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 Art Dump 
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
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Geti wrote:
(alpha = love)


Aw I'm glad you feel that way about me <3

First attempt at tablety stuff, with my new tablet.

http://img62.imageshack.us/img62/2527/sketchkl.jpg

OH SHITS SON THAT'S BIG
linkies for size
http://img62.imageshack.us/i/sketchkl.jpg/


Oh right I guess I could just use the spoiler tag. Pardon my ♥♥♥♥.
Huge image.


Dude looks like he was wearing Pjs and Slippers so I drew his head again with a nightcap. I dunno, I like it. He defs needs coffee.

Drawn in like twenty minutes at 1am when I couldn't sleep.


Mon Jun 27, 2011 6:29 am
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Joined: Mon Sep 28, 2009 2:15 am
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Location: A fucking desert.
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Image
I know there are issues with it, but I don't feel like working on it any more.


Mon Jun 27, 2011 10:02 am
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Location: Comox, BC, Canada
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Nice. Left hand looks a wee wonky.


Mon Jun 27, 2011 7:07 pm
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Joined: Sat Oct 09, 2010 10:01 am
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Location: Afrique d' Sud
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Madmax, I really want to see more of that settlement...


Tue Jun 28, 2011 10:29 am
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@ Urch, the pose is rather stiff, that's the main thing that bugs me. Colors look great though.

@Trystanr, Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works.
Image
They're not very refined, each done in maybe an hour. Going to probably make a couple more alpine variations and then maybe an oak if I can pull it off.


Tue Jun 28, 2011 12:14 pm
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Location: Afrique d' Sud
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madmax wrote:
@ Urch, the pose is rather stiff, that's the main thing that bugs me. Colors look great though.

@Trystanr, Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works.
-snip-
They're not very refined, each done in maybe an hour. Going to probably make a couple more alpine variations and then maybe an oak if I can pull it off.

Orgasmic :shock:


Tue Jun 28, 2011 12:30 pm
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john derpo
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Wed Jun 29, 2011 1:26 am
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Looks badass, his neck looks like a chestburster just went through it however, might want to fix that.

But yeah, great job, really looks like Mr. Stallone.


Wed Jun 29, 2011 3:51 am
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No I'm mad cuz' my hair ain't as long and purdy as Mr. Stallone's hair.
But don't you tell anyone that.


Wed Jun 29, 2011 4:49 am
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Location: some compy
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madmax wrote:
Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works.
Image

Should surely be iso views though?


Wed Jun 29, 2011 10:28 am
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Tbh they fit ISO very well.
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The ones on the right might need some outlining of sorts though, and the one on the left doesn't really fit the style.
But yeah, nice trees man.


Wed Jun 29, 2011 1:48 pm
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Oh, I saw the trunks coming up into the leaves as being seen from below but it's just translucent, I see.

They look ace either way, but yeah.


Wed Jun 29, 2011 2:51 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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You fancy isometric pixel art people should make a texture pack for Haven and Hearth. It needs your help.


Wed Jun 29, 2011 2:59 pm
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Yeah I guess I could've worked on making them look more isometric, at the moment the last three would fit into a 2d scene just as easily. Maybe I should spread the roots out more.
@Lizard,I'll probably figure out some sort out outlining to use in heavy wooded areas. I'm not sure how the tree on the left doesn't fit the style, it might be because there's more of an outline on it.

Thanks for all the feedback guys. It's very reassuring.

@Duh, You can modify the sprites? I would enjoy that challenge but H&H has like 300 items. I think the developer did all the spriting himself rather than hiring someone. It actually does have a nice style to it though, just a few things look really weird (eg: nighttime is brighter than daytime).


Wed Jun 29, 2011 10:26 pm
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Joined: Tue Mar 04, 2008 1:40 am
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Yeah, through custom clients you can change how things display. IMO the items aren't usually too bad, but things like charcoal just look bland and lazy. The houses could use some prettification too, but I suppose that changing just a few sprites at a time would make the whole look less cohesive.


Thu Jun 30, 2011 1:26 pm
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