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 Team Fortress Deux 
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Team Fortress Deux
Miggles wrote:
@metal chao When did they nerf it?

About a day after it was released
And it wasn't a nerf, it was a bugfix


Sun Aug 07, 2011 3:18 am
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Post Re: Team Fortress Deux
I was unaware of this.
Well then.


Sun Aug 07, 2011 3:31 am
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Post Re: Team Fortress Deux
metal chao wrote:
111herbert111 wrote:
I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.

ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT


This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works
That definitely isn't the case now though.

Sure it was OP upon release, but you can't deny most people exaggerated a lot.

It was never THAT OP, just slightly.


Sun Aug 07, 2011 12:48 pm
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Post Re: Team Fortress Deux
GenericUsername wrote:
metal chao wrote:
111herbert111 wrote:
I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.

ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT


This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works
That definitely isn't the case now though.

Sure it was OP upon release, but you can't deny most people exaggerated a lot.

It was never THAT OP, just slightly.

I never commented on the degree of overpoweredness, only that it was overpowered.
Which is something you apparently agree with.
So I don't know why you made an account to post something that agrees with me.


Sun Aug 07, 2011 7:29 pm
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Post Re: Team Fortress Deux
metal chao wrote:
GenericUsername wrote:
metal chao wrote:
111herbert111 wrote:
I have it myself, it sucks so hard. The 10% doesn't seem like to much of a drawback but it really is annoying to fire at a guy and then spend the next twenty minutes loading a single shot.

ANYONE WHO SAYS THE GUN IS OP HAS NEVER USED IT


This is true but as a caveat, the gun was OP when it was released because Valve accidentally managed to make it to +10% damage to players instead of -10% damage, due to the way damage scaling over distance works
That definitely isn't the case now though.

Sure it was OP upon release, but you can't deny most people exaggerated a lot.

It was never THAT OP, just slightly.

I never commented on the degree of overpoweredness, only that it was overpowered.
Which is something you apparently agree with.
So I don't know why you made an account to post something that agrees with me.

I made this account because CC is awesome.
Then I saw this thread and "Oh hey a TF2 thread"

And it seemed like you meant it was very OP in the manner you posted.


Sun Aug 07, 2011 7:57 pm
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Post Re: Team Fortress Deux
GenericUsername wrote:
And it seemed like you meant it was very OP in the manner you posted.

As it was a post saying I agreed to a post saying "It's not overpowered" I'm not really sure how you got that message


Sun Aug 07, 2011 8:10 pm
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Post Re: Team Fortress Deux
The Liberty Launcher is the only launcher you'll ever need, ♥♥♥♥ your useless lasers.


Wed Aug 10, 2011 3:16 pm
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Post Re: Team Fortress Deux
Mombasa wrote:
The Liberty Launcher is the only launcher you'll ever need, ♥♥♥♥ your useless lasers.


Wed Aug 10, 2011 11:13 pm
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Post Re: Team Fortress Deux
getting criticals are the only launcher you'll ever need


Wed Aug 10, 2011 11:41 pm
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Post Re: Team Fortress Deux
2% chance of crocket are the only launcher you'll ever need.


Thu Aug 11, 2011 12:57 am
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Post Re: Team Fortress Deux
Barnox wrote:
If anyone looks at my TF2 backpack, I keep all my dupes in the fourth page. I'm willing to trade anything in there.
Also, crates go in the fifth, but I don't know why you'd want them.


Can I have that gunslinger? You can have anything in my backpack for it.

http://www.tf2items.com/profiles/76561198026899448


Thu Aug 11, 2011 1:06 am
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Post Re: Team Fortress Deux
Miggles wrote:
2% chance of crocket are the only launcher you'll ever need.
Effective use of your damage output can use the rampup to your favour, raising it significantly.


Thu Aug 11, 2011 2:03 pm
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Post Re: Team Fortress Deux
I'll give you my Gunslinger for that Atomizer.
http://www.tf2items.com/profiles/76561198039008500#


Thu Aug 11, 2011 3:40 pm
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Post Re: Team Fortress Deux
I ♥♥♥♥' love the Atomizer. So many people aren't used to Scouts having a third jump, it just messes with their aim. So many really, really good snipers have missed my tiny little head because of that trip-jump.


Thu Aug 11, 2011 6:59 pm
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Post Re: Team Fortress Deux
Atomizer + Force of Nature = Quadruple Jump.


Thu Aug 11, 2011 7:23 pm
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