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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia (Roll #52)
"Hey, giant bird god guy, can you cough up a glyph?"

Bahahahahahaha

Get ready for a fight.


Sat Jul 09, 2011 9:02 pm
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Post Re: Roll to Dodge - Illusia (Roll #53)
> Stand back, take note of surroundings.


Sun Jul 10, 2011 6:52 pm
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Post Re: Roll to Dodge - Illusia (Roll #53)
> Switch to Daggers.


Sun Jul 10, 2011 7:11 pm
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Post Re: Roll to Dodge - Illusia (Roll #53)
Climb up the shrine, hopefully near some sort of loose boulder or somethin'.


Sun Jul 10, 2011 8:23 pm
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Post Re: Roll to Dodge - Illusia (Roll #53)
:shock: :shock: :shock: :shock:
>Walk around to the back of the giant


Mon Jul 11, 2011 2:50 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
Sorry it took an extra day for this one. I'm at a camp for a few hours each day this week, so it's eating up my spare time.
Nonetheless, I can now post! Here's you guys' round!

(By the way, Calkoom gets +1 to all combat rolls. Merry Christmas!)

Tokochiro (5)

You look around for a stone, but you can't find anything large enough to use as a bludgeoning weapon, so you simply switch your nunchuck back into a cane and ready it.
"Well, ♥♥♥♥"
Calkoom takes to the air and swoops overhead, (6 v. 7) but luckily he misses you.

caekdaemon (9)

"Hey, giant bird god guy, can you cough up a glyph?"
You chuckle silently to yourself.
You prepare for battle, setting yourself into a defensive stance, ready to move at any time. You are totally ready for this.
The "bird god guy" swoops at the party from the air, (6 v. 9) missing you by a large margin.

CaveCricket (6)

You take a look at what's around you.
There is a large shrine in front of you. It is raised a few feet up from the ground. It is about big enough for one person to shelter in. Inside is a statue of Calkoom.
The place you're fighting in is a slightly-sandy shore. The sand isn't thick enough to impede movement, but it can sure get whipped up by wind.
The area is-
Here you stop, because Calkoom is flying straight at you with claws extended. (6 v. 7) He doesn't hit you.

Torrent (-)

You put away your mace and pull out a dagger in each hand.

Ociamarru (5 - 1 = 4)

You try to climb up the shrine, but somehow you manage to slip and fall. It's only about 3 feet up to the shrine. You feel clumsy.
Calkoom passes overhead, unable to reach you from the air due to your position next to the shrine.

Adam (2)

You try to walk around to the back of your foe, but he's already back in the air and charging.
(6 v. 8 ) You manage to duck in time to avoid getting clawed.


Gabriel reacts immediately. He takes a swing at Calkoom, (10 v. 2) catching one of its legs as it passes by. (6 v. 2) Unfortunately, the same leg catches him in the chest, knocking him flat.
Status
-Winded (-1 to next action)

Ya, don't forget your NPCs get hurt. And die.
But don't worry your head over them, because if you do, you'll stop worrying about yourselves.
Plus, Gabriel is pretty tough. He can take just as much punishment as you guys will inevitably suffer.
:grin:

The bird continues to circle overhead, preparing for another aerial attack.


Tue Jul 12, 2011 11:45 pm
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Post Re: Roll to Dodge - Illusia (Roll #54)
> Use the fog to my advantage to be a little more stealthy and evade attacks from Calkoom. If it gets close enough, try to land a blow with the longsword.


Tue Jul 12, 2011 11:50 pm
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Post Re: Roll to Dodge - Illusia (Roll #54)
I hope he doesn't get a bonus for being angry.

Using my talisman, blast the statue of Calkoom to bits.


Tue Jul 12, 2011 11:59 pm
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Post Re: Roll to Dodge - Illusia (Roll #54)
"Well, time for us to either die horribly or strike epic poses while fighting this thing."
Wait for the bird to pass over head, then swing the hammer upwards while it flies over.


Wed Jul 13, 2011 1:08 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
> Next pass, jump and stab. If possible, climb on and use the knives as handholds. Ride that mofo like a bull.


Wed Jul 13, 2011 1:24 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
Waiting on Adam, and... I never thought I'd say it - Tokochiro.

He's never been late before.

Eh, whatever.


Thu Jul 14, 2011 1:04 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
1 thing
Braces

Try to get to a high place and jump onto his head


Thu Jul 14, 2011 1:52 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
Aight, guys! I have news!

There is now a world map available! You heard me! A MAP, from I, who insist upon using your imagination!
This map shows the basic layout of the world, including mountains. However, it will not show every location in the world - only the ones you have discovered.
I may give more information later, but for now, that's all you get.

This is what it looks like:



You can look at it as long as you like in the original post, and I'll try to keep it updated.

-Nighthawk


Thu Jul 14, 2011 2:13 am
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Post Re: Roll to Dodge - Illusia (Roll #54)
We are still waiting on Adam.

I'm going to give him a bit longer, and then I'll post the round.


Thu Jul 14, 2011 8:20 pm
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Post Re: Roll to Dodge - Illusia (Roll #54)
Sorry
>When he attacks, chain whip him in ze eye


Fri Jul 15, 2011 1:03 am
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