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 Order radius? 
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Joined: Sat Aug 06, 2011 10:03 pm
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Post Order radius?
I've found the radius in which you can place new orders for units to be extremely restrictive in skirmish. Is there a way to increase it or get rid of it? I poked around a bit in the skirmish activities but nothing caught my eye.


Sat Aug 06, 2011 10:05 pm
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Joined: Tue Jul 27, 2004 8:02 pm
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Post Re: Order radius?
yup, look for

Code:
    -- Set the brain-tracking landing zones of each player
    self:SetBrainLZWidth(Activity.PLAYER_1, 600);
    self:SetBrainLZWidth(Activity.PLAYER_2, 600);
    self:SetBrainLZWidth(Activity.PLAYER_3, 600);
    self:SetBrainLZWidth(Activity.PLAYER_4, 600);


increase that 600 number


Sun Aug 07, 2011 7:34 am
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Joined: Sat Aug 06, 2011 10:03 pm
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Post Re: Order radius?
Neat, thanks. Where are these? I can't find them.


Sun Aug 07, 2011 5:44 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Post Re: Order radius?
I think those are for the campaign mode activities, actually. For skirmish, the landing zones are determined in the map itself. You can change the landing zones in Base.rte/Scenes/Scenes - just scroll to the bottom of any of those files and change any of the areas called "LZ Team 1", "LZ Team 2", "LZ All", et cetera.


Sun Aug 07, 2011 6:59 pm
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Post Re: Order radius?
Nope that was the B24 way, now they follow the brain.


Sun Aug 07, 2011 7:11 pm
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Joined: Sat Aug 06, 2011 10:03 pm
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Post Re: Order radius?
Well, I found the necessary values (they're in the campaign gamemode file rather than in skirmish defense) and it didn't change anything when I tripled them, so I dunno what else to try.

TLB, they do seem to be defined in the map for certain maps (i.e. maginot mission) but definitely not on the repeating maps.


Mon Aug 08, 2011 4:25 am
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Post Re: Order radius?
Ah, okay. There may be a bug, in that case. We'll look into it (assuming it isn't the one that CaveCricket just fixed earlier today).


Mon Aug 08, 2011 5:36 am
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