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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 52) Player opening
Toko, action.


Wed Jun 15, 2011 12:25 am
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Post Re: Roll to Dodge - Equilibrium (Roll 52) Player opening
"I was going to run there on my own but alright sir."
If he lets me,RUN THERE, if he doesn't, stick with the group.


Wed Jun 15, 2011 12:59 am
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
Roll 53
____________________



Name : Siamnyan (Roast Veg)
[ 3 ] = 3
> "IF YOU GET ON MY BACK YOU CAN SHOOT BETTER"

"I DON'T THINK SHOOTING IS GONNA DO ANYTHING"

You run faster until you're near the edge of the forest when you feel something slam into your side. You and whatever the thing is land in a bush nearby.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 6 ] = 6
> You let the rat digest, and it digests faster with your voluntary digestive assistance.

You now no longer feel strange, but you feel like something changed in you.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 3 ] = 3
> "I was going to run there on my own but alright sir."

Your group reachs a town near a large mountain full of short stone structures with a large 12-foot trench running almost entirely around it. There are a handful of soldiers patrolling around town, and one of them walks up to Bern.

"You from Camp Erlyn or Vranhal?"
"Erlyn. We heard you needed some reinforcements, so here we are."

The soldier looks over your group.

"Did you guys make it here without any trouble? None many of our messengers returned so far."
"You sent more than one? One guy's back at camp, but he's the only one."
"Yeah, the tribes've been on the hunt 'round these parts. You're lucky to have made it here safely."

"Alright soldiers, I want to patrolling the southern and eastern borders of Hermit!"

The recruits start walking back and forth near the southern and eastern borders, looking slightly confused.

Race : Human
Inventory : (3/10)
- Shortsword
- Parrying Dagger
- Rock

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> "Good luck to you, Dandelion."

"And to you."

You get into a defensive stance, but you aren't very familiar with defensive positions.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 3 ] = 3
> "Good luck to you, Dandelion."

"And to you."

You get into Snapdragon stance, ready to attack.

Race : Lupus
Inventory : (3/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm
- Snapdragon Stance (+1 Offense)





Name : 'Archer' (NPC)
> RUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUNRUN



Race : Human
Inventory : (1/10)
- Bow

Equipped : (1/10)
- Quiver
-- Arrows (Qty. 24)

Active Abilities :

Passive Abilities :





World Events:
Time of day: Night
Weather: Clear


Thu Jun 16, 2011 1:20 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
>Get sideways towards Dandelion, bend knees, point lead arm downwards in front of me. Keep back arm ready to punch at the height of my stomach.


Thu Jun 16, 2011 1:39 am
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
Look around for anything suspicious, throw away that ♥♥♥♥ rock.


Last edited by Tokochiro on Thu Jun 16, 2011 2:31 am, edited 1 time in total.



Thu Jun 16, 2011 1:51 am
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
> Tsunami.

SORRY IF I ONE SHOT YOU NATTI, DON'T WANNA DRAG THIS OUT.
YOU PUNCH IS DANGEROUS.


Thu Jun 16, 2011 2:26 am
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
> Get up and keep running.


Thu Jun 16, 2011 5:01 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 53) Player opening
I'm gunna go get in this.

Sheet incoming.

Hello there Mister Merc.
Quote:
Name: Constantin
Race: Chirop
Inventory:
-Mage Stone
Equipped:
-Mage Armor
Active Abilities:
Pathic Magic:
-Kinetic Control
Passive Abilities:
Conditions:


Fri Jun 17, 2011 2:35 am
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Post Re: Roll to Dodge - Equilibrium (Roll 54) Player opening
Roll 54
____________________



Name : Siamnyan (Roast Veg)
[ 5 ] = 5
> You try to get up, but a voice from someone in the bush stops you -

"Stay down!"

You hear a roaring beast smashing through the pine forest some distance away.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 5 ] = 5
> You start doing physical exercises to try to figure out what exactly feels different



Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 1 ] = 1
> You toss the rock on the ground and look around

In the distance to the south-east, you see a small black shape on the horizon.

Race : Human
Inventory : (2/10)
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> Before you can even twitch, something hard and sharp hits your head sharp. Then something hits your shoulder, and before you know it your entire body explodes in pain. However, that's nothing compared to the powerful strike delivered into your chest, which makes you feel like you just got hit in the chest with a 500 pound hammer.

You're dimly aware of your surroundings as you fall to the ground and some people carry you somewhere.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :
- Snapped Spine (Can't use lower body, -1 movement)
- Shattered Rib Cage (-2 movement)
- Internal Bleeding (Death in 5 turns)
- Collapsed Left Lung (-1 movement)
- Broken Left Arm
- Broken Right Arm
- Broken Left Leg
- Broken Right Leg



Name : Dandelion Bryant (TorrentHKU)
[ 6 + 1 + 1 + 1 ] = 6
> "BEGIN!"

