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 SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE 
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Joined: Wed Apr 06, 2011 10:46 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Even though the Emperors lighting is amazingly pretty and fun to use, I don't think it is quite worth the amount of gold it costs, only being able to fry about 2 people before the ammo depletes is kind of a bummer.


Sat Jul 09, 2011 7:44 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Time for new and improved iron man stuff.

A completely revamped build for the Iron Man suits. They do a better job resisting all damage that I don't want them to take. Why, it's nearly cheating.

Charge-up repulsor, more powerful ballistic weapons, and an updated flight system.


Wed Jul 20, 2011 5:14 am
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Joined: Wed Jul 20, 2011 10:45 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have used this mod before, but now the flight won't work, I have tried pressing up twice but it did nothing.

Please reply.


Wed Jul 20, 2011 10:49 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Try hitting the buttons faster? It seems to be working fine for me.

Someone else let me know if they're having the same problem.


Thu Jul 21, 2011 8:58 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have tried pressing them faster, even slower, I even tried pressing up 5 times, yet nothing happens. :( :cry:


Fri Jul 22, 2011 12:32 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I can vouch for kane the same thing happens to me.
War machine works fine though.


Fri Jul 22, 2011 7:12 am
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Joined: Fri Jul 22, 2011 9:23 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Im having a problem getting this to work, i keep getting this error.

Abortion in file .\System\Reader.cpp, line 531, because:

referring to an instance ('Flame 1 Hurt') to copy from that hasn't been defined! in Stark.rte/MarkIII/Iron Man.ini at line 1174!

help?


Fri Jul 22, 2011 9:28 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Maybe you guys are trying to fly through the ground/engage flight in the ground? There is a new terrain check that disables flight when you collide with terrain.

Someone help me out here, mine works just fine.


Fri Jul 22, 2011 10:35 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
zefrank wrote:
Im having a problem getting this to work, i keep getting this error.

Abortion in file .\System\Reader.cpp, line 531, because:

referring to an instance ('Flame 1 Hurt') to copy from that hasn't been defined! in Stark.rte/MarkIII/Iron Man.ini at line 1174!

help?


You have B23, this is only for B24.


Sat Jul 23, 2011 5:41 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
nevermind got it working


Sat Jul 23, 2011 8:41 pm
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Joined: Thu Jan 13, 2011 1:31 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Update for B25.

Stark units work properly now for B25. Upgrades for Cyberdyne systems. New unit and B25 compatibility for Empire.
No update for Fett for the moment.


Mon Aug 08, 2011 11:36 pm
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Joined: Thu Nov 15, 2007 5:49 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I hate to be that annoying guy with the Mac, but I can't seem to get these to work after updating to B25 and downloading the updates. Any tips? The Cyberdyne mod is one of my favorites.

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Tue Aug 09, 2011 1:53 am
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
This mod is awesome
I really loved the Darth Vaders lightsaber, you don't have to click, you just can swing it around, chopping heads off (exploding them, actually)
You just need to reduce the costs a bit


Tue Aug 09, 2011 8:53 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
superstepa wrote:
This mod is awesome
I really loved the Darth Vaders lightsaber, you don't have to click, you just can swing it around, chopping heads off (exploding them, actually)
You just need to reduce the costs a bit

Darth Vader should be MORE expensive considering how OP he is.
Seriously, his light saber is basically a invincibility shield (it reflect projectile based gunfire, and I think everything else too), that also kills everything it touches, and he can jump high.

The Emperor however, really sucks compared to its price.


Tue Aug 09, 2011 8:56 pm
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Post Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have also done a testing gif, with this mod. There must be a less messy way, but just holding printscreen
Image
-edit-
Why does Vader have ammo on Force Grip?
That just makes no sense


Wed Aug 10, 2011 12:16 am
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