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 Dead Island 
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Post Re: Dead Island
Seeing the weapon selector, it seems weapons are modular, like Borderlands.
Or other RPGs.
That could work well, if it is done via crafting or randomly finding weapons. (Like a bat being made of a stronger wood).

Also, I'm wondering how common melee weapons lying on the floor is. Comparing the weapons would be slow if there are a lot, but with less it might be more difficult, or even unrealistic.


Sun Jun 12, 2011 2:16 am
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Seeing the gameplay, I'm completely un-excited for this.

Too much blood spray.
Too much throwing baseball bats.
Too many head explosions.

Reloading animation didn't remove the magazine ffs!
Then I remembered it was a civvie using a gun like a pro and got mad again.

I was hoping for realistic and gritty, with an emotionally charged campaign and a shitload of co-op (campaign co-op + random missions would be nice). What I saw was more zombies made of wet paper gorebags, and a shitload of brown and bloom. No thanks.


Sun Jun 12, 2011 2:57 am
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The only thing I agree with is the blood. And I'm sure they aren't going to keep such things like horrible reload animations in. If they do, yeah, I'm not getting this, but I'm operating under the assumption that that's earlier footage. And by assumption, I mean hope.

Using guns like a 'pro' is a design choice - if you realistically were pretty much praying that the bullets hit, guns would be completely useless, especially paired with the apparently-scarce ammo. You didn't see people complaining that a fat-ass gym teacher (I think?) knew how to operate SMGs, katanas, handguns, assault rifles and sniper rifles, now did you?

And hell, it's more realistic than Dead Rising, L4D, Nazi Zombies, I dunno. Can't think of any other AAA zombie games.


Sun Jun 12, 2011 3:03 am
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I love you geti. And your concise choice of words.


Sun Jun 12, 2011 3:04 am
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Wait, why are you implying lack of co-op? You can play the entire campaign with up to three other people if you so desire.


Sun Jun 12, 2011 3:08 am
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Well, that's good I guess, but that just means cooperative play tacked on to what appeared to be a vapid campaign with a lot of tropes but no emotion or urgency (running past 3 people calling for you help? Sounds like a ♥♥♥♥ move to me, but I'm sure they'll still be as happy to offer their quest later on even if you chose to go risk your life rather than have a civil conversation.)

You can claim "design choice" but I think there's been too many straight up incompatible choices made with this game: realistic + zombies + electric knives + civ firearm use + RPG interaction + a million achievements + crafting. It's like they started with this great idea ("realistic gritty zombie game on an island with improvised weapons"), had some innovative dreams, and then slowly lost it on the way as they imported "features" from every other console game out there.

I guess I'm just not into the whole FPS + RPG thing. Fallout 3/NV comes close to good fun for me if you play in shooter mode rather than spamming vats but that's simply not viable later on in the game - otherwise the genre seems like its gameplay is constantly interrupted by pausing and dialogue and flashing bleep bloop YOU GOT +5EXP LEVEL UP ACHIEVEMENT UNLOCKED NEW MISSIONS AVAILABLE BLOOD TITS GORE AWESOME GRAPHICS!!!
That last bit actually more or less sums up what I experienced in the 15 minutes of my life that video burned.

Feel free to enjoy it, tell me how it goes etc, it's just not my cup of tea.


Sun Jun 12, 2011 4:17 am
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There were no tits, really, that were displayed prominently, so I don't know what you mean there. As for gore, duh, it's a zombie game - it comes with the packaging. Coop isn't really tacked on, I'm not thinking, considering they've been toting it as a prominent feature since I heard about it when it came back from being unheard of since '07. And the graphics? I wouldn't say graphics, more environment and atmosphere. They crafted this bitterly beautiful world, and they want you to see the impact the outbreak has had on these people.

Again, it's a mixture of realism and madness. That sort of thing tickles my fancy, but hey, to each their own. Seriously though, if guns were essentially useless, then why even include them other than as a novelty item?

I'll agree with you that the HUD is way too intrusive, as stated before. I'm hoping they'll move it away from the center of the screen, and instead of every five seconds having 'CARDIO 5000/20000' pop up, have it either be a little message in the corner, or better yet, you go to the menu to check on achievement progress.

I'm not thinking/hoping those are just achievements, though, probably/hopefully little miniquest sorts of deals. IE: Cardio going up means you're faster, have more stamina, etcetera.

As for the 'running past 3 people calling help, they will be fine later' bit, people don't like control being wrenched from them. It's hard to keep you in-character when you control them and probably don't want to do every little errand, but they don't want you missing out on content just because you didn't notice or feel like helping someone. LA Noire did a pretty good job, I guess, better than most anyway. They just didn't let you kill civilians unless you busted your ass to.

