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 Roll to Dodge - Blue Thunder 
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Post Re: Roll to Dodge - Blue Thunder
"Help would be appreciated, guys!"
Make a protective dome around me - if the damned dwarf comes near me, just create a big pointy spike above him I guess.


Wed Jun 15, 2011 10:19 pm
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Post Re: Roll to Dodge - Blue Thunder
Use Gyro as a distraction, then leap on the dwarf from behind.

I assume I get two actions, because one is the Gyro and the other is my main character?


Wed Jun 15, 2011 10:27 pm
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Post Re: Roll to Dodge - Blue Thunder
"Let's get Cooking"
>Fire Plasma Caster at Dwarf


Thu Jun 16, 2011 12:10 am
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Post Re: Roll to Dodge - Blue Thunder
Run up to the shield on the ground near Vlad, use TK to pick it up and use it to defend against the dwarf.


Thu Jun 16, 2011 12:38 am
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Post Re: Roll to Dodge - Blue Thunder
♥♥♥♥♥, get on my level! Oh, wait, you can't.
Apply three DU shots to dwarf's head. Wait for results.


Thu Jun 16, 2011 4:12 am
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Post Re: Roll to Dodge - Blue Thunder
Rolling.

CaveCricket48 (Raphael) [8]:
You take advantage of the dwarf's confusion, and raise your shotgun up again, aiming carefully for his head. You pull the trigger, and a lead slug fires forward into the dwarf's face, separating the top half of his head from the bottom. The dwarf falls to the ground, dead.


Ociamarru (Vadim Ivanov) [9-1=8]:
"Help would be appreciated, guys!"
You form a barrier around yourself to protect you as best as you can. Not sure exactly how well it WILL protect you, but it's better than nothing. Oh look, the bastard is here to test it.
The dwarf charges up, now using his war hammer. He swings the hammer above his head, then brings it down on the shield. The shield ripples for a moment, then shatters like glass as the war hammer crashes through it and buries itself in the dirt in front of you.
"Ah sheet."


Tokochiro (Mana) [3-3=1]:
You look around, dazed. Suddenly, you feel a very sharp pain in your chest, and look down. Oh dear. There is an axe in your chest. That's...bad.
The dwarf leaves you for dead to go fight Raphael.


Amazigh ("Amazigh") [1]:
"Let's get Cooking!"
You point your Plasma Caster towards the dwarf, and charge a shot to fire. The dwarf sees this, and flicks his arm at you. Suddenly, there is a sword embedded down the length of the plasma caster's barrel. Well, no using IT anymore.
"Aw ♥♥♥♥."


Tomaster (Vladimír Shurla) [1]:
Before you can fire on the dwarf again, he's standing up on his god leg. And...he's dropped all his armor? Oh god he's only wearing a loincloth now. Then in a flash, he's gone. You look around for him but come up short, then see something on the radar behind you. You turn to look, but suddenly there's something on your back and Aw ♥♥♥♥ it's axing at your missile pod!
"No you little bastard, I need that!"
Somehow, the missiles don't go off inside the pod. Nonvolatile explosives? Whatever.


caekdaemon (VN Warrior) [7]:
You have Gyro fly close to the dwarf and distract him. The dwarf attempts to hit Gyro with his ax, but Gyro keeps just out of range. This provides you with the opportunity to get back to your robot feet.


Game Events:
Raphael: Dead Dwarf.
Vadim: Uninjured Dwarf wielding war hammer.
Mana: Uninjured Dwarf wielding shortsword. Lost his ax, switching to Raphael.
Amazigh: Injured Dwarf wielding nothing. Lost his shield, lost his sword, wounded Left Shoulder.
Vladimir: Injured Dwarf wielding ax. Lost his shield and armor, Kneecap shot.
VN Warrior: Uninjured Dwarf wielding ax.


Sat Jun 18, 2011 7:05 pm
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Post Re: Roll to Dodge - Blue Thunder
Have a spike erupt from underneath the dwarf while bashing him with a psionic warhammer.


Last edited by Ociamarru on Sat Jun 18, 2011 8:16 pm, edited 3 times in total.



Sat Jun 18, 2011 7:52 pm
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Post Re: Roll to Dodge - Blue Thunder
♥♥♥♥.
Rotate torso and unload on the dwarf. Use concussive rounds to knock him off his feet, and then use DU rounds to kill him.


Sat Jun 18, 2011 7:56 pm
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Post Re: Roll to Dodge - Blue Thunder
Have Gyro pull back a bit more, out of the range of the dwarf. Have the VN Warrior pounce him while he is distracted.


Last edited by caekdaemon on Sat Jun 18, 2011 10:34 pm, edited 1 time in total.



Sat Jun 18, 2011 7:58 pm
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Post Re: Roll to Dodge - Blue Thunder
"Agh...Guys...Help me..."


Last edited by Tokochiro on Sat Jun 18, 2011 9:17 pm, edited 2 times in total.



Sat Jun 18, 2011 8:12 pm
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Post Re: Roll to Dodge - Blue Thunder
Toko, you're not wearing the axe. It's embedded in your chest. You can't just "take it off".


Sat Jun 18, 2011 8:35 pm
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Post Re: Roll to Dodge - Blue Thunder
> Load in a Dragon's Breath round. Fire the load of pyrotechnics into the dwarf who's about to attack me, and follow it up with a barrage of slugs.


Sat Jun 18, 2011 8:40 pm
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Post Re: Roll to Dodge - Blue Thunder
Not to mention the -3, which means if you roll low you probably just killed yourself.


Sat Jun 18, 2011 8:48 pm
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Post Re: Roll to Dodge - Blue Thunder
TorrentHKU wrote:
Tokochiro (Mana) [3-3=1]:

Abilities:
- Watchful (+1 when looking around for particurlarly useful things)
- Dynamic Entry! (+2 to combat on turn used)


Sat Jun 18, 2011 8:53 pm
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Post Re: Roll to Dodge - Blue Thunder
Yes, I can read. That doesn't change the fact that you've got a -5 multiplier. With the Dynamic Entry, you've still got a -3. Which means you need to roll a 6 just to be mediocre.


Sat Jun 18, 2011 9:06 pm
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