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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Epic.
I like it.

I found knights a little overpowered though, the short jabs cause too long of a delay.


Wed Jul 20, 2011 4:51 am
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Joined: Sat May 14, 2011 11:46 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Arrow ladders? I love you.
That's a nice update you have there.


Wed Jul 20, 2011 4:03 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
... I don't think arrow ladders should allow archers to climb along ceilings. :|


Wed Jul 20, 2011 8:32 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
The only two people who I have ever seen do that are myself and Eggnogg, who figured out how to do it. It also take a lot of time to set up and a lot of arrows to burn.


Wed Jul 20, 2011 10:18 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: King Arthur's Gold - A 2D Minecraft-like
And a scary amount of skill in general. I think it's one of the more fun mechanics we've added :)
CrazyMLC wrote:
I found knights a little overpowered though, the short jabs cause too long of a delay.
Yeah I think so too, honestly I think the delay would be better attached to a shield push as it could knock you backwards.

Contrary I also agree about the jab needing a different frame, I'll play around with that today.


Thu Jul 21, 2011 12:49 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Every time I try to browse games, the console does nothing, but a message shows up at the top.
It says it's busy authenticating, but nothing happens.


Thu Jul 21, 2011 3:48 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Do you have an account?
The masterserver's likely be getting kicked about a bit with all the login handling; I just tried to log in now and it seems to be down.


Thu Jul 21, 2011 4:58 am
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Joined: Wed Feb 17, 2010 12:07 am
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Location: That small peaceful place called Hell.
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Theres no Donate page.

I want to play around in the editor :(


Thu Jul 21, 2011 4:59 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Umm... No? Sorry, mabe I should find out how everything works before I ask stupid questions and make an ass of myself. :oops:


Thu Jul 21, 2011 5:48 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
http://kagdev.tumblr.com/post/780273631 ... 0-released
has all the info you need :)


Fri Jul 22, 2011 7:50 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I agree with most people in the comments, knight is too difficult to play now.


Fri Jul 22, 2011 11:28 pm
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Joined: Sun May 30, 2010 5:30 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Wow, the bombs are REALLY griefer friendly. You could make friendly knights unable to through bombs within a certain distance of the tent, then they can't just stand on the tent chucking grenades around willy nilly. Also, man this is an awesome game! :)


Sat Jul 23, 2011 3:26 am
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Joined: Sun Oct 11, 2009 4:48 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I think an easy way to prevent griefing would be to not allow people to destroy stone background tiles placed by their team. Also when a stone block is destroyed it would leave behind a background block which would, as mentioned before, not be able to be destroyed by the team that placed it. This would work because you can always build over the background


Sat Jul 23, 2011 4:26 am
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Data Realms Elite
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Yeah but then builders can't help fix each other fix mistakes. Besides stone mining takes too long to effectively grief your team.


Sat Jul 23, 2011 4:32 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Join Us


Mon Jul 25, 2011 5:14 am
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