Re: Indie "vs" Mainstream (Why we can't have nice things)
I addressed your comment about polish in my post
here though didn't go into any depth as I didn't disagree. Polish, reuse etc are pretty much what making games is about. I get that. You do however have to put them together in a new way for it to count as innovative. Cloning a game is not innovative. You can't make mario again except the guy is mexican and you're after drugs instead of some woman who's been stolen unless you make a gritty, bitching story to go along with it. Making a game in the same genre, using some of the mechanics you liked and putting a new spin on it story/graphics/etc-wise is innovative. Crash twinsanity was a fun game for me: it was like the old, good crash games (PS1 crash 1-3) but with bigger levels and a dynamic story. It felt like a new crash game, not Crash mk 27.1 alpha 5.
I disagree with there being significant innovation in many of today's big budget mainstream games. As we're talking subjective generalisations here we're unlikely to go anywhere but still, case and point: FPS Games.
I'm not even going to inject "console" in there.
I'd go back as far as BF2 but I'm running short on time, so lets start with Halo.
Halo 1 redefined the FPS like 10 years ago. You could run and gun, seems the same as always (guns the same all through the game, HP pickups, floaty jumping, save the world, kick ass while doing so) except you're a war titan and the campaign story was a lot more complicated than "so everyone decided to kill one another" but simple enough that if you mashed skip every cutscene you didn't have too much of a what the ♥♥♥♥ and holy ♥♥♥♥ what's this, I can carry two "primaries"? vehicle combat (as popularised by battlefield)? Regenerating shield (became regenerating health)? ♥♥♥♥
zombie aliens? Sweet Jesus! This is like, simple enough to play that everyone should! Lots of people liked Halo.
Lots of people bought Halo.
Lots of game development studios (or the guys giving them money) thought that if a lot of people liked Halo, maybe they should start doing what halo did..
-> 2 guns + recharging health is standard in most games for a long time. Still kinda is. Note that in the newer games you don't have separate health and shield - even that's been simplified away.
Then ♥♥♥♥ was quiet for a while, Halo 2 was cool and all but was more or less halo 1 but prettier and you could dual wield the smaller guns and then CoD4 happened.
CoD4:MW spawned MW2 and soon 3, which (besides writing a huge action movie tropefest each campaign - not a bad thing) kept (and is looking to keep) the gameplay more or less the same + a little bit of polish because it's a well known fact that people like shooting and they like it fast. Perks mix up the action a little but they're simply a variant of "power up" that you don't have to collect. The upgrade system is analogous to an RPG levelling system, for both perks and guns. There's a levelling system on top of that. The game modes are more or less stock standard. The specops missions are cool and give a nice variety but it's the same concept as scenario play.
That's cool, that's just a chain of sequels and that's actually fine by me. (I enjoy IP development)
Except just about everyone making a big budget FPS since then now wants to be like CoD4 was - fast, simple, and to the point with an emphasis on the shooting. Both the other CoD games made by whoever (5 and 7 respectively) have been the previous game with rehashed graphics, gibs and set in a different time period. Crysis 2 made everything more run and gun and brown and bloom and less think and don't burn all your ammo, and apparently took out the wars part of multiplayer (I haven't played Crysis 2 Multiplayer it'd be nice to have confirmation therein). Freaking Halo has been getting CODier (less health, armour abilities have been compared to perks a million times). Homefront, SOCOM (TPS but still applies), other minor FPS titles have had CoD fans screaming rip-off in their faces (google them and have a look) regardless of whether they just played the "simpler to play" card or not.
Note that I'm silently applauding DICE the whole time for emphasising slightly deeper play. I respect that.tl;dr: FPS games have a trend of getting simpler -> more people can play them. They also include regenerating health and fast multiplayer almost by default.
I'm not saying that all this isn't fun because fun is subjective. Lots of people like it and it sells. It's not innovative.
I think a large problem is putting everything into a genre based on how you play the game.
This works with movies because you know what you're expecting: horror movies will be scarey, probably gore everywhere, action movies will have guns and splosions and the good guys win, noir will probably have a femme fatale and angst up the walls, romcoms will make you laugh every now and again and someone gets pregnant or married or both.
Even with film though, the compartmentalisation route is dangerous to take - you end up making new boxes every time you can't pidgeonhole something (-> the romcom banner appears when you can't decide whether something fits "chick flick" or "comedy" better.)
Games, it's even worse. FPS just means you see a gun for most of the game and shoot stuff. If those were your only mechanics, FPS games would (all) be boring as ♥♥♥♥. I keep wanting to ramble here, but I'll get to my genre related point:
Using CoD4 as an example of a game that people associate with the title "FPS" - Most FPS games made these days borrow heavily from CoD4. That means that rather than a fully explored "action shooter" genre we get oh for ♥♥♥♥ sake this is easier when explained by DanC:
(this image is aimed more at developers as advice of where to start designing games from but whatever it gets the point across)I'm afraid most modern FPS games are in the area marked "clones" at the moment.
Oh also re: generalisations being offensive - indeed, but I've always either attached a disclaimer (most, likely etc) or simply implied snideness, rather than saying "Console gamers are all wankers and should die". I'm not saying that, nor have I or do I plan to.
This is a similar issue to feminist discussion commonly using the word "men" to describe the antifeminism movement - there are many articles out there and it's almost universally accepted as shorthand for "antifeminist men" or "anyone supporting patriarchal society" unless directly discussing the distinction therein. I'll find and article about that laterSorry for how terribly organised this all is, I've been forced to stop tidying it as dinner is calling
I'm mad :< I've lost all my conciseness in terms of this argument. Perhaps this indicates that I'm not in a position of certainty.