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	 [Mod Contest Entry: CQC] Close Combat Training 
        
        
            | Author | Message |  
			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: [Mod Contest Entry: CQC] Close Combat TrainingBut wouldn't he make you drop your knife when you try to hit him? 
 Anyway, that would be pretty easy to do, so yeah, I might do some exta content for this mod, like making the controls more intuitive and less memory-dependant.
 
 
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			| Mon Jul 11, 2011 7:13 pm | 
					
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			| DAME777 
					Joined: Wed May 18, 2011 2:44 am
 Posts: 491
 Location: Dank dreams.
   |   Re: [Mod Contest Entry: CQC] Close Combat TrainingThere are 2 answers to that question.
 1.I guess he could do that unless I switch to it quick enough.
 2.You could make it where any off handed weps wouldn't be unarmed too.
 
 On topic:I like the fighting gloves they're a blast to use,but It would be sweet if you made a alt or new glove that could snap necks.Also a non lethal one that would drag or carry the actor and could be used for climbing.
 
 Neck Snap Gloves useful for silent kills Sam Fisher style(could also have climb feature).
 (Non Combat)Gripping Gloves carrying legless ally or climbing a wall.
 
 
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			| Mon Jul 11, 2011 8:12 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: [Mod Contest Entry: CQC] Close Combat TrainingThere's already a "neck-snapping" feature; God's Hand. Hold V and click to instantly kill an opponent.
 Hm...
 Good idea on grabbing guys and climbing. I'll probably start working on a code for that.
 
 
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			| Mon Jul 11, 2011 10:12 pm | 
					
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			| DAME777 
					Joined: Wed May 18, 2011 2:44 am
 Posts: 491
 Location: Dank dreams.
   |   Re: [Mod Contest Entry: CQC] Close Combat TrainingI forgot about the KO(V key).Also the sprite should be slimmer for the Gripping Gloves like this-> http://cdn.webtogs.com/pimages/100379/6 ... t_main.jpg
 
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			| Mon Jul 11, 2011 11:17 pm | 
					
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