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[ 9 posts ] |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Vertical bullets
How do you make it so that a bullet goes downwards
edit: Shoot, wrong section...sorry. Meant to post in the mod making section. Gotcha covered -Duh
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Thu Jul 14, 2011 1:21 am |
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thesoupiest
Joined: Thu Dec 16, 2010 11:06 pm Posts: 276
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Re: Vertical bullets
Do you mean that the bullet is pulled downward by gravity, or that the bullet is fired out of the gun downwards?
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Thu Jul 14, 2011 1:47 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Vertical bullets
Thanks Duh
Well I had the idea of an artillery strike I wanted to make and I saw that wizcorp had a lightning strike where MOPixels were (spawned?) going downwards so.. I guess the second.
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Thu Jul 14, 2011 1:50 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Vertical bullets
If it's an artillery strike, it would explode. If it shoots downward you would blow up. Please explain better?
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Thu Jul 14, 2011 2:01 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Vertical bullets
Hmm.. I was thinking of shooting a bullet which has a lua script attached to the bullet which spawns the rockets(TDExplosive) in the air and set the velocity so it goes downwards
but after I checked out the lightning strike being ableto spawn the MOPixels going downward with ini I thought of doing something similar to that.
Last edited by ShadowStorm on Thu Jul 14, 2011 2:16 am, edited 1 time in total.
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Thu Jul 14, 2011 2:13 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Vertical bullets
I think he means like an AEmitter that emits the particles downwards. Shook (very cleverly) did this in his mortar strike in his mod pack. EDIT: Ninja'd. Yeah, you don't need .lua to do that, although it would work better through lua.
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Thu Jul 14, 2011 2:14 am |
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ShadowStorm
Joined: Thu Jan 21, 2010 10:59 pm Posts: 151
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Re: Vertical bullets
Wait.. you can emit particles downwards?! Alright thanks all.
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Thu Jul 14, 2011 2:28 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Vertical bullets
Yeah, in the AEmitter's code add Code: EmissionAngle = Matrix AngleDegrees = [angle you want]
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Thu Jul 14, 2011 2:33 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Vertical bullets
I made the WizCorp mod, and yes you can do it with AEmitters, but I would suggest doing it with Lua. It's far easier.
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Thu Jul 14, 2011 4:20 am |
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