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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Team Fortress Deux
Miggles wrote: @metal chao When did they nerf it? About a day after it was released And it wasn't a nerf, it was a bugfix
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Sun Aug 07, 2011 3:18 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Team Fortress Deux
I was unaware of this. Well then.
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Sun Aug 07, 2011 3:31 am |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: Team Fortress Deux
metal chao wrote: 111herbert111 wrote: I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.
ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works That definitely isn't the case now though. Sure it was OP upon release, but you can't deny most people exaggerated a lot. It was never THAT OP, just slightly.
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Sun Aug 07, 2011 12:48 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Team Fortress Deux
GenericUsername wrote: metal chao wrote: 111herbert111 wrote: I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.
ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works That definitely isn't the case now though. Sure it was OP upon release, but you can't deny most people exaggerated a lot. It was never THAT OP, just slightly. I never commented on the degree of overpoweredness, only that it was overpowered. Which is something you apparently agree with. So I don't know why you made an account to post something that agrees with me.
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Sun Aug 07, 2011 7:29 pm |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: Team Fortress Deux
metal chao wrote: GenericUsername wrote: metal chao wrote: 111herbert111 wrote: I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.
ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works That definitely isn't the case now though. Sure it was OP upon release, but you can't deny most people exaggerated a lot. It was never THAT OP, just slightly. I never commented on the degree of overpoweredness, only that it was overpowered. Which is something you apparently agree with. So I don't know why you made an account to post something that agrees with me. I made this account because CC is awesome. Then I saw this thread and "Oh hey a TF2 thread" And it seemed like you meant it was very OP in the manner you posted.
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Sun Aug 07, 2011 7:57 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Team Fortress Deux
GenericUsername wrote: And it seemed like you meant it was very OP in the manner you posted. As it was a post saying I agreed to a post saying "It's not overpowered" I'm not really sure how you got that message
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Sun Aug 07, 2011 8:10 pm |
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Mombasa
Joined: Tue Mar 06, 2007 12:21 am Posts: 355 Location: Florida: The Oil Capitol of the United States
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Re: Team Fortress Deux
The Liberty Launcher is the only launcher you'll ever need, ♥♥♥♥ your useless lasers.
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Wed Aug 10, 2011 3:16 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Team Fortress Deux
Mombasa wrote: The Liberty Launcher is the only launcher you'll ever need, ♥♥♥♥ your useless lasers.
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Wed Aug 10, 2011 11:13 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Team Fortress Deux
getting criticals are the only launcher you'll ever need
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Wed Aug 10, 2011 11:41 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Team Fortress Deux
2% chance of crocket are the only launcher you'll ever need.
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Thu Aug 11, 2011 12:57 am |
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Dudemauler
Joined: Mon Jul 13, 2009 4:24 am Posts: 96
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Re: Team Fortress Deux
Barnox wrote: If anyone looks at my TF2 backpack, I keep all my dupes in the fourth page. I'm willing to trade anything in there. Also, crates go in the fifth, but I don't know why you'd want them. Can I have that gunslinger? You can have anything in my backpack for it. http://www.tf2items.com/profiles/76561198026899448
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Thu Aug 11, 2011 1:06 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Team Fortress Deux
Miggles wrote: 2% chance of crocket are the only launcher you'll ever need. Effective use of your damage output can use the rampup to your favour, raising it significantly.
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Thu Aug 11, 2011 2:03 pm |
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dabensta
Joined: Thu Jun 11, 2009 9:29 pm Posts: 73
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Re: Team Fortress Deux
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Thu Aug 11, 2011 3:40 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Team Fortress Deux
I ♥♥♥♥' love the Atomizer. So many people aren't used to Scouts having a third jump, it just messes with their aim. So many really, really good snipers have missed my tiny little head because of that trip-jump.
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Thu Aug 11, 2011 6:59 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Team Fortress Deux
Atomizer + Force of Nature = Quadruple Jump.
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Thu Aug 11, 2011 7:23 pm |
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