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 RtD - Space [most recent roll: 12/03/2012] 
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Joined: Tue Nov 17, 2009 7:38 pm
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Post Re: RtD - Space (Starting now)
Rolling now:

Nighthawk: Alexander Forsius : 1+1=2
As you go near the broken pipe another blows up, fortunately you aren't touched by the hot steam that now comes out of the pipe, still now you've got two broken pipes and can't go near them due to the steam. You get some small bits of metal from the pipe that just exploded. Then you hear another explosion, smaller this time, and a short scream of pain, look around and see Charles just got lucky and made the lighter explode.

Description : Tallish human male. Slightly pale complexion, black hair, blue eyes.
Inventory : A small metal pipe(~1m long, ~4cm in diameter), a screwdriver, some electrical wire, a piece of paper, 8 small bits of metal.
Abilities (2) :
Tinkerer : +1/-1 to making stuff out of random junk.
Pain Resistance : Allows cancellation of -1 modifiers due to pain.



caekdaemon: Isaac Jones : 5
You go check the computer screen on the wall, hoping to salvage some parts from it, but as you touch it, it switches on, on the screen there is this written:
"Chief engineer Isaac Jones: access granted, security door unlocked", you hear a faint mechanical sound coming from the door.
A second later you hear an explosion from a pipe behind you, and another from Charles' lighter.

Description: 6ft tall British male.
Inventory: Nothing

Abilities (2):
Technical Knowledge : +1/-1 when working using technical knowledge (Assembly and dissembling)
Engineering : +1/-1 to working with the ships engines



Asklar : Charles Cross : 1

You hear an explosion behind you, surprise makes you press the lighter with extreme force and you feel some part of it break, just after that the lighter explodes in your hand, causing you intense pain and minor burns to your right hand.

Description: Average human male.
Inventory: 6 nails, a lighter.

Abilities (2):
Medical Knowledge : +1/-1 on medical related things.
Close Combat : +1/-1 on any type of close combat.

Wounds:
_minor burns to the right hand: risk of infection
_pain due to the burn: -1 to using this hand, using it may increase the pain depending on the task



Pseudorastafari: James Fisher : 2
You start to look carefully at the door, but don't see anything of use, it is just a huge steel door that could withstand about anything, then you hear a faint sound coming from it, maybe it just unlocked. Then you hear an explosion behind you and recieve something on your back, you feel it bounce off without causing you much pain, then you hear a smaller explosion and realize the lighter just exploded in Charles' hand.


Description: Tall burly dude
Inventory: Big capacitor, a flask of HNO3, a small unknown electronic device, a hazmat suit, some cotton in a plastic box, a box of nails(182)

Abilities (2)
Strong: +1/-1 to rolls involving strength-related tasks
Marksman: +1/-1 to rolls involving projectile weapons



unwoundpath: Steve Master : 6-1=5
You begin to look for interesting things around the pods and find these:
_1 emergency medical kit
_various bits of metal
_a steel rod about 1.5m long and 3cm in diameter
_a small box containing electronic components
Then you hear two explosions, a big one followed by a smaller one, and see a pipe leaking steam and charles with burns on his hand.


Description: 5ft 6in Michigan Male
Inventory: an emergency medical kit, 6 medium bits of metal, 12 small bits of metal, a steel rod, a small box containing electronic components.

Abilities (2):
Gatherer : +1/-1 to finding/searching for things
Computer geek: +1/-1 to hacking most computers and electronics



Game event:

There is some noise coming from behind the door, sounds like steps.


Sat Jul 16, 2011 4:58 pm
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Post Re: RtD - Space
Mehman wrote:
Asklar : Charles Cross : 1
lighter explodes in your hand...

WOW it could be worse than what I predicted...

My move:
Give the medical kit to Charles, as he has medical knowledge.
"heal yourself up man" (to Charles)
Then keep a watch on the door.


EDIT: Mehman, your doing a GREAT job, but maybe you could put the description, ability's, and inventory of the people in spoiler tags? it would make the post seem not as cluttered.


Sat Jul 16, 2011 5:18 pm
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
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Post Re: RtD - Space
unwoundpath wrote:
EDIT: Mehman, your doing a GREAT job, but maybe you could put the description, ability's, and inventory of the people in spoiler tags? it would make the post seem not as cluttered.

I honestly hate it when the rolls are in spoiler tags. I like to be able to see everything at a glance, and its hardly cluttered, he has large gaps between the rolls.

"I'll check what's behind the door."
Go see what made that noise behind the door.


Sat Jul 16, 2011 5:39 pm
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Post Re: RtD - Space
Meh. Footsteps are more important than broken pipes.

Press myself against the wall beside the door, ready to surprise whoever is coming in. Wield pipe in both hands as a bludgeoning weapon, just in case.

If this is an enemy, I'll be ready for them.


Sat Jul 16, 2011 5:45 pm
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Post Re: RtD - Space
"Thanks Steve. Who would have known that that was going to happen?"
>Heal my hand.


Sat Jul 16, 2011 6:52 pm
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Post Re: RtD - Space
Nighthawk wrote:
Meh. Footsteps are more important than broken pipes.

Press myself against the wall beside the door, ready to surprise whoever is coming in. Wield pipe in both hands as a bludgeoning weapon, just in case.

