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 Vault-Tec 1.00 (B25) - DISCONTINUED 
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Vault-Tec 1.00
XxMegamanxX wrote:
alphagamer774 wrote:
Open the .ini file for the gun, then press ctrl + F and search for fullauto. make that variable equal to 1. there you go.

If you bother to actually try, tweaking guns isn't as hard as you'd think.


As you can see, your comment, I think it was not needed, because I was being sarcastic.

You have managed to fail basic sentence structure, and apparently don't realize that sarcasm, which relies mostly on tone of voice, doesn't translate well into text.


Thu Sep 16, 2010 3:47 am
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Joined: Wed Dec 22, 2010 12:06 am
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Post Re: Vault-Tec 1.00
me gusta :D aka i like , this mod is epic and i like the gauss guns


Wed Dec 22, 2010 11:02 pm
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Vault-Tec 1.00 (B25)
Updated for B25.
- Added lua ai files to actors etc.
- Brain pays 5 gold per kill.
Other than that no changes.


Sat Aug 13, 2011 4:41 pm
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Joined: Mon Jan 31, 2011 10:51 pm
Posts: 81
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Post Re: Vault-Tec 1.00 (B25)
I'm glad this is getting some attention, but the sprites reaaaally need updating. The guns especially. They look out-of-scale for the most part.


Sat Aug 13, 2011 7:25 pm
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Joined: Mon Jun 01, 2009 7:47 pm
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Location: Winland
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Post Re: Vault-Tec 1.00 (B25)
Fan-damn-tastic. Perfect for those... special... missions.


Thu Aug 18, 2011 6:32 pm
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Joined: Wed Sep 07, 2011 2:54 am
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Post Re: Vault-Tec 1.00 (B25)
This is really cool, when I find time, this is the kind of mod I would want to create (but at this level of awesome, it will take a long time :0 ).


Fri Sep 09, 2011 12:45 am
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Joined: Fri Jun 10, 2011 4:37 am
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Location: Oregon, USA
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Post Re: Vault-Tec 1.00 (B25)
Is it compatible with B26?


Thu Nov 03, 2011 3:50 am
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Joined: Mon Oct 25, 2010 5:51 am
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Location: Sydney
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Post Re: Vault-Tec 1.00 (B25)
painbringer1998 wrote:
Is it compatible with B26?

Perhaps you should try it out, and then ask about compatibility.


Thu Nov 03, 2011 4:58 am
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Joined: Fri Jun 10, 2011 4:37 am
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Location: Oregon, USA
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Post Re: Vault-Tec 1.00 (B25)
B26 compatible


Sun Nov 06, 2011 4:04 pm
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Joined: Mon Aug 31, 2009 7:16 pm
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Post Re: Vault-Tec 1.00 (B25)
can we get a 1.0 build pls


Tue Oct 09, 2012 12:33 am
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Joined: Sat Oct 06, 2012 1:52 pm
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Post Re: Vault-Tec 1.00 (B25)
Quote:
can we get a 1.0 build pls


painbringer has already confirmed that it works for 1.0.


Tue Oct 09, 2012 12:40 am
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Joined: Mon Aug 31, 2009 7:16 pm
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Post Re: Vault-Tec 1.00 (B25)
i playied it for 1.0 and placing franks makes my game lag really bad. And also shooting fatmans/mirv crashes the game everytime


Tue Oct 09, 2012 1:45 pm
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Joined: Mon Aug 27, 2012 11:13 am
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Post Re: Vault-Tec 1.00 (B25)
Yeah, I'm getting castMOray errors spammed at me in the console.


Tue Oct 09, 2012 4:18 pm
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Joined: Sun Oct 07, 2012 8:05 am
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Post Re: Vault-Tec 1.00 (B25)
terminator44 wrote:
Quote:
can we get a 1.0 build pls

painbringer has already confirmed that it works for 1.0.

He confirmed that it was compatible with B26, B26 is not 1.0. There's no metagame info and the .lua is all terribly laggy.

Gotcha isn't really interested in updating, understandably, so if you want a version for 1.0 you'll have to do it yourself.


Mon Oct 15, 2012 12:11 pm
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Joined: Thu Oct 25, 2012 10:43 pm
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 Re: Vault-Tec 1.00 (B25)
Definitely should remake this for 1.0


Thu Oct 25, 2012 10:59 pm
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