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 Roll to Dodge - Grinder (Roll 62) 
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 35) - Assassination
Power to legs, Rush over to the wall and JUMP over it!


Mon Jul 18, 2011 7:47 pm
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Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 35) - Assassination
dragon's character: >Enter the city with the rest of the group.


Wed Jul 20, 2011 3:02 am
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
Roll 36
____________________

(dragonxp)
Cihas [ 2 ] = 2
> The panicking crowd at the southern entrance prevents you from entering the city with the others, pushing you away as they try to run from something.



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 37)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant [ 2 ] = 2
> You briskly enter the city before the blast of air hits the crowd. The buildings here are mostly made of stone, and the streets are crowded with people.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :



(Roast Veg)
Paradox Mist [ 1 ] = 1
> You try to enter the city stylishly, but a blast of air knocks everyone in the crowd and everyone starts running everywhere, pushing you away from the entrance.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok [ 6 ] = 6
> You casually walk around the busy city until you walk into a wealthy section. The people around these parts are dressed in expensive clothing and the buildings are decorated and in good condition. One structure catches your attention: A large palace with several small parks and open areas around it, with a few guards around the entrances.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==========)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng [ 6 ] = 6
> You rush to the wall, power up your legs, and leap high up. The wall is thicker than you expected though, and you land on top of it.

With quite a large number of angry soldiers.

Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :



(Banrax)
Banrax [ 1 ] = 1
> You launch a small blast of air into the crowd at the southern gate to attract attention to yourself, and you quickly run to the wall. Jumping and swing Whirlind downwards, the blast of air is stronger than you thought you could control and you slam youself into the wall.

WEEEEEE the world is spinning.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :
- Dizzy (-1 actions)



(Natti)
Gorf "Choppy" Harkelsan [ 3 ] = 3
> You run into the traffic and easily become invisible in the crowd. You pass through the gate and into the city with no trouble at all.

That is, until the crowd behind you starts yelling and running about in different directions.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :





Events :


Wed Jul 20, 2011 3:46 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
DAMMIT WHAT HAVE YOU DONE

dragonxp's character: >Try to force my way through into the city.

Me: >Continue towards the palace. Be careful not to attract attention to myself.


Wed Jul 20, 2011 3:50 am
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Joined: Wed Sep 09, 2009 3:16 am
Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
Ragdollmaster wrote:
DAMMIT WHAT HAVE YOU DONE

dragonxp's character:>Try to force my way through into the city.

Me: >Continue towards the palace. Be careful not to attract attention to myself.


>Find a different way in.

Woo small amount of internet time in a cafe.


Wed Jul 20, 2011 8:06 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
GET DOWN THE WALL


Last edited by Tokochiro on Wed Jul 20, 2011 4:13 pm, edited 1 time in total.



Wed Jul 20, 2011 10:47 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
>Look for some high towers or something that would tell where the palace is. Head towards it.


Wed Jul 20, 2011 10:54 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
>Produce a small tornado around myself.


Wed Jul 20, 2011 10:59 am
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
> Push through the people


Wed Jul 20, 2011 6:33 pm
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Posts: 2992
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Post Re: Roll to Dodge - Grinder (Roll 36) - Assassination
Head towards le Castle.


Wed Jul 20, 2011 7:41 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 37) - Assassination
Roll 37
____________________

(dragonxp)
Cihas [ 6 ] = 6
> You leave the southern entrance and head to the eastern side of the city wall, hoping for another way in. Luckily, there's an eastern entrance that is nearly identical to the southern one, and you sneakily merge ito the crowd and enter the city.



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 37)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant [ 2 ] = 2
> You head towards what looks like to be a castle and stop a few yards from the steps leading up to the entrance. Guards are on both sides all the way to the top, making this the least inconspicuous way to enter.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :



(Roast Veg)
Paradox Mist [ 3 ] = 3
> The people in front of you shove you around, so you push them back and shove yourself through the crowd. After a while, the guards have the crowd settled and you step into the city.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok [ 6 ] = 6
> You continue towards the palace like an average guy without drawing any attention to yourself. You stop a bit while still hidden in a crowd though, and look at the stairs leading up to the palace entrance: Armed guards stand at the sides of the wide stairs all the way to the top. There isn't a way up using this route that would allow you to enter without being noticed.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==========)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng [ 2 ] = 2
> You jump off the wall without second though with guards up top shoutig at you. When you land, your legs slam into the ground hard and you instinctively throw your hands in front of you to prevent your face from combining with the cobblestone street.

Several sharp shudders shake your body, and you think you're starting to feel pain.

Oh yeah, that's hurting. A lot.

Race : Human
Inventory : (0/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (1/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Broken Arms (-3 arm use)
- Battered and Bruised Legs (-2 leg use)



(Banrax)
Banrax [ 5 - 1 ] = 4
> You spin around in a circle with Whirlwind, further increasing your dizziness but you think you churn up a wind storm of some sort.

It's hard to tell if those guards are flying around or you're spinning.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :
- Dizzy (-2 actions)



(Natti)
Gorf "Choppy" Harkelsan [ 1 ] = 1
> You short stature prevents you from seeing past the crowd of people around you, blocking your vision from anything that would look like a palace.



Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :





Events :


Last edited by CaveCricket48 on Thu Jul 28, 2011 6:57 pm, edited 1 time in total.



Sun Jul 24, 2011 12:33 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll to Dodge - Grinder (Roll 37) - Assassination
>Ride the storm up the wall


Sun Jul 24, 2011 12:37 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 37) - Assassination
Wouldn't my roll be a 3? I think flee would go in that


Sun Jul 24, 2011 1:23 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 37) - Assassination
>Look around for any of my group members.


Sun Jul 24, 2011 1:31 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 37) - Assassination
Tokochiro wrote:
Wouldn't my roll be a 3? I think flee would go in that

Either way you smash your limbs.


Sun Jul 24, 2011 1:53 am
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