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acerkai14
Joined: Wed Apr 06, 2011 10:46 am Posts: 13 Location: Purgatory
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Even though the Emperors lighting is amazingly pretty and fun to use, I don't think it is quite worth the amount of gold it costs, only being able to fry about 2 people before the ammo depletes is kind of a bummer.
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Sat Jul 09, 2011 7:44 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Time for new and improved iron man stuff.
A completely revamped build for the Iron Man suits. They do a better job resisting all damage that I don't want them to take. Why, it's nearly cheating.
Charge-up repulsor, more powerful ballistic weapons, and an updated flight system.
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Wed Jul 20, 2011 5:14 am |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have used this mod before, but now the flight won't work, I have tried pressing up twice but it did nothing.
Please reply.
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Wed Jul 20, 2011 10:49 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Try hitting the buttons faster? It seems to be working fine for me.
Someone else let me know if they're having the same problem.
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Thu Jul 21, 2011 8:58 pm |
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Kanedoom
Joined: Wed Jul 20, 2011 10:45 pm Posts: 55
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have tried pressing them faster, even slower, I even tried pressing up 5 times, yet nothing happens.
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Fri Jul 22, 2011 12:32 am |
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acerkai14
Joined: Wed Apr 06, 2011 10:46 am Posts: 13 Location: Purgatory
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I can vouch for kane the same thing happens to me. War machine works fine though.
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Fri Jul 22, 2011 7:12 am |
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zefrank
Joined: Fri Jul 22, 2011 9:23 pm Posts: 2
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Im having a problem getting this to work, i keep getting this error.
Abortion in file .\System\Reader.cpp, line 531, because:
referring to an instance ('Flame 1 Hurt') to copy from that hasn't been defined! in Stark.rte/MarkIII/Iron Man.ini at line 1174!
help?
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Fri Jul 22, 2011 9:28 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Maybe you guys are trying to fly through the ground/engage flight in the ground? There is a new terrain check that disables flight when you collide with terrain.
Someone help me out here, mine works just fine.
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Fri Jul 22, 2011 10:35 pm |
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111herbert111
Joined: Fri Jan 07, 2011 12:31 am Posts: 550 Location: error: location not found
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
zefrank wrote: Im having a problem getting this to work, i keep getting this error.
Abortion in file .\System\Reader.cpp, line 531, because:
referring to an instance ('Flame 1 Hurt') to copy from that hasn't been defined! in Stark.rte/MarkIII/Iron Man.ini at line 1174!
help? You have B23, this is only for B24.
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Sat Jul 23, 2011 5:41 am |
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zefrank
Joined: Fri Jul 22, 2011 9:23 pm Posts: 2
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
nevermind got it working
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Sat Jul 23, 2011 8:41 pm |
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DudeAbides
Joined: Thu Jan 13, 2011 1:31 pm Posts: 158
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
Update for B25.
Stark units work properly now for B25. Upgrades for Cyberdyne systems. New unit and B25 compatibility for Empire. No update for Fett for the moment.
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Mon Aug 08, 2011 11:36 pm |
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KnightD
Joined: Thu Nov 15, 2007 5:49 pm Posts: 98
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I hate to be that annoying guy with the Mac, but I can't seem to get these to work after updating to B25 and downloading the updates. Any tips? The Cyberdyne mod is one of my favorites. Attachment:
Screen shot 2011-08-08 at 8.50.32 PM.png [ 41.02 KiB | Viewed 5722 times ]
Attachment:
Screen shot 2011-08-08 at 8.51.10 PM.png [ 42.28 KiB | Viewed 5722 times ]
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Tue Aug 09, 2011 1:53 am |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
This mod is awesome I really loved the Darth Vaders lightsaber, you don't have to click, you just can swing it around, chopping heads off (exploding them, actually) You just need to reduce the costs a bit
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Tue Aug 09, 2011 8:53 pm |
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GenericUsername
Joined: Sun Aug 07, 2011 10:44 am Posts: 119 Location: IN A SOUP CAN
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
superstepa wrote: This mod is awesome I really loved the Darth Vaders lightsaber, you don't have to click, you just can swing it around, chopping heads off (exploding them, actually) You just need to reduce the costs a bit Darth Vader should be MORE expensive considering how OP he is. Seriously, his light saber is basically a invincibility shield (it reflect projectile based gunfire, and I think everything else too), that also kills everything it touches, and he can jump high. The Emperor however, really sucks compared to its price.
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Tue Aug 09, 2011 8:56 pm |
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superstepa
Joined: Wed Dec 15, 2010 9:03 pm Posts: 45
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Re: SUPERPOWERS : CYBERDYNE / FETT / STARK / EMPIRE
I have also done a testing gif, with this mod. There must be a less messy way, but just holding printscreen -edit- Why does Vader have ammo on Force Grip? That just makes no sense
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Wed Aug 10, 2011 12:16 am |
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