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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
<BotAI> Activate acid sprayers as distraction and shutdown.


Fri Jul 22, 2011 4:11 pm
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Post Re: Roll to Dodge - Mecha Mission 1
Prepare my acid 'nades and fire them if any lizard comes close D:


Fri Jul 22, 2011 8:17 pm
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Roll to Dodge - Mecha Mission 1
LETS GTFO


Sat Jul 23, 2011 12:25 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha Mission 1 ROLL 56
TorrentHKU wrote:
(James Argus) [9]

Bwahahaahaha.


Tue Jul 26, 2011 4:20 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll to Dodge - Mecha Mission 1
He should have gained a new idle animation for that roll :P


Wed Jul 27, 2011 5:59 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
Who's missing? Let's gooo.


Fri Jul 29, 2011 2:37 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha Mission 1 ROLL 57
Rolling.

Tomaster (Vladimír Shurla) [5]:
"Exoneration, this is Vlad. Aark is gone. You're only getting five pilots back from this mission."
...Affirmative.

You can either waste time on a dead man, or get the hell to safety.
You choose to run, and make it to the extraction point along with Kaime. The others are already here. The Exoneration is just a few hundred feet away.
So are the lizards.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Amazigh ("Amazigh") [7]:
You're already there thankfully, so you turn towards the encroaching hoarde and let loose with every weapon you've got. You vaporize a few with plasma and blow apart some more with your autocannon, but more take the places of the dead ones.
"Christ, there's just too many!"
Stand by pilots, the cavalry has arrived. And for the love of god, get your heads down.


Pilot
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [2]:
There are loud noises outside and your nose is itchy.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [2]:
You're starting to panic a little. Even if all 4 of you unloaded all your ammo, there would be more lizards to eat you. You really hope escape comes soon.

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [9]:
You and Vlad reach the extraction point, and turn around to face the rapidly approaching swarm. You fire a quick burst of your autocannon at the lizards, and punch a holes in a few. With these numbers, it barely matters.

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Game Events:
The Exoneration finally approaches the extraction point and slows to a stop at it. Because of low tide, the ship's deck is at a level where anything can just walk over onto the ship. It's also at a position where the numerous AA and defensive turrets can open fire upon the lizards. The few turrets in the front turn and lock onto the swarm, then begin firing as fast as their weapons can cycle. Huge slews of lizards are slain, but the charge continues.
Now or never guys, get on the damn ship!

AREA MAP UPLOADED


Tue Aug 02, 2011 4:47 am
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Post Re: Roll to Dodge - Mecha Mission 1
> Fidget
"CMON CMON CMON CMON CMON CMON CMOOOOOOOOOON!!!!!"


Tue Aug 02, 2011 10:36 am
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Post Re: Roll to Dodge - Mecha Mission 1
>Wake up and stand near the entrance to get hit with the door if it opens.


Tue Aug 02, 2011 6:34 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha Mission 1
You're belted down JJ. You can't go anywhere.
Bout time.
Hop on the ship!


Tue Aug 02, 2011 6:52 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha Mission 1
Onto the ship we go


Tue Aug 02, 2011 9:45 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha Mission 1
>Get onto the Ship.


Wed Aug 03, 2011 10:11 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha ROLL 58
Rolling.

Tomaster (Vladimír Shurla) [9]:
You stomp onto the deck, noting that another mech is standing off to the side, firing some damn large autocannons towards the swarm. Suddenly, you hear a yelp over your radio and a loud thunk on the external speakers. Turning around, the Barbaroi has fallen down.
"OH HELL NO, NOT AGAIN DAMMIT! JOHN, HELP ME!"
Roger dat!

The two of you stomp over to the Barbaroi, and in some way or another get a good grip on it. You then get the Barbaroi onto the Exoneration's deck, you pushing and the Chameleon pulling. It'll mess up his paint job a bit, but it's better than being dead.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Amazigh ("Amazigh") [1]:
You attempt to backpedal onto the ship, and you trip over the lip, and fall backwards. Your entire mecha is jarred from the impact, and some sort of warning siren starts going off in your cockpit.
OH HELL NO, NOT AGAIN DAMMIT! JOHN, HELP ME!
Roger dat!

Suddenly, you've got a mecha in front of and behind you, sliding your huge metal ass onto the ship. You take the opportunity to examine the alarm going off.
...
OH Sweet ♥♥♥♥ that's bad, your reactor casing is damaged. Output is down to 20% for safety.

Pilot
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


JJA79 (James Argus) [8]:
You scratch your nose on the floor. Ahh...

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Mecha


Tokochiro (John Kosloswa) [9]:
With the Exoneration here, you run onto the deck to safety. Suddenly, Vlad comes on the radio.
OH HELL NO, NOT AGAIN DAMMIT! JOHN, HELP ME!
"Roger dat!"

You run over to Amazigh's mech, reach down, and grab under his arms, then with Vlad's help, drag him onto the ship. He uh, is kinda leaking radiation. That's bad.

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- One Bandage Left
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Mecha


DragonXP (Kaime Freins) [7]:
You stop trying to shoot the lizards and just run onto the deck.

Pilot
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
-- No Bandages
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand, Not applicable for Piloting)

Mecha


Ragdollmaster (Sargon) [3]:
"CRY SOME MOAR!"
Your mecha spits a blistering hail of rounds into the lizard swarm, doing... very little. Jesus christ, there are so many it'd take a nuke to wipe a significant number out!

Pilot
Abilities:
Inventory:
Conditions:

Mecha


Game Events:
With all 4 Mechas on the ship, it starts its engines back up while the mechas and turrets on its back continue firing. The ship slowly pulls away from the coast, just as the lizards push through the storm of firepower and reach where the ship just left. They begin plummeting to their demise in the water below, and the various turrets and mechas on the Exoneration stop firing to watch. The lizards don't stop their charge, they just continue north up the coast, many of them plummeting into the water. The squeals and hisses from the lizards almost sound... frightened. The thousands of lizards continue their suicidal charge while the Exoneration pulls away to meet with the waiting Harbringer.


"Alright, I got the standard report, but I want to hear from you all directly. What the hell happened out there?"
The group is a conference room on the Exoneration, joined by James Argus and Sargon, Aark's replacement. The commander of both ships, Fiona Lovegale, stands at the head of the table, Nairle behind her.
"Feel free to skip the bull♥♥♥♥, just go straight to anytime a gun needed shooting. Especially that... white creature."


Sat Aug 13, 2011 12:20 am
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Post Re: Roll to Dodge - Mecha
>Scream in attempt to get someone to entertain me.


Sat Aug 13, 2011 1:43 am
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Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
"That Creature came out of nowhere, it was extraordinarily fast and remarkably resilient for something seemingly organic, the way it just shrugged off heavy weapons fire is unsettling"
>Give details as necessary.


Sat Aug 13, 2011 2:04 am
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