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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Sprite Help Thread
I'm not a spriter, and I'm far from knowing technical terms and stuff, but as a player I just saw a pretty good sprite in that mech.
It's pretty cool, but again, some spriter will give a better opinion.
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Thu Jul 21, 2011 12:04 am |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
Trying to make some sort of golden revolver named the "Sweetheart", having some trouble making it look nice.
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Fri Jul 29, 2011 7:04 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Sprite Help Thread
I was about to make one for you but GraphicsGale is being an ass and glitching up, so I guess I can't.
EDIT: It's something wrong with your sprite. Every other image will load just fine but when I try to open yours, it just flashes for half a second. Upload your picture to somewhere else?
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Fri Jul 29, 2011 7:16 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
Hmm, it seems to be working okay to me.
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Fri Jul 29, 2011 7:20 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Sprite Help Thread
You're uploading it as a .png. That's the problem. If I change it, it gets corrupted. Upload the .bmp version.
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Fri Jul 29, 2011 7:49 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
How about that? The damned uploader seems to be converting the image, but I think that one should work.
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Fri Jul 29, 2011 7:57 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Sprite Help Thread
Outlining can do exactly what you want if you want pretty. Except gold, gold can be a ♥♥♥♥♥ sometimes.Try experimenting with more colors and make sure the outline is darker than the inside.
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Fri Jul 29, 2011 9:30 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
That's lovely. I'll try and work on that sprite some more. And on the other hand, what do y'all think about these?
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Thu Aug 04, 2011 7:31 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
They are horrible gun wise, you should look up how a gun works.
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Thu Aug 04, 2011 7:55 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Sprite Help Thread
Bullpup. No stock. Standard Stock Baron. (no extra versions) Jesus, dude. It was hard trying to make your sprites look better. As a general tip, you DON'T want to use a solid black pretty much ever, on anything at all. And also, you want to use the blue-greys above the light blue colors more than you do the solid greys at the bottom. They look nicer. Plus you shouldn't just put random splotches of color everywhere, you want to add some logical shading. I didn't really do that, but that's ok.
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Thu Aug 04, 2011 8:16 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Sprite Help Thread
They aren't broken.
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Thu Aug 04, 2011 8:46 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Sprite Help Thread
I know, I know. I used a lot of shades that were close together.
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Thu Aug 04, 2011 9:05 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Sprite Help Thread
hell, just moving the magazine and handle a bit on both guns make them pretty decent.
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Thu Aug 04, 2011 9:08 pm |
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David Rodrigov
Joined: Mon Jan 25, 2010 11:35 pm Posts: 675
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Re: Sprite Help Thread
Original Baron sprite: After a few edits:
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Wed Aug 10, 2011 11:38 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Sprite Help Thread
The breech should always be infront of mag just sayin.
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Wed Aug 10, 2011 11:49 pm |
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