Author |
Message |
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Large Pile o' Stuff *Update: October 4th '10*
SO MUCH DAKKA
|
Tue Oct 05, 2010 3:36 am |
|
|
Clockwork
Joined: Wed Apr 08, 2009 6:14 am Posts: 30
|
Re: Large Pile o' Stuff *Update: October 4th '10*
Beautiful... Finally some activity on mod releases. New guns are just amazing, I hope this pack will soon be on par with the HUEG PACK.
|
Tue Oct 05, 2010 4:07 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: October 4th '10*
Thanks. In par on quality or numbers? Because numbers is going to take a looooooooooooooooong time. :U @Hyperkultra: IT AIN'T ENUFF DAKKA @darkdoom: Nice and yet slightly disturbing to hear. @manteli: Happy belated birthday! Also, this pack is only like half a year old, while the Hueg Pack o' Mods is probably nearing its 3 year anniversary. I think i started it way back in B13. @Lizard: Dakka first, sanity second. Also, it's totally shaped like an SMG/pistol, it's just a million times bigger. Yeah, nothing new under the sun. Just wanted to let you guys know how much i appreciate your... appreciation... man that was cheesy
|
Thu Oct 07, 2010 3:09 pm |
|
|
Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
|
Re: Large Pile o' Stuff *Update: October 4th '10*
Nice mods man. Too bad my Cortex Command isn't in any of my folders, and for some reason I can't download it.
|
Thu Oct 07, 2010 10:27 pm |
|
|
Darkdoom
Joined: Mon Jun 28, 2010 10:06 pm Posts: 461 Location: STEPPING INTO THE RING
|
Re: Large Pile o' Stuff *Update: October 4th '10*
hey shook, when will you upload this mod to CortexMods? It needs some activity, and it could always use more of a plethora of mods!
|
Fri Oct 08, 2010 2:21 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: October 4th '10*
I'll do that after i've eaten my dessert today. I doubt it'll make a hueg (see what i did there) difference, but hey, more exposure is generally a good thing. @Sakiskid: Y'know, i might just upload the installer somewhere in the near future, because i'm such a nice/dumb guy. ... No news. At all. Just interacting with fellow humans.
|
Wed Oct 13, 2010 5:50 pm |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: October 4th '10*
This is not a bomb. It's an ENORMOUS bomb. Heavy enough to break your head, and it's also crammed full of delicious explosives. Yeah i know the sprite isn't very pretty, but really, the palette doesn't make bombs of that size particularly easy to sprite. Also, the Angry Angry Rainbow Cannon will make an entry in here before long, with a few sparkle magic-powered fixes.
|
Sun Nov 14, 2010 5:53 pm |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Welp, triple post. Anyhoo, updated for compatibility with B25, as well as a few new additions: - Dakka Gun (hold trigger for MORE DAKKA) - Huge and Enormous bombs (exactly what you think)
¯\(°_o)/¯
I promise the next update will bring more stuff.
|
Sun Aug 07, 2011 5:00 pm |
|
|
CraigyFerg
Joined: Fri May 13, 2011 2:38 am Posts: 3
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Love this stuff especially the sausages......MEAT SLAP!
|
Sun Aug 07, 2011 7:25 pm |
|
|
Aklyon
Joined: Fri Aug 05, 2011 11:42 pm Posts: 7
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Yay for stuff! But how much more is MORE DAKKA?
|
Mon Aug 08, 2011 4:48 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Well, while you hold down the trigger, the fire rate gradually goes from 600 RPM to 1800 RPM. In other words, gratuitous dakka. 100 rounds don't last long at this rate, but neither will the unfortunate bloke/robot/dummy in your sights. :U
@CraigyFerg: The deadliest meat you'll ever slap a robot in the face with!
|
Mon Aug 08, 2011 12:32 pm |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Excuse me while I go drool over this in B25. Also, welcome back.
|
Mon Aug 08, 2011 11:26 pm |
|
|
GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Edit: It just randomly worked today, odd.
Last edited by GenericUsername on Tue Aug 09, 2011 5:23 pm, edited 2 times in total.
|
Mon Aug 08, 2011 11:32 pm |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: Large Pile o' Stuff *Update: August 7th '11*
Well, if you're already doing like this, then i have no idea. Reinstall the game? @Ragdollmaster: Thanks brah. Fingers crossed to the avoidance of slobbering into the keyboard. :U Also, last night i came upon the thought that i want to make something batshit insane. The fun kind of insane, possibly involving pandas. Whether i'll come up with something is unknown, though.
|
Tue Aug 09, 2011 12:53 pm |
|
|
Themanaic
Joined: Sun Aug 07, 2011 3:09 am Posts: 18
|
Re: Large Pile o' Stuff *Update: August 7th '11*
dear shook, could you please show me where the lua code for the napalm mortar?
|
Wed Aug 10, 2011 2:34 am |
|
|
|