Before your opponet could even twitch, you throw yourself forward and swipe your leg horizontally at his head, knocking it to the side. Before he could fall or move, you unleash a roundhouse kick to his shoulder in the opposite direction to keep the dwarf upright.

You unload a barrage of powerful, sideways-orientated blows that allow you to completely devastate the hell out of your target without it falling to the ground. At the end of your merciless assult, you snap up a simple kick that arcs upward and knocks the dwarf back a little before you smash down hard onto his chest with an axe kick, and the sound of bones cracking tells you that you've done quite a lot of damage.

Gorf stubles back and falls to the ground, motionless, while the team of white mages rush to the scene. One of them gives the hand signal to the announcer.

"THE WINNER IS: DANDELION BRYANT! LAST ROUND: KAT KITTERMAN VERSUS DANDELION BRYANT!"

The white mages, having healed the dwarf a bit, start to carry him off the battlefield as Kat steps in to take his place on the arena floor.

Race : Lupus
Inventory : (3/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm
- Snapdragon Stance (+1 Offense)
- Tired



Name : Constantin (Tomaster)
[ - ] = -
> You awaken to find yourself in a large metal cage about 3 meters wide, long, and tall. You appear to be in some dark, open area with many other cages closeby.



Race : Chirop
Inventory : (0/10)

Equipped : (0/10)

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Last edited by CaveCricket48 on Fri Jun 17, 2011 6:02 am, edited 2 times in total.



Fri Jun 17, 2011 5:31 am
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Post Re: Roll to Dodge - Equilibrium (Roll 54)
Tha ♥♥♥♥?
Examine the cage. See if any bars are loose. Check out the lock too.


Fri Jun 17, 2011 5:36 am
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Post Re: Roll to Dodge - Equilibrium (Roll 54)
> Catch my breath a bit.
"Don't go too rough on me, after all, I am a cripple."


Fri Jun 17, 2011 6:01 am
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Post Re: Roll to Dodge - Equilibrium (Roll 54)
Examine the black thingy better.


Fri Jun 17, 2011 10:46 am
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Post Re: Roll to Dodge - Equilibrium (Roll 54)
> Find out who is in this bush with me.


Fri Jun 17, 2011 5:31 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 54)
>Torture Dandelion in various ways in my dreams.


Fri Jun 17, 2011 8:01 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 55)
Roll 55
____________________



Name : Siamnyan (Roast Veg)
[ 2 ] = 2
> Looking around in the bush, you see that the man next to you is the grey mage that was in your party. His left arm is gone from the elbow down, and his cloak is dirty with blood.

The sounds of trees being splintered comes closer, and the mage hunkers lower in the bush. You can hear the sound of someone running around nearby as well.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ 3 ] = 3
> You try to activate your passive ability, which doesn't work too well. Considering it's passive an' all.

Though, you DO feel a bit energetic.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 3 ] = 3
> Looking carefully at the black shape, you can see that it's not black, but in fact a dark brown. And moving towards you.



Race : Human
Inventory : (2/10)
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> You can't think too well, everything seems dark and confusing.

A voice is calling to you from somewhere far off, and you start to open your eyes. Looking down upon you is a man, his face shadowed by a white hood.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :
- Snapped Spine (Can't use lower body, -1 movement)
- Shattered Rib Cage (-2 movement)
- Broken Left Arm
- Broken Right Arm
- Broken Left Leg
- Broken Right Leg



Name : Dandelion Bryant (TorrentHKU)
[ 3 ] = 3
> You stand still to catch your breath, feeling a bit more energized.

"Don't go too rough on me, after all, I am a cripple."

Kat looks up at you with a grin.

"Why would a cripple think of competing in a tournament?"

A large steel gauntlet covers her entire left arm, and a sword with an emerald pummel is sheathed on her hip.

"You sure aren't crippled enough to make it to the final match. Let's see what your poor self can do!"

Her left arm is held like a shield in front of her, right arm waiting to strike without a blade.

"BEGIN!"

Race : Lupus
Inventory : (3/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- 100 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm
- Snapdragon Stance (+1 Offense)



Name : Constantin (Tomaster)
[ 1 ] = 1
> You check out the bars on your cage. They're all about an inch in diameter, and non are loose. The lock looks quite sturdy as well.



Race : Chirop
Inventory : (0/10)

Equipped : (0/10)

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Last edited by CaveCricket48 on Sun Jun 19, 2011 12:21 am, edited 1 time in total.



Sat Jun 18, 2011 11:32 pm
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