RtD - Space [most recent roll: 12/03/2012]
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space (Starting now)
Nighthawk: Alexander Forsius : 3 You find these objects on the guy: _an unidentified deactivated electronic device, with a single switch on it _what looks like a grenade, you can't identify what kind of grenade since nothing is written on it _some rags _a short and sharp knife then with the help of Steve you tie the guy up using the electrical wire, it appears strong enough to prevent him from escaping. Then Isaac begins to interrogate him. (See game event)
Description : Tallish human male. Slightly pale complexion, black hair, blue eyes. Inventory : A small metal pipe(~1m long, ~4cm in diameter), a screwdriver, a piece of paper, 8 small bits of metal, unidentified deactivated electronic device, unidentified grenade, rags, short and sharp knife Abilities (2) : Tinkerer : +1/-1 to making stuff out of random junk. Pain Resistance : Allows cancellation of -1 modifiers due to pain.
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Asklar : Charles Cross : 3 You see Xander and Steve tiing the guy up with some electrical wire and James looking through the opening of the door, you remain alert ready to fight, but there is noone else coming in the room. Then Isaac begins to interrogate the guy. (See game event)
Description: Average human male. Inventory: 6 nails, a medikit.
Abilities (2): Medical Knowledge : +1/-1 on medical related things. Close Combat : +1/-1 on any type of close combat.
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Pseudorastafari: James Fisher : 4 You carefully look through the opening of the door, you see some kind of corridor, on the right there is a small maintenance robot equipped with various tools, it is about half a meter tall and has 6 small wheels, it doesn't appear agressive and just stands there, a meter behind the robot there is a door on the right, the rest of the corridor is too dark to see, on your left there is a closed metallic door with this written on it:"Experiment 47, authorized personnel only". It looks like someone tryed to cut the door open and failed, as part of it has melted and solidified a few centimeters lower. Right next to the door their is a computer screen, similar to the one near the first door.
Description: Tall burly dude Inventory: Big capacitor, a flask of HNO3, a small unknown electronic device, a hazmat suit, some cotton in a plastic box, a box of nails(182)
Abilities (2) Strong: +1/-1 to rolls involving strength-related tasks Marksman: +1/-1 to rolls involving projectile weapons
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unwoundpath: Steve Master : 4 With the help of Alexander you tie the guy up using the electrical wire, it seems strong enough to prevent him from escaping. Then Isaac begins to interrogate him. (See game event)
Description: 5ft 6in Michigan Male Inventory: 6 medium bits of metal, 12 small bits of metal, a steel rod, a small box containing electronic components.
Abilities (2): Gatherer : +1/-1 to finding/searching for things Computer geek: +1/-1 to hacking most computers and electronics
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caekdaemon: Isaac Jones : 5-1=4 As the others tie the guy up you approach him and take his knife, a few minutes later he wakes up, you start interrogating him, using the knife to convince him to talk. (See game event)
Description: 6ft tall British male. Inventory: big knife
Abilities (2): Technical Knowledge : +1/-1 when working using technical knowledge (Assembly and dissembling) Engineering : +1/-1 to working with the ships engines
Game Event: Interrogation: "Why did you attack us? Please don't kill me, I attacked you because the chief ordered us to kill everyone inside the ship. How many are you? About 200. 200? How big is this ship? You really have no idea? How did you get in without seeing it? Answer the question! It's at least 5km long, and its crew was probably composed of thousands of men. What are you doing here? We're looters, we scavenge advanced technology to use it against the other clans. What kind of technology? We're looking for weapons, I also heard of some kind of reflective shield able to absorb hits from any kind of weapons and able to send bullets back to the attacker, but I just got here and didn't find anything besides this electronic device you stole from me. What is it? I don't know, I can't use it, some say the builders of this ship knew how to restrict the use of their technology to some people only. A genetic lock probably, how did you get here? We found an ancient device on our planet, when activated it transports us inside the ship. Directly inside the ship? Then how do you know its dimentions? We can see it from our planet, it's turning around it, it first appeard 6 generations ago, and comes closer and closer with each passing year, some even say that if you climb the great mountain you can touch it. Who built this ship? I don't know, the only thing I know is its name : the ISS Sputnik. How do you get back to your planet? After a few hours the device transports us back to it, I don't know how it works. Please let me go, I swear I won't tell a thing to the others!
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Sun Jul 17, 2011 2:31 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD - Space
"I'm afraid letting you go is too risky." Kill him, quickly. Then take a look around outside the room.
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Sun Jul 17, 2011 3:20 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD - Space
Cautiously approach the door that he tried to weld through and see if it will open for me, if not, watch the robot suspiciously, if it does open peer inside.
Those dark white lines separating the moves helps a lot, good job Mehman!
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Sun Jul 17, 2011 4:43 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: RtD - Space
"Do we really have to kill the guy? He said he was supposed to kill everyone on the ship, but he's only following orders. Besides, killing him might be giving up any chance we have at making peace with these looters. After all, we can't very well fight off all 200 of them.
