Cortex Command Mod Manager / Activities Manager [2.1]
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dcdc1234
Joined: Mon Jun 06, 2011 10:28 am Posts: 1
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
every time i make a skirmish wave and save it the press the run cortex command button, the skirmish wave i made does not start. instead the normal one does. PLEASE HELP!!!
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Mon Jun 06, 2011 10:32 am |
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tigervx
Joined: Thu Jun 23, 2011 3:13 am Posts: 1
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Any new mirrors for the mod manager? There doesn't seem to be anywhere to download it, yet this is such an awesome utility! Please someone keep this program from dying and host a new download location!
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Thu Jun 23, 2011 3:16 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Here's a mirror until I can get some domain issues sorted out,.
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Thu Jun 23, 2011 11:45 am |
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ScientistSalarian
Joined: Mon Apr 18, 2011 11:33 pm Posts: 42
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
I was crying from happiness but then I tried making a custom skirmish and then I was sad, it says choose from these mods but it is blank. Help? Edit: Now whenever I try to make a random skirmish I get this: Quote: EXCEPTION: System.InvalidOperationException: An unexpected error occurred when loading cached items. Please try deleting your .mmitems file and load this again. at CortexCommandModManager.Activities.ActivityItemCache.GetAll() at CortexCommandModManager.MainWindow.skirmishWavesTreeViewItem_Random_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at CortexCommandModManager.App.Main()
NO INNER EXCEPTION
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Fri Jun 24, 2011 4:42 am |
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franx12
Joined: Sat Aug 06, 2011 12:09 am Posts: 1
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
SneakyMax wrote: Here's a mirror until I can get some domain issues sorted out,. That link seems to be down, too. Could you upload it to Mediafire, or something? I really wanted to try this out. 
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Sat Aug 06, 2011 12:15 am |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
HALP! CCMM has worked for a long time, i LOVE IT! but it broke!!!
error:
EXCEPTION: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args) at System.Xml.XmlTextReaderImpl.Throw(Int32 pos, String res, String[] args) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Int32 pos, Char invChar) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options) at System.Xml.Linq.XDocument.Load(String uri) at XmlConfig.Core.XmlConfigFile.loadDocWithTimeout() at XmlConfig.Core.XmlConfigFile.Load(String path) at XmlConfig.Core.SettingsFileWrapper..ctor(String fileName) at XmlConfig.Core.Settings`1..ctor(String fileName) at CortexCommandModManager.MainWindow.InitMembers() at CortexCommandModManager.MainWindow..ctor()
NO INNER EXCEPTION
what do i do!
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Wed Sep 07, 2011 11:44 pm |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
nvm i fixed it by re DLing it, it detected the mods and i got everything....LOVE DA MOD IS GENIUZ!
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Thu Sep 08, 2011 12:47 am |
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monkeyfetus
Joined: Sat Aug 06, 2011 11:48 pm Posts: 24
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
I downloaded this and it doesn't detect any of my installed mods. When I click "Run Cortex Command" in the corner it loads the game up at the wrong resolution, and crashes when it fails to load a file from Gotcha's map pack. I tried to give up and go back to using the old Mod Manager, but the next time I played "Skirmish", the enemies never spawned after I spent fifteen minutes setting up my base. I think the not loading mods thing has something to do with the way Windows 7 puts download files in the VirtualStore instead of the protected Program Files(x86) directory. As for the no enemies in skirmish mode, skirmish worked again once I deleted all the mod stuff, so I don't know what was up with that. Edit: I was linked to this thread from another, so I didn't see the B24 icon. My problems may have been because I'm running B25.
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Fri Sep 09, 2011 6:45 am |
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VonStab
Joined: Sun Sep 11, 2011 9:05 pm Posts: 3
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Excuse me, I can't seem to find out how to put my mods into mod manager. Can anyone help me?
P.S: How do you aim when playing as second player?
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Sun Sep 11, 2011 11:06 pm |
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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
does this work with b25?
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Tue Sep 13, 2011 7:31 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Yes it does, though the activities are out of date. They still work fine, I think.
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Tue Sep 13, 2011 5:03 pm |
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sabasNL
Joined: Mon Aug 08, 2011 12:03 am Posts: 22 Location: Them Netherlands
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
The program itself and the activities are outdated, but they still work perfectly for B26
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Mon Sep 19, 2011 5:02 pm |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
am i the only one who gets some sort of site that just links to other sites??? no DLs....
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Sat Sep 24, 2011 2:43 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
Didn't like my old registrar, let the domain expire, they still didn't let the domain go even after it expired, some ♥♥♥hole company went and squatted on the domain, so I'm just moving it to cortex-mods.com. Download link should be working as soon as it propagates to your DNS.
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Sat Sep 24, 2011 3:07 am |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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 Re: Cortex Command Mod Manager / Activities Manager [2.1]
ok it worked now, thanks. many people havnt updated their mods from that stupid site! also, when i try to make a skirmish, i dont know what to do! i click all waves() or whatever and it crashes! i dont know what to do, i will try again with this version but if it doesnt work still i will post again asking how...heres hoping!
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Sat Sep 24, 2011 12:29 pm |
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