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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
Most definetly, although it might need some tweaks but we will get to that when we need to.
Good job, Nice find.
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Mon Oct 25, 2010 10:48 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
It's been a year, I think we should bring this back to life since we got so far.
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Mon Jul 18, 2011 7:30 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
sure I'm up for it.
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Mon Jul 18, 2011 8:44 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Metroid
I still have what I believe to be the latest version in my cc folder if you want it. ( I was a beta tester.)
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Mon Jul 18, 2011 12:04 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Metroid
If you could post it here, that'd be great.
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Mon Jul 18, 2011 5:03 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
ninja'd this is what we are up to,
Still have to do,
Samus actor + suits p-ups Ball Bombs Beams - sounds and fine tuning
anyone else think of more?
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Mon Jul 18, 2011 6:17 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Metroid
Scenes/missions?
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Mon Jul 18, 2011 6:39 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Metroid
Darn it... none wrote: anyone else think of more? Yeah, fix the charge beam into ball crash, (or did you already?) its a game stopper. Also, more of the metroid types if your up for it.
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Mon Jul 18, 2011 6:45 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Scenes/missions? -- none so far but there is a jungle terrain if anyone is interested in doing it?
Yeah, fix the charge beam into ball crash, (or did you already?) its a game stopper. -- I think its fixed?
Also, more of the metroid types if your up for it. -- what do you suggest?
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Tue Jul 19, 2011 5:09 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Metroid
none wrote: Also, more of the metroid types if your up for it. -- what do you suggest? The ones from metroid 2 maybe- they could be stronger because of the armor and a queen as a boss that summons metroids.
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Tue Jul 19, 2011 5:11 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Hmm a boss (brain) metroid that spawn little metroids that would be cool.
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Tue Jul 19, 2011 5:29 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Metroid
none, do you mind if I modify your metroid script a bit?
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Wed Jul 20, 2011 8:40 am |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Sure. Those metroids were one of the first things i coded in lua and it took me forever, I must say I've learnt a lot since then.
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Wed Jul 20, 2011 3:46 pm |
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none
Joined: Fri Dec 18, 2009 11:00 pm Posts: 167
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Re: Metroid
Who's doing what? I'll finish the beams and do the power ups, who wants to do samus? (that reads wrong.)I think the suits should be: Normal suit - yeah. Phazon suit - Active cammo. Fusion suit - Resistant to metroids. Light suit - Faster movement. Dark suit - Much stronger Edit: you will be able to use all suits at once with an overhead hud to show what suits you are wearing. and normal samus with out suit, blue suit thing. Normal samus can be something like a resprited ronin and the suits are all resprites see picture below I think Coops did? Fusion suit can just use those colors when respriting. Also the cannon I'll make it into one which you buy upgrades for the different weapons, Z and C to change weapons or X to toggle mouse scroll wheel (next/prev weap) to change weapons? what ya think.
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Wed Jul 20, 2011 4:07 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Metroid
Also make it so you cant loose them without manually dropping them. ( so can't be destroyed ect...)
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Thu Jul 21, 2011 12:45 am |
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