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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: Art Dump
Geti wrote: (alpha = love) Aw I'm glad you feel that way about me <3 First attempt at tablety stuff, with my new tablet. http://img62.imageshack.us/img62/2527/sketchkl.jpgOH SHITS SON THAT'S BIG linkies for size http://img62.imageshack.us/i/sketchkl.jpg/Oh right I guess I could just use the spoiler tag. Pardon my ♥♥♥♥. Huge image. Dude looks like he was wearing Pjs and Slippers so I drew his head again with a nightcap. I dunno, I like it. He defs needs coffee. Drawn in like twenty minutes at 1am when I couldn't sleep.
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Mon Jun 27, 2011 6:29 am |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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 Re: Art Dump
 I know there are issues with it, but I don't feel like working on it any more.
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Mon Jun 27, 2011 10:02 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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 Re: Art Dump
Nice. Left hand looks a wee wonky.
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Mon Jun 27, 2011 7:07 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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 Re: Art Dump
Madmax, I really want to see more of that settlement...
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Tue Jun 28, 2011 10:29 am |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
@ Urch, the pose is rather stiff, that's the main thing that bugs me. Colors look great though. @Trystanr, Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works.  They're not very refined, each done in maybe an hour. Going to probably make a couple more alpine variations and then maybe an oak if I can pull it off.
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Tue Jun 28, 2011 12:14 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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 Re: Art Dump
madmax wrote: @ Urch, the pose is rather stiff, that's the main thing that bugs me. Colors look great though.
@Trystanr, Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works. -snip- They're not very refined, each done in maybe an hour. Going to probably make a couple more alpine variations and then maybe an oak if I can pull it off. Orgasmic 
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Tue Jun 28, 2011 12:30 pm |
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DTP
Joined: Mon Nov 03, 2008 2:05 pm Posts: 90
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 Re: Art Dump
john derpo 
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Wed Jun 29, 2011 1:26 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Looks badass, his neck looks like a chestburster just went through it however, might want to fix that.
But yeah, great job, really looks like Mr. Stallone.
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Wed Jun 29, 2011 3:51 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
No I'm mad cuz' my hair ain't as long and purdy as Mr. Stallone's hair. But don't you tell anyone that.
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Wed Jun 29, 2011 4:49 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
madmax wrote: Working on some treees to throw around the cabin, first three are the same shape as I was just experimenting to see what works.  Should surely be iso views though?
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Wed Jun 29, 2011 10:28 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Art Dump
Tbh they fit ISO very well.  The ones on the right might need some outlining of sorts though, and the one on the left doesn't really fit the style. But yeah, nice trees man.
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Wed Jun 29, 2011 1:48 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Oh, I saw the trunks coming up into the leaves as being seen from below but it's just translucent, I see.
They look ace either way, but yeah.
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Wed Jun 29, 2011 2:51 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: Art Dump
You fancy isometric pixel art people should make a texture pack for Haven and Hearth. It needs your help.
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Wed Jun 29, 2011 2:59 pm |
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madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
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 Re: Art Dump
Yeah I guess I could've worked on making them look more isometric, at the moment the last three would fit into a 2d scene just as easily. Maybe I should spread the roots out more. @Lizard,I'll probably figure out some sort out outlining to use in heavy wooded areas. I'm not sure how the tree on the left doesn't fit the style, it might be because there's more of an outline on it.
Thanks for all the feedback guys. It's very reassuring.
@Duh, You can modify the sprites? I would enjoy that challenge but H&H has like 300 items. I think the developer did all the spriting himself rather than hiring someone. It actually does have a nice style to it though, just a few things look really weird (eg: nighttime is brighter than daytime).
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Wed Jun 29, 2011 10:26 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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 Re: Art Dump
Yeah, through custom clients you can change how things display. IMO the items aren't usually too bad, but things like charcoal just look bland and lazy. The houses could use some prettification too, but I suppose that changing just a few sprites at a time would make the whole look less cohesive.
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Thu Jun 30, 2011 1:26 pm |
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