Maybe we should use him as a hostage?"
(I'll post what I want to do after I figure out what everyone wants.)
And Mehman, I recommend, for the sake of easier viewing, you adopt a setup like this:
Character (Just put the name here, with the roll value next to it.)
Inventory (Also recommend you make a system to keep Players from carrying around 2000 pounds of equipment.) -(Item) -(Item) -(Item)
Abilities -(Ability) -(Ability)
Condition -(Injuries, etc.)
In general, separating each item, ability, and condition makes it much cleaner and easier to look at. If you're having to take time underlining each category every time you post, use this trick - Click the "Edit" button on your previous post, then copy/paste the information you need (Inventory, Abilities, and Conditions) into the next post. This way, the underlined (or bolded, or italicized) categories will remain as they are.
One more thing.
I do not want to take over your RtD. You can use any sort up setup you want. I've just been through several different ones, and thought you might like advice. As I've said before, do as you wish.
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Sun Jul 17, 2011 5:13 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space
That's a good idea, I'll do that from now on, I'll also limit the weight of the equipment you can carry. Quote: Click the "Edit" button Quote is even quicker, no need to copy/paste. Thanks for your helpful suggestions.
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Sun Jul 17, 2011 5:43 pm |
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pseudorastafari
Joined: Sat Mar 26, 2011 5:53 am Posts: 136 Location: Doing something stupid somewhere
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Re: RtD - Space
"I agree with Alexander, we should keep the guy as a hostage. We can kill him any time we need to." Throw a nail at the robot, then if it does nothing attempt to take a tool that could be used as a weapon from it
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Sun Jul 17, 2011 6:39 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD - Space
Nighthawk wrote: "Do we really have to kill the guy? He said he was supposed to kill everyone on the ship, but he's only following orders. Besides, killing him might be giving up any chance we have at making peace with these looters. After all, we can't very well fight off all 200 of them.
Maybe we should use him as a hostage?"
"Not a good idea, he might be lying. For all we know, we could be in between systems, not orbiting a planet. There might not even be twenty of them on the ship. Besides, who would guard him while everyone else is around the ship doing things? Its better if we just kill him now and get it over and done with. And if you remember a short time ago, he was about to follow through on those orders. If he had any regrets, don't you think he would have said something before trying to kill me?"
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Sun Jul 17, 2011 9:08 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: RtD - Space
caekdaemon wrote: Nighthawk wrote: "Do we really have to kill the guy? He said he was supposed to kill everyone on the ship, but he's only following orders. Besides, killing him might be giving up any chance we have at making peace with these looters. After all, we can't very well fight off all 200 of them.
Maybe we should use him as a hostage?"
"Not a good idea, he might be lying. For all we know, we could be in between systems, not orbiting a planet. There might not even be twenty of them on the ship. Besides, who would guard him while everyone else is around the ship doing things? Its better if we just kill him now and get it over and done with. And if you remember a short time ago, he was about to follow through on those orders. If he had any regrets, don't you think he would have said something before trying to kill me?" "... Alright."Try to fix that pipe again. No use letting the ship break apart before we can get out.
Last edited by Nighthawk on Sun Jul 17, 2011 11:45 pm, edited 1 time in total.
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Sun Jul 17, 2011 10:48 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: RtD - Space
Nighthawk wrote: Try to fix that pipe again. No use letting the ship break apart before we can get out."
Give him my pipe so he can fix both(erm, if it is technically hollow like a pipe...)
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Sun Jul 17, 2011 10:57 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
"Guys... uhm... Maybe we should let him go. But how would we know that he won't tell anyone we are here? I'm not sure... What do we do?"
>See what they finally do with the guy. And again, stay alert.
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Mon Jul 18, 2011 2:42 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: RtD - Space
Asklar wrote: "Guys... uhm... Maybe we should let him go. But how would we know that he won't tell anyone we are here? I'm not sure... What do we do?"
>See what they finally do with the guy. And again, stay alert. They gon' kill him.
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Mon Jul 18, 2011 3:00 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: RtD - Space
"Alright then, kill the guy." >Enjoy the show.
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Mon Jul 18, 2011 3:13 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: RtD - Space (Starting now)
caekdaemon: Isaac Jones : 1 You cut the throat of the guy using the knife, a few seconds after that he begins to glow and dissapears, emitting an loud noise similar to the one produced by a lightning bolt, during the folowing second you hear hundreds of them coming from other parts of the ship.
Description: 6ft tall British male.
Inventory: 0.5/20kg _big knife (0.5kg)
Abilities (2): Technical Knowledge : +1/-1 when working using technical knowledge (Assembly and dissembling) Engineering : +1/-1 to working with the ships engines
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Nighthawk: Alexander Forsius : 5 Near the broken pipe you find a valve you close to prevent steam from flowing out of it, then you approach it and begin fixing it: you find a dead rat stuck in the pipe, that must be what caused it to explode, you remove it, you replace the broken part with your pipe and attach it using rags and some pieces of metal you found earlier. Then you open the valve again, you hear steam flowing inside, it leaks a bit but seems to hold in place, for now.
