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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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 Re: Art Dump
BigBomb wrote: I like how the blood from his eye, goes to his ear, then out to his chin. In fractals today, I made this. I spot a snake! I like!
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Sat Jul 16, 2011 10:36 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Art Dump
 I sketched some faces.
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Sun Jul 17, 2011 2:09 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
MLC, I like the fat one, top centre. DTP, slick work, I like the specular in the first one more though, as well as the finer detail in the hair. Second one is still better but consider giving it a once over to get that detail back. Started working on some parallax stuff for KAG.  Needs cleaning, I think.
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Sun Jul 17, 2011 2:59 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
You might also want to wash out the foreground sprites to make them fit the background.
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Sun Jul 17, 2011 6:30 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
Kerbal Space Program, just because. The helmet's a bit off. I'll get round to it., 
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Sun Jul 17, 2011 6:37 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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 Re: Art Dump
Matt. I love it. I recently got into that game thanks to /v/. It's too fun.  I like the layer and levels of shading you got going on too.
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Sun Jul 17, 2011 8:55 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Matty, that's cool. Roast Veg wrote: You might also want to wash out the foreground sprites to make them fit the background. Mmn, maybe, though stuff in the distance is less saturated and more blue irl because of the atmosphere.
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Mon Jul 18, 2011 10:10 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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 Re: Art Dump
Hooree bed sheets, Geti. That looks really nice. If there was one thing I would change, it would be the lack of detail on the lower grass.
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Mon Jul 18, 2011 11:28 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
 i drew me some crap on iscribble
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Mon Jul 18, 2011 11:57 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 Some updates. Urch, nice colours 
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Mon Jul 18, 2011 12:35 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Art Dump
Do I see two Spiral Knights monsters, Urch? :3
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Mon Jul 18, 2011 4:58 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: Art Dump
Whee I like that Geti! But will it have parallax scrolling?
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Mon Jul 18, 2011 5:09 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
KAG dev log wrote: these are draft parallax layers Ayup.
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Mon Jul 18, 2011 5:17 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Art Dump
Ohey what's this.  Note: I didn't make the fractal in the background- I was going to make one of my own, and then I saw this and realized it fit what I had imagined more or less perfectly. The original work can be found here.
Last edited by Ragdollmaster on Mon Jul 18, 2011 5:45 pm, edited 1 time in total.
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Mon Jul 18, 2011 5:41 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Art Dump
Geti, I don't usually like your art style but something about that one there I very much like.
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Mon Jul 18, 2011 5:42 pm |
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