If this is an enemy, I'll be ready for them.

If its some sort of quadruped critter, it might leap onto me when I open the door. If that happens, it might give you a good opening to hit it.

Then again it might just be a bipedal robot activated by the computer I touched.


Sat Jul 16, 2011 8:02 pm
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Post Re: RtD - Space
Stand a fair distance away from the door, settle into a ready stance (to defend myself)


Sat Jul 16, 2011 11:00 pm
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Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
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Post Re: RtD - Space (Starting now)
caekdaemon: Isaac Jones : 2
You carefully approach the door and start opening it, as you begin to do so you recieve a powerful punch to the head comint from the other side of the door, you fall on your back, then you hear some of hits but you are too disoriented to really see what happens.

Description: 6ft tall British male.
Inventory:

Abilities (2):
Technical Knowledge : +1/-1 when working using technical knowledge (Assembly and dissembling)
Engineering : +1/-1 to working with the ships engines

Wounds:
Disoriented (-1 to the next roll)


_____________________________________________________


Nighthawk: Alexander Forsius : 5
You go against the wall near the door, ready to hit whoever comes in the room, Isaac opens it, you see a fist coming out of the opening and hitting him, he falls on his back. But you hold your position, you hear a faint metallic noise, the door opens a bit more, now you see the point of a big knife slowly coming through the opening, when the arm holding the knife is fully in the room you hit it with all your strength using the pipe, you hear the man scream in pain as he drops his weapon. Then you quickly hit him in the head, knocking him out.


Description : Tallish human male. Slightly pale complexion, black hair, blue eyes.
Inventory : A small metal pipe(~1m long, ~4cm in diameter), a screwdriver, some electrical wire, a piece of paper, 8 small bits of metal.
Abilities (2) :
Tinkerer : +1/-1 to making stuff out of random junk.
Pain Resistance : Allows cancellation of -1 modifiers due to pain.


_____________________________________________________



Asklar : Charles Cross : 6-1=5

Steve gives you a medikit he just found, you open it and find everything you need there, you use some antiseptic to prevent any infection and bandage the wound so that it doesn't get worse. You see Isaac falling on his back next to you and Xander fighting a guy near the door.

Description: Average human male.
Inventory: 6 nails, a medikit.

Abilities (2):
Medical Knowledge : +1/-1 on medical related things.
Close Combat : +1/-1 on any type of close combat.

Wounds:
_pain due to the burn: -1 to using this hand, will dissapear in 1 turn


_____________________________________________________


Pseudorastafari: James Fisher : 3+1, but since noone attacked you you didn't fight.
You stay a few meters away from the door, ready to fight if needed, you see Isaac opening the door while Xander presses aganst the wall, ready to hit anyone coming through, Isaac is hit and falls on his back just before you, then you see a knife coming through the opening, Xander disarms the agressor and knocks him out with his pipe. You check to see if Isaac is badly injured and realize he just recived a strong punch, he will be disoriented for a while but should be fine.


Description: Tall burly dude
Inventory: Big capacitor, a flask of HNO3, a small unknown electronic device, a hazmat suit, some cotton in a plastic box, a box of nails(182)

Abilities (2)
Strong: +1/-1 to rolls involving strength-related tasks
Marksman: +1/-1 to rolls involving projectile weapons


_____________________________________________________


unwoundpath: Steve Master : 3
You give Charles the medikit, then stand ready to fight as you see Isaac falling, but Xander is too quick and knocks the guy out before you are able to join the fight.


Description: 5ft 6in Michigan Male
Inventory: 6 medium bits of metal, 12 small bits of metal, a steel rod, a small box containing electronic components.

Abilities (2):
Gatherer : +1/-1 to finding/searching for things
Computer geek: +1/-1 to hacking most computers and electronics



Game Event: the guy will wake up in a turn or two, maybe you should take his weapons and tie him up or just finish him off.


Sun Jul 17, 2011 12:33 am
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Post Re: RtD - Space
"Now what the ♥♥♥♥ was that!? Wait, you beat him already?"
>Stick a nail into the face of the baddy.


Sun Jul 17, 2011 1:14 am
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Post Re: RtD - Space
EDIT

"Asklar, we need information. I don't know about you, but I know nothing about what's going on. We should probably keep this guy alive."

Loot the guy, then prop him against the wall and wait until he wakes up.


Sun Jul 17, 2011 1:30 am
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Post Re: RtD - Space
"Well, maybe we can nail him to the wall? And by the way, my name is Charles =P"
>(Action Change) Stay alert for anything that may happen and help the other guys on anything the might need.


Sun Jul 17, 2011 4:04 am
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Post Re: RtD - Space
Carefully look outside the door
"Ill make sure the outside is safe"


Sun Jul 17, 2011 4:40 am
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Post Re: RtD - Space
Tell Alexander To use the electrical wire and the nails to tie him up
"Maybe we could use these to tie him up?" (to Alexander)


Sun Jul 17, 2011 5:26 am
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Post Re: RtD - Space
"Are you sure you want to go out there James? Who knows, maybe he came with bad company."


Sun Jul 17, 2011 5:49 am
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Post Re: RtD - Space
"Ouch. We should interrogate this man first. Probably a good idea to nail him to the wall."
Brutally interrogate the attacker.


Sun Jul 17, 2011 12:42 pm
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