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 RtD - Space [most recent roll: 12/03/2012] 
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Data Realms Elite
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Post Re: RtD - Space
"C'mon! Let's go to planet one! Maybe we have been adapted in some way against unknown bacteria, or maybe this planet is just like Earth. Who knows, I think we should go to planet 1, I don't know how people will react when they see us. Wait, maybe saying that was wierd.

Anyway, let's go to friggen Planet 1, I don't see a point on separating ourselves if we have been together from the beggining."


Mon Aug 01, 2011 3:01 am
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Post Re: RtD - Space
IAMU-6452:
"I am equipped with bio-detectors in order to be able to give the alarm in case of biological attack, if I go first to planet 1 I would be able to detect any hamful bacteria or virus in a radious of a few hundread meters and then return to tell you, and the device isn't a ship, it is some kind of mass displacement generator, like the teleporter we use but far superior, with seemingly infinite range and power, the time travel is still unexplained. Also the exploration teams sent to other planets using this device were injected with a substance designed to help their immune system to quickly adapt to a new environment, they are usually stored using a technique similar to stasis and should be still useable, this substance has been used for the last two hundread years( before you were put in stasis) and work 97.42% of the time, usually the team was first ingected with the substance, then with a small dose the bacteria or virus they needed to develop an immunity to, then waited an hour before going on the said planet, but we don't have that time, this means you will be vulnerable during about an hour, but few sicknesses act as quickly, and if a quick acting one is there I will be able to detect it."


Mon Aug 01, 2011 11:21 am
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Data Realms Elite
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Post Re: RtD - Space
Actually, I'm out. It seems like you just keep pulling technology and stuff out of no where with your robot.


Mon Aug 01, 2011 12:21 pm
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Post Re: RtD - Space
Wouldn't it be logical that space explorers would have developped something to protect them against hostile environments?


Mon Aug 01, 2011 12:23 pm
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Post Re: RtD - Space
Mehman wrote:
Wouldn't it be logical that space explorers would have developped something to protect them against hostile environments?

Wouldn't it be logical that if they had the technology to build robots with a high amount of miniaturized components that they would be sent instead of a crew? After all, It would be cheaper - No need to pay for life support or cryogenics of any type.


Mon Aug 01, 2011 12:26 pm
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Post Re: RtD - Space
That's what they did, they first sent robots and then humans. Concerning planet one they sent a robot but no humans.


Mon Aug 01, 2011 12:31 pm
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Post Re: RtD - Space
Mehman wrote:
That's what they did, they first sent robots and then humans. Concerning planet one they sent a robot but no humans.

I mean the ship in general. It would be more logical to just send machines instead. By now, odds are a robot can do everything a human can. And this seems to be true thanks to IAMU ( I AM U? ), which can analyse the situation and come up with a plan on how to do it. If your society is advanced enough to tackle that, then surely it is only a short step to being able to create robot's with limbs, and a even shorter step to simply automating the ship. Unless your robots are the same height as a human, then the ship could also be made smaller. If it is smaller, it could not be looted, as the hallways would not have the height for a human being to be able to walk around in.

On a related note, what happened to the ships security system? It would make sense that if the ship's crew was going to be cryogenically suspended, that they would have a security system on the ship, to protect it from boarding and looting by third parties. On another related note, would the ship not have been able to do a course correction by it self? After all, with robot's intelligent enough to analyse the situation and come up with a viable solution by it self, it should have been easy to equip the ship the ability to makes it's own judgements. Then it would have made a course correction as soon as it entered the area.

And why not equip the ship with Bussard Ramjets instead of a fusion engine? This would have made putting the vessel into orbit much easier (unless the ship was built in space ), and make fuel no longer a problem. Then the ship would have a infinite fuel supply to manoeuvre and travel. There is the threat of damage over time, but that would be comparable to the damage the ship has already sustained. And you could have the aforementioned robots repair it.

I'd like my character to die in a teleportation accident please.


Mon Aug 01, 2011 12:48 pm
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I mean the ship in general. It would be more logical to just send machines instead. By now, odds are a robot can do everything a human can.

True, but after the AI wars that ravaged earth for a hundread years AI systems with human-like intelligence have been prohibited.

Quote:
And this seems to be true thanks to IAMU ( I AM U? ), which can analyse the situation and come up with a plan on how to do it.

IAMU's great intelligence is the result of an error that allowed it to reprogram itself, and again IAMU stands for Independant Automated Maintenance Unit.

