, cow boys, ... that sort of thing
_psychological warfare
_artillery - identical to missiles, pretty much. artillery and missiles aren't the same thing, but this theme isn't a very good one I admit
_spies
_creepers - this is a single mod idea, as is the rabbits. agreed
_remote controlled
_stupid - no.
_underground
_missiles - identicle to artillery, pretty much. I admit this is not a very open theme, but once again artillery and missiles are quite different, although artillery missiles exist.
_unpredictible
_explosives - again, not a skilful theme. indeed
_A.I. - we had that. indeed, but with the new lua AI this would be a great theme I think
_control
_random - that's not a theme at all.
mods with random elements would be quite fun I think


Fri Aug 26, 2011 3:32 pm
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