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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: Minor Mod Dump
I might come back to this. There are other weapons commented out. The Revolving rocket launcher is probably the best part. I'm probably going to resprite and refine it, then release it with some other stuff.
Attachments:
KS.rte.rar [90.63 KiB]
Downloaded 519 times
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Thu Jun 02, 2011 12:35 am |
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Krabman318
Joined: Mon Jun 13, 2011 2:33 pm Posts: 9
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The Cricket
Chirp, Chirp, Boom.
Edit: I accidentally uploaded the wrong index.ini. Fixed now.
Attachments:
File comment: Goes into Ronin.rte/Devices/Weapons/Pistols
PistolLady2.ini [7.54 KiB]
Downloaded 535 times
File comment: Goes into Ronin.rte/Devices/Weapons/Index
Index.ini [1.88 KiB]
Downloaded 487 times
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Mon Jun 13, 2011 2:38 pm |
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Taston
Joined: Fri Jun 24, 2011 11:33 pm Posts: 1
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Re: Minor Mod Dump
Hi there, i've been looking through this forum for a while and I decided to upload a few characters that I made/messed with. They were originally meant for testing and to see what I could do with coding, spriting and such, but I thought i'd share them so you too can play as Billy Mays and gun down an army of Homers.. or something like that!
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Sat Jun 25, 2011 12:18 am |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Minor Mod Dump
Split some comment posts out. This topic only really works if you post small mods, guys. If you want to comment, send the creator a PM.
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Mon Jul 11, 2011 12:50 pm |
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Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
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Re: Minor Mod Dump
Gunsmith Mod -------------- Some old Ronin dude took a bunch of Coalition guns and bought some of Tradestar's things and went into a cave for a couple of weeks, he came out with some bizarre creations. My favorite is the Dragon's Breath. (Half-true story, I was in the mountains and had no internet. I ain't much of a spriter.)
Attachments:
File comment: Gunsmith's Creations
Gunsmith.rte.zip [1.3 MiB]
Downloaded 736 times
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Thu Jul 14, 2011 4:45 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Minor Mod Dump
It's a simple bouncy grenade launcher from TF2. Oh, and the color of the grenades match the team color of the user.
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Sat Jul 23, 2011 4:26 am |
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neroe23
Joined: Tue Mar 10, 2009 7:16 pm Posts: 102
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Re: Minor Mod Dump
A little ♥♥♥♥ I made for fun, try it if you dare !
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Wed Aug 03, 2011 2:31 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Minor Mod Dump
Something I'm working on, a little carbine for the Dummies. Still need to make custom gibs for it. Credits - The sprites belong to p3lb0x, he threw them into the sprite dump a while ago and I was inspired to make them functional. The fire and reload sounds are modifications of sounds from the S.A.W. mod by Coops. The empty sound is from Base.rte. Nothing extraordinary, I just wanted to have a balanced weapon that looked like it could fit in with the vanilla content in terms of appearance and performance. I also haven't done any .ini editing or modding in a while, so I wanted to kind of get back into some casual level modding with this. Took me roughly 90 minutes to accomplish.
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Fri Aug 05, 2011 4:26 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Minor Mod Dump
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Sun Aug 07, 2011 12:05 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Minor Mod Dump
.357 COP Derringer. It works more like the Shortstop in TF2 than it does a normal pistol, but 'ey, whatever. Sprite by CC48. Dual wieldable, found under shields tab.
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Wed Aug 10, 2011 12:33 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Minor Mod Dump
This is a gun that shoots mini bombs that stick to things, they are remotely detonated by pressing (F) I call it the X-9 It acts like a combination of a flak cannon, grenade launcher, remote detonator, and nerf gun all in one. if you spam too many rounds the game might lag a bit, i wanted the mag to only load after the rounds had been detonated but i haven't found someone to help with that yet. I LOVE THIS GUN the lua is a edited version of cavecricket48's needlerthat's the gun flying away after my guy got too close to the explosion... that's all 15 rounds detonating BTW Also included with this mod is my spiderbot grenades, just throw them and a spiderbot pops out and brain hunts the enemy for you. They may be small but they kick some butt. -will aka salt Feel free to PM me with questions or comments, also anyone may alter this gun to make their own please just give credit.
Attachments:
X-9.rte.rar [407.93 KiB]
Downloaded 659 times
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Fri Aug 12, 2011 10:52 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Minor Mod Dump
The Decimator Shotgun Its a drum fed Gatling/Shotgun Featuresfeedback, questions, comments are all welcome, just PM me If I forgot to add you to the credits let me know, I tried to add everyone. Credits
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Sat Sep 03, 2011 7:06 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
What is it? I'm not sure. But it branches. And it eats. And it grows. And it starves. And it lags.akblabla's projectile accelerator reminded me of my Accelotron rails, and I noticed that they weren't actually in any minor mods thread, so here it is, untouched since February 2010. If you think I should improve and expand on this in any particular way, or have some other manner of comment, toss me a PM. Quote: The symbols are arrowheads and arrow... fletchings they're called? Back ends. Place them to the side of each other to make the ends of a proper arrow, and that section becomes an accelotron rail! (yes, it handles x-wrap seams just fine) Because accelotron rails can propel actors to dangerously fast speeds, it is recommended to make two opposing but equal rails next to each other, so you pop out of the end of the exit at the same speed you entered the entrance. This also allows transit in either direction. If you get stuck in the middle of such an assembly, digger recoil can help. Destroying the blue nodes at the top of the ends deactivates the system.
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Sun Sep 04, 2011 8:05 am |
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ramonimbao
Joined: Sat Jan 17, 2009 8:53 am Posts: 79 Location: Philippines
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Re: Minor Mod Dump
Based on this post. Nonsequitorian wrote: You could make a custom brain, that when the game starts teleports to the position of a pre-placed node anywhere you want. Which is exactly what this mod does.
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Sat Sep 24, 2011 11:03 am |
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akblabla
Joined: Wed May 20, 2009 3:10 pm Posts: 366 Location: Århus, Denmark
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Re: Minor Mod Dump
Just a small mod
Adds a new version of the autocannon. It feels a lot more like an autocannon and is great vs dreadnoughts and drop ships. Though it has some semi realistic recoil so beware. Small actors will lose control of it quickly and even more so if flying or walking while shooting. You can place the barrel on the ground or a piece of cover to greatly reduce recoil.
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Sun Sep 25, 2011 7:57 pm |
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