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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
Wait, so this actually mean that copies are getting ghost-ified?
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Sun Jun 19, 2011 5:21 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: first time usre with b24 problem!! need help!
Well, it seems like it.
Lots of conspiracy theories in my head. This ghost wouldn't happen to be a test for a new updating thing would it?
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Sun Jun 19, 2011 5:43 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: first time usre with b24 problem!! need help!
Now what the hell is that?? It happened when I got close from Data. Kettenkrad wrote: Well, it seems like it.
Lots of conspiracy theories in my head. This ghost wouldn't happen to be a test for a new updating thing would it? If it was some kind of auto update feature being tested I don't think it would have destroyed my os when I tried to attack this wierd strange crazy ghosty sneaky randomly respawning annoying Mr Data.
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Sun Jun 19, 2011 11:09 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
What do you mean with the "I got rid of it"? Deleted the file? Killed it?
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Fri Jun 24, 2011 10:48 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
Really? It comes back? Now that is ♥♥♥♥.
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Fri Jun 24, 2011 11:32 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: first time usre with b24 problem!! need help!
I've gotten used to it. It only appears in Skirmish Defence for me, and I usually play Massacre.
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Sat Jun 25, 2011 3:03 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: first time usre with b24 problem!! need help!
Haunted CC here, too. Really creepy. I also got that rocketapocalypse thing Mehman filmed, too. Some actors turned weird when the rockets came down. Like, the sprites got bloated and such.
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Sat Jun 25, 2011 5:03 pm |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: first time usre with b24 problem!! need help!
Fixed it. Comment out: IncludeFile = Base.rte/Actors/Clones/Blue/Blue Clone.ini In the Actors index in Base.rte.
He don't come back, although CC acts weird afterwards.
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Sun Jun 26, 2011 9:07 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
I uncommented that thing too, and it never spawned again. The only problem is that CC randomly starts lagging and printing in the console that it couldn't find Blue Clone in Base.rte and stuff like that. And it's frustrating, it gives extra lag when the game is already lagging and I have to restart.
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Sun Jun 26, 2011 9:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: first time usre with b24 problem!! need help!
This is excellent. Anyone want to pastebin the code for me?
I'm assuming it's a timebomb DRM joke in the B24 public exe.
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Sun Jun 26, 2011 11:04 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: first time usre with b24 problem!! need help!
To fix the lag (I'm, guessing) you have to (re)-modify the default skirmish defence code (to stop the game trying to locate the clone every frame), and any other game mode that he's been appearing in's code. Base.rte/Scenes/Scripts/SkirmishDefense.lua includes: Code: self.MAN = Timer(); self.MRAN = math.random(1000,100000) and Code: function SkirmishDefense:UpdateActivity() self.CLONE = CreateAHuman("Blue CloneA","Base.rte"); if self.MAN:IsPastSimMS(self.MRAN) and self.CLONED == nil then self.rand = math.random(0,9); if self.rand >= 5 then self.A = Vector(math.random(0,SceneMan.SceneWidth),-60) self.CLONE.Pos = SceneMan:MovePointToGround(self.A,10,50) self.CLONE.Team = -1 MovableMan:AddActor(self.CLONE) self.CLONED = true; end end I hope that removing these should fix the lag. In the mean time; (Semi)FOARMAL INVESHTIGATION? Suggestions? PS: Major, you seem to have the latest version of the ghost. Would you mind posting the scripts / code?
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Sun Jun 26, 2011 11:58 am |
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Major
Joined: Sun May 30, 2010 5:30 am Posts: 853 Location: Auckland, NZ
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Re: first time usre with b24 problem!! need help!
Here: Attachment:
Clones.zip [42.55 KiB]
Downloaded 248 times
Replace Base.rte/Actors/clones, with this one.
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Mon Jun 27, 2011 7:54 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
♥♥♥♥. I deleted that part on the skirmish defence script, renamed the ghost scripts to 12094u8198rh1, and it appeared anyway! And it appeared with the ghost minigun. It didn't dissapear when I got near to it, but when I killed it with a highspeed gun it made the things of the rockets, it played the music that appears when you fight the mother crab, the sprites bloated... C'mon, I just want to play a normal game of CC!! EDIT: What the ♥♥♥♥, I just checked the clone folder to see what happened with the files and stuff and this is what I found: The scripts are creating themselves if you delete/rename them. What the hell is making those things appear?
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Tue Jun 28, 2011 3:09 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: first time usre with b24 problem!! need help!
That is an ex-Ghost script, I just renamed it, renamed the ghost ini and commented them out from the actor.ini to stop getting the thing, I didn't delete them to have some "proof" of them.
The thing is that those scripts re-appeared now.
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Tue Jun 28, 2011 3:20 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: first time usre with b24 problem!! need help!
Wait wait wait. Have I just been trolled super hard by drlff or should I legitimately delete my cc for safety's sake?
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Tue Jun 28, 2011 6:43 am |
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