Description : Tallish human male. Slightly pale complexion, black hair, blue eyes.
Inventory: 1.752/20kg _a screwdriver (0.2kg) _a piece of paper (0.002kg) _3 small bits of metal (3*0.15kg) _unidentified deactivated electronic device (0.5kg) _unidentified grenade (0.4 kg) _short and sharp knife (0.2 kg)
Abilities (2): Tinkerer : +1/-1 to making stuff out of random junk. Pain Resistance : Allows cancellation of -1 modifiers due to pain.
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Asklar : Charles Cross : 1 You try to remain alert but are constantly distracted and you can't even tell what the others are doing, you wake up from your distracted state by a terrible lightning sound that seems to repeat itself a hundred times(game event).
Description: Average human male.
Inventory: 1.03/20kg _6 nails (0.03kg) _a medikit (1kg)
Abilities (2): Medical Knowledge : +1/-1 on medical related things. Close Combat : +1/-1 on any type of close combat.
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Pseudorastafari: James Fisher : 5 You throw a nail at the robot, it bounces off and the robot emmits this sound: "Reactivating... independant automated maintenance unit 6452 activated error, silent mode malfunction connecting to ship's main computer...failed connecting to auxiliary systems...succesfuly connected to these systems: scientific database, external sensors, ship's archives. error: internal sensors inactive, cannot evaluate damage on the ship alert: IAMU proximity sensors detect lifesigns analysing: humans, identified as part of the ship's crew, probably friendly Hello Major James Fisher, I am IAMU-6452, since you are the only life forms I can detect and I can't determine the status of the ship, I will assist you." The robot comes a bit closer, then stops. (Game event) "Analyzing... These sounds are similar to the ones produced by the artifact found on planet SS-4, now part of experiment 47 aboard this ship. 187 sounds detected, possibly more, this means 187 have just transported from here to somewhere else, or to somewhere else to here. Accessing ship's external sensors... Correction: 217 life signs just appeard on the planet we are orbiting, near a device similar to experiment 47, they probably are the same that tansported out of here"
Description: Tall burly dude
Inventory: 8.355/25kg _Big capacitor (0.25kg) _a flask of HNO3 (0.75kg) _a small unknown electronic device (0.4kg) _a hazmat suit (5.75kg) _some cotton in a plastic box (0.3kg) _a box of nails(181) (0.905kg)
Abilities (2) Strong: +1/-1 to rolls involving strength-related tasks Marksman: +1/-1 to rolls involving projectile weapons
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unwoundpath: Steve Master : 3 What you have is a steel bar, not a pipe. You approach the door and touch the screen next to it, something is now written on it: "Doctor Master: acces granted Error: door mechanism jammed, cannot open the door" You, turn back and observe James throwing something at the robot, it activates and says: "Reactivating... independant automated maintenance unit 6452 activated error, silent mode malfunction connecting to ship's main computer...failed connecting to auxiliary systems...succesfuly connected to these systems: scientific database, external sensors, ship's archives. error: internal sensors inactive, cannot evaluate damage on the ship alert: IAMU proximity sensors detect lifesigns analysing: humans, identified as part of the ship's crew, probably friendly Hello Major James Fisher, I am IAMU-6452, since you are the only life forms I can detect and I can't determine the status of the ship, I will assist you." The robot comes a bit closer to James, then stops. (Game event) "Analyzing... These sounds are similar to the ones produced by the artifact found on planet SS-4, now part of experiment 47 aboard this ship. 187 sounds detected, possibly more, this means 187 have just transported from here to somewhere else, or to somewhere else to here. Accessing ship's external sensors... Correction: 217 life signs just appeard on the planet we are orbiting, near a device similar to experiment 47, they probably are the same that tansported out of here"
Description: 5ft 6in Michigan Male
Inventory: 7.5/20kg _6 medium bits of metal (6*0.3kg) _12 small bits of metal (12*0.15kg) _a steel rod (3.5kg) _a small box containing electronic components (0.4kg)
Abilities (2): Gatherer : +1/-1 to finding/searching for things Computer geek: +1/-1 to hacking most computers and electronics
Game Event: You hear hundreds of loud sounds similar to those produced by lightning bolts.
Also you can speak to the robot without it being your action. Since it can access the ship's scientific database, external sensors and archives it can be a very valuable source of information.
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Mon Jul 18, 2011 1:23 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: RtD - Space
Smart robot! Must speak to smart robot!
"IAMU-6452, relay knowledge database on Alexander Forsius."
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Mon Jul 18, 2011 4:14 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: RtD - Space
"That was... Unexpected." Go to the door that is jammed and force it open.
Last edited by caekdaemon on Mon Jul 18, 2011 7:24 pm, edited 1 time in total.
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Mon Jul 18, 2011 4:30 pm |
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