| Author | Message | 
        
			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0well at least iim sorta helping atm im a kind of test dummy to see if he fixed the sounds 
 
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			| Sun May 29, 2011 2:28 pm | 
					
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			| Nocifer 
					Joined: Tue Mar 16, 2010 7:38 pm
 Posts: 447
 Location: The Ninth Circle
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Yeah, I helped him with that once or twice, too. I suppose it's a testament to the quality of his mod that he has such a steady supply of willing helpers with this issue. 
 
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			| Sun May 29, 2011 2:34 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0I've been playing Gmod too much to even get to the sounds, sorry, I'll work on them tonight so I can get this mac version up and going. Updating wise, I don't think this will be continuing on till B25 comes out so I can do some funky things. Unless something major comes up, Don't be expecting another update. The problem is, The sounds decide to become incompatible even if I don't touch them and there's just so many sounds.. or, I just might be a little unorganized  
 
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			| Sun May 29, 2011 7:11 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Question
 What happened with that ACrab tank that you were making?
 
 
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			| Sun May 29, 2011 7:24 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Scrapped, I couldn't make the walkpaths right nor the footgroups function properly.
 If for anything, I'd probably make some kind of bipedal mech.
 
 
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			| Sun May 29, 2011 8:41 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Really? With digitrigririrade (those legs that are like backwards) legs?
 That's what this mod needs, some heavy warfare badass mofo.
 
 
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			| Sun May 29, 2011 8:49 pm | 
					
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			| wooden 
					Joined: Sun Dec 19, 2010 10:53 pm
 Posts: 423
 Location: UPLAND DRUUD
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0anyway from what i found out and after applying your fixes there are only 2 errors left so shouldn't take too long 
 
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			| Sun May 29, 2011 8:57 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Sorry if there is a file already posted but I was wondering if there is a skirmish out for this mod? 
 
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			| Sun Jun 05, 2011 10:37 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0No not yet but I can work one out here soon. 
 
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			| Sun Jun 05, 2011 8:15 pm | 
					
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			| LeonXross 
					Joined: Sat Jan 30, 2010 4:07 am
 Posts: 342
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0That would be amazing. The problem with B24 is that CCMM doesn't really work I don't think. At least its not for me. 
 
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			| Mon Jun 06, 2011 11:54 pm | 
					
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			| joebobjoe 
					Joined: Thu May 19, 2011 2:40 am
 Posts: 17
 Location: on the tradestar
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0when will the mac compatible version come out. It's been almost a month since wooden said it would take just a little while. Version 9.0 was awesome and I would appreciate it if you made it available to mac users until there is an actually compatible version. 
 
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			| Sun Jun 26, 2011 9:47 pm | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Sorry guys, I did PM wooden the new sounds but unfortunate events occurred and I lost track of things..
 Let me post up an update tonight.
 
 
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			| Mon Jun 27, 2011 1:54 am | 
					
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			| Coops 
					Joined: Wed Feb 17, 2010 12:07 am
 Posts: 1545
 Location: That small peaceful place called Hell.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0I've PM'd Nocifer and should be giving me some news about the Mac version soon. Should have a few new things and more optimized scripts. Otherwise, have a Raptor Mech. 
 
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			| Tue Jun 28, 2011 1:39 am | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0
 
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			| Tue Jun 28, 2011 1:43 am | 
					
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			| Emogotsaone 
					Joined: Mon Mar 07, 2011 2:18 am
 Posts: 717
   |   Re: S.A.W. *(26/05/2011) UPDATE: V10.0Well well well. Playing with the big boys now. 
 
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			| Tue Jun 28, 2011 2:31 am | 
					
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