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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  HDFirearm/Magazine functions  
					
						Code: HeldDevice::GetSupportPos HeldDevice::GetMagazinePos HeldDevice::GetMuzzlePos HeldDevice::GetMuzzleOffset HeldDevice::GetStanceOffset HeldDevice::GetSharpLength HeldDevice::IsWeapon HeldDevice::IsTool HeldDevice::IsShield HeldDevice::IsOneHanded HeldDevice::Activate HeldDevice::Deactivate HeldDevice::Reload HeldDevice::IsActivated HeldDevice::IsReloading HeldDevice::DoneReloading HeldDevice::NeedsReloading HeldDevice::IsFull Code: Magazine::GetRoundCount Magazine::SetRoundCount Magazine::IsEmpty Magazine::IsFull Magazine::IsOverHalfFull Magazine::GetCapacity Magazine::IsDiscardable RoundCount is also a directly definable property, eg. self.Magazine.RoundCount = 400. Code: HDFirearm::GetRateOfFire HDFirearm::SetRateOfFire HDFirearm::GetRoundInMagCount HDFirearm::GetMagazine HDFirearm::SetNextMagazineName Note SetRateOfFire and SetNextMagazineName. That will directly switch the next reloaded mag to any other .ini defined magazine.  
					
  
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			| Thu Aug 04, 2011 1:16 am | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						No friggen way. That was pretty quick! 
					
  
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			| Thu Aug 04, 2011 1:18 am | 
			
				
					 
					
					 
				  
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				 Coops 
				
				
					 Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Fantastic.
  Do we have anything for defining pointers to sounds in lua? 
					
  
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			| Thu Aug 04, 2011 1:19 am | 
			
				
					 
					
					 
				  
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				 Roast Veg 
				Data Realms Elite 
				
					 Joined: Tue May 25, 2010 8:27 pm Posts: 4522 Location: Constant motion
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Nice one Grif. More reliable than the Wiki it seems. 
					
  
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			| Thu Aug 04, 2011 1:20 am | 
			
				
					 
					
					 
				  
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				 Grif 
				REAL AMERICAN HERO 
				
					 Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Coops9753 wrote: Fantastic.
  Do we have anything for defining pointers to sounds in lua? Negative. PlaySound seems to be impossible to get to work.  
					
  
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			| Thu Aug 04, 2011 1:23 am | 
			
				
					 
					
					 
				  
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				 Coops 
				
				
					 Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Guess we're staying classy with Emitters.
  Sunovabitch 
					
  
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			| Thu Aug 04, 2011 1:26 am | 
			
				
					 
					
					 
				  
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						You should add this topic over  here.  
					
  
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			| Thu Aug 04, 2011 2:22 am | 
			
				
					 
					
					 
				  
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				 Coops 
				
				
					 Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						SetNextMagazineName() doesnt seem to respond.
  Unless Im doing something wrong, it doesn't work.
  Nevermind, A fresh CC restart makes it work. 
					
							
  
							
    							Last edited by Coops on Thu Aug 04, 2011 3:35 am, edited 1 time in total. 
    						 
						
  
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			| Thu Aug 04, 2011 3:21 am | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Idea:  You know how actors epicly fail with a weapon that has infinite ammo?  Well you can have the ammo always stay at 1 with SetRoundCount(). 
					
  
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			| Thu Aug 04, 2011 3:33 am | 
			
				
					 
					
					 
				  
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				 Coops 
				
				
					 Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Data fixed actors with weapons that had infinite ammo. 
					
  
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			| Thu Aug 04, 2011 3:35 am | 
			
				
					 
					
					 
				  
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				 Awesomeness 
				
				
					 Joined: Sat Jun 19, 2010 5:02 pm Posts: 331 Location: Mekkan
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Darn.  I thought I had a good idea for once... would've been a first for me    
					
  
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			| Thu Aug 04, 2011 3:44 am | 
			
				
					 
					
					 
				  
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				 Shook 
				
				
					 Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Oh my goodness, this is most interesting. Many of these can be used for obscene levels of awesome. Thanks Grif! 
					
  
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			| Thu Aug 04, 2011 3:23 pm | 
			
				
					 
					
					 
				    
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Jesus. Imma have to make some zombies +survivors when I get some free time, no more massive, unreliable workarounds. 
					
  
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			| Thu Aug 04, 2011 3:37 pm | 
			
				
					 
					
					 
				    
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				 Darlos9D 
				
				
					 Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Welp, time to engage in absurd amounts of magazine/ammo swapping. I didn't realize they'd make it THIS easy. 
					
  
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			| Thu Aug 04, 2011 4:13 pm | 
			
				
					 
					
					 
				    
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				 Asklar 
				Data Realms Elite 
				
					 Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
				 
				 
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				  Re: HDFirearm/Magazine functions  
					
						Isn't there something like self.EjectionPos? 
					
  
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			| Wed Aug 10, 2011 2:46 am | 
			
				
					 
					
					 
				  
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