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create robot's with limbs

This already exists, but wheels are far more efficient and reliable inside a ship.

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, and a even shorter step to simply automating the ship.

Once again because of the AI wars.

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as the hallways would not have the height for a human being to be able to walk around in.

If it was automated they would be no need for corridors at all.

Quote:
On a related note, what happened to the ships security system? It would make sense that if the ship's crew was going to be cryogenically suspended, that they would have a security system on the ship, to protect it from boarding and looting by third parties.

The security systems have been damaged or destroyed in most areas of the ship by the looters who had all the time they needed to destroy them.

Quote:
On another related note, would the ship not have been able to do a course correction by it self? After all, with robot's intelligent enough to analyse the situation and come up with a viable solution by it self, it should have been easy to equip the ship the ability to makes it's own judgements. Then it would have made a course correction as soon as it entered the area.

The ship already made course corrections, but now it doesn't have any power left and its orbit is decaying.

Quote:
And why not equip the ship with Bussard Ramjets instead of a fusion engine? This would have made putting the vessel into orbit much easier (unless the ship was built in space ), and make fuel no longer a problem. Then the ship would have a infinite fuel supply to manoeuvre and travel. There is the threat of damage over time, but that would be comparable to the damage the ship has already sustained.

Because these don't work in FTL. Fusion engines are the only compatible things powerful enough to power the ship, and a thousand years of fuel was far more than what the ship needed to complete its mission that was supposed to be only 250 years long.

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And you could have the aforementioned robots repair it.

These were quicly destroyed by the looters as they repaired the defense systems, only a few of them are remaining.

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I'd like my character to die in a teleportation accident please.

That can be arranged.


Mon Aug 01, 2011 1:18 pm
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Post Re: RtD - Space
You never said anything about FTL, nor did you say anything about AI wars.

Would be more funny for the character to die in a accident with the artifact. Or to throw a spin on things with time travel shenanigans, have him travel to Earth and ♥♥♥♥ up history.


Mon Aug 01, 2011 2:05 pm
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Post Re: RtD - Space
But the story isn't yours to decide, now is it?

Mehman does what he wants with it - we're meant to follow.

I don't see what you're complaining about. Mehman is doing a pretty good job making everything believable (10 times better than I'd ever do, which is why my RtD is a pure fantasy setting), and you seem to be trying to get him to slip up.

The point of RtD is to have fun, not to argue about how everything is unrealistic.


Mon Aug 01, 2011 4:56 pm
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Post Re: RtD - Space
Nighthawk wrote:
But the story isn't yours to decide, now is it?

Obviously. I never said it was.
Nighthawk wrote:
Mehman does what he wants with it - we're meant to follow.

Of course. I never said anything to the contrary.
Nighthawk wrote:
I don't see what you're complaining about. Mehman is doing a pretty good job making everything believable (10 times better than I'd ever do, which is why my RtD is a pure fantasy setting), and you seem to be trying to get him to slip up.

I have not complained about realism. All I have done is quit. There ain't much more to it then that. When people decided to quit RtD2, no body said a thing.
Nighthawk wrote:
The point of RtD is to have fun, not to argue about how everything is unrealistic.

I never said anything was unrealistic. If you look at my RtD, it ain't entirely realistic either.


Mon Aug 01, 2011 5:26 pm
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Post Re: RtD - Space
Ok let's end this: you will die next roll when going to earth and we won't talk about this anymore, It's killing the game.
If you ever want to come back you will have to make another character.

If any of you have questions about why something is the way it is in this rtd's world just ask IAMU, that's why he is there, well mostly. That said don't ask him how the story ends, because that depends on you, on randomness and on my imagination so he wouldn't know. Now what do you want to do about this door?

Also from now on I will tell you what IAMU has in its inventory since he already carries a few things. It will be written each turn, that will help you know what he has and will help me keep track of it in a more efficient way than just remembering it.


Mon Aug 01, 2011 6:16 pm
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Post Re: RtD - Space
"I think we should cut through the door"


Mon Aug 01, 2011 8:58 pm
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Post Re: RtD - Space
IAMU-6452:
"We need to get past the structural integrity field first or we'll never be able to cut it open. It can be done either by deactivating it or by overloading it with an explosion."


Mon Aug 01, 2011 9:10 pm
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Post Re: RtD - Space
"So what do we need to do to get to Project 47? Blast a door or something?"


Mon Aug 01, 2011 10:01 pm
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