Re: MaximDude Corp. (Updated 25/08/11)
Got back to working on an update on the weekend, here's some progress:
// List of Changes - Update 8
- Seems to be fully compatible with both Build 25 and Build 26.
- More code cleanup and structure changes.
- Added custom gibs to Drop Pod - Also overhauled existing effects.
- Added custom gibs to Cargo Rocket.
- Patched up Laser Door's lua code - Also added some small effects.
- Removed Assault Rifle Mark 1 from the pack - Completely useless compared to the Mark 2, no reason to keep it.
- Brand new sprites for the Machinegun - Same style as the Assault Rifle.
- Added Flare Gun to the pack.
- Removed Revolver from the pack - Stupid piece of crap.
- Updated sprites on Pump Shotgun and Auto Shotgun - Never noticed how terrible the sprites were, until now.
- Replaced Auto Cannon with Slugger - Basically the same thing except it shoots metal slugs that mash up your enemies, and perhaps your friends too. Updated sprites as well.
That's all for now.
It's not much since I am doing this in my free time while i'm at base, and this 'free time' isn't exactly free either...
Anyyyyway....
I decided to get down to the detail with this update, so I created a new 'MDC.rte' folder and started moving in stuff from the old one piece by piece, tweaking and polishing everything that goes in.
A decent amount of content isn't going to show up in the new update, due to it being utter-crap imo or due to it being completely remade into something different.
But anyways, so far so good, yet there is still a long way to go, plus most of the new content planned isn't even started.
Also, the sprites on some things are just damn terrible... Can't believe I thought they were good...
What I got re-sprited so far:
More previews later.
If there are any decent ideas or suggestions, do suggest.