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 Gaia mod 
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Joined: Fri Dec 18, 2009 11:00 pm
Posts: 167
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Post Gaia mod
Spriters need for a gaia mod I'm making, this mod is a passive mod just for fun. It an in game terrain generator which makes grass, moss, vines, plants and destructible trees, maybe some wild plants that attack people at random too.

I have a base but really suck at spriting, I have trees, grass, moss and small plants, I still need large plants and maybe some flower sprites plus a few bits else. Its in brains.

anyone in?


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GaiaV0.1.rte.rar [78.7 KiB]
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Wed Jun 29, 2011 8:34 pm
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Joined: Thu Dec 16, 2010 11:06 pm
Posts: 276
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Post Re: Gaia mod
This mod is fantastic. Trees are much-needed in Cortex Command, and they make the battlefield far more interesting.
The sprites will need to be improved, but they are a good start. Remember that because Midas is an alien world, they don't have to look anything like trees on Earth. Get creative!
Trees will also need far more gibs to be interesting and make sense.

8/10


Wed Jun 29, 2011 9:18 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: Gaia mod
lol thanks for rating it man but can you help me out with sprites? Also yeah I'm still working on the trees because they lag a lot, I'm gonna try to redo them with lua, as attachables attached to attachables cause huge lag, I don't know why.

I found that tree sprite, googling images and got permission from the creator to use it (the reason it looks so good), I guess I didn't think of searching alien tree, lol.


Wed Jun 29, 2011 9:26 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: Gaia mod
here is a sprite I'm working on could anyone help me with shading?


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Copy of Copy of Gaia.bmp [31.56 KiB]
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Sat Jul 02, 2011 4:42 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Gaia mod
Sure. Do you want to keep this size and proportions or can I mess with it?


Sat Jul 02, 2011 7:30 pm
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Joined: Fri Dec 18, 2009 11:00 pm
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Post Re: Gaia mod
Sure you can do whatever you want.

Thanks.


Sat Jul 02, 2011 8:01 pm
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