But if they made you accept the mission right away, or a small amount of content was lost, then you'd miss out on a bunch of things even over a few playthroughs. And if they FORCED you to take the missions, then bam, there goes any sense of freedom or open world.

Unless you meant FO3/NV by that pausing with dialogue comment, I don't know what you mean. As people talked to the character, there was no pausing.

I feel like a douche by vehemently vouching for this game, but I dunno, I guess I'll look like an ass if it bombs. It just seems so great to me right now, and I don't want anyone missing out on it. Hell, if it's really good and you don't buy it, I'll get ya a copy over Steam or something.


Sun Jun 12, 2011 5:21 am
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The BLOOD TITS GORE AWESOME GRAPHICS was trope spouting to get my gripe with the genre across - stuff flashes up on screen, you have experience points, your items have stats and you slowly unlock more stuff... just like every other game in the genre. It might be missing the titillation factor, but its still spamming achievements and experience points at me.

I feel like this went from being potentially innovative to just another console-targeted farce. I was hoping it was going to be scrounging for items and barricading whatever house you wanted and watching your rations and fuel (and heck, ammo), not jumping in cars, splattering zombies everywhere and generally causing a ruckus.

Guns shouldn't be essentially useless and I never said that. Almost any layperson can actually grab a gun and cause some harm IRL, it just felt like there should've been way more recoil and a lower sense of control.

As for "people" not wanting control wrenched from them, that's kind of my whole point. I'd appreciate it if they forced you to make hard (as opposed to soft) choices. I think a game universe feels a lot more tangible if everything you do has some effect - be it ignoring a hungry person in a shelter and losing the potential gains of helping them or grabbing bullets from a hut somewhere and them being gone later on in the game. Open worlds should require multiple playthroughs, not encourage a whole lot of backtracking.

I think we're heading more towards "why I don't like most modern mainstream games" now though.


Sun Jun 12, 2011 7:05 am
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Post Re: Dead Island
Geti wrote:
console-targeted

im not liking the implied tone of voice here, geti


Sun Jun 12, 2011 7:27 am
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Dude, most console gamers I've come into contact with are meatheads. Most people I've played with in multiplayer games are meatheads, but I feel that there's a lower percentage of them in PC gaming (though there's more elitists). I feel that it could be caused by the fact that there's more indie developers for PC titles and that they're what I play most of the time, since indies are free to innovate.

Console games are for the most part designed to be mainstream because they have to be sold to a mainstream audience so they can make >9k dollars with every release -> innovation died a long time ago in the world of xbox and playstation.

Feel free to patch together a cohesive argument against that, but I'm going to point you at TIGSource and get you to compare the number of multiplayer games reviewed there available for PC vs consoles. There's a large discrepancy.


Sun Jun 12, 2011 9:08 am
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I really hope they add a gameplay mode where all you do is scrounge and make safe homes barricading them like a survival type game mode where you and your friends have to survive as long as you can,and there could be other players as zombies trying to use there wits to get in your barricaded shelter to feast upon your brains. Also if you fall as a human you rise back as a zombie and if a zombie player dies they have to wait to respawn as another part of the horde.
Geti I'm a PC and Console gamer mostly PC now since my Xbox Live is gone(need wireless connection) and I've been sad with this shitty computer. I can't run Cortex Command worth a ♥♥♥♥ and I love Cortex Command and KAG I will start playing(I will get the sound on Geti I have an idea) we all need to provide some good criticism for Dead Island because Geti what your saying could offend someone making this thread a Flame Fest and next thing you know someones banned. On topic now: like I was saying there could be a campaign with the errand boy/girl feel where you have to run around doin ♥♥♥♥ for people and there could be a coop/multiplayer survival fest. Like having a map of the island showing where other players are having there safe houses and you could speak to other players through radio. Also there could be the zombie lovers trying to kill human players as a zombie that they customize and I was bringing this Idea a little from Urban Dead. Who thinks this ideas pretty well thought of (tryin to be creative :-o )


Sun Jun 12, 2011 10:45 am
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Post Re: Dead Island
Am I imagining it, or was there something said about how proficient you are with guns in tracked and improved in the game?
As in, originally, you are horrible, but then later you actually have pretty good accuracy.
I'm still waiting for a game where you play a civvie, and with your first shot with a high calibre handgun, you drop it.

On the "Types of zombies" argument, I feel that the first two they introduced (shamblers and infected) are acceptable. Having the slow long dead, and the newly infected "alive" fast is something that makes you think tactically.
Ram zombies (it looked like an 8ft bodybuilder in a straight jacked) maybe not so much.
And suiciders, definitely not.

I think that throwing weapons is something that could be done better. In the 10 minute video, it seemed that throwing was pretty much a wrist flick, with incredibly destructive properties.
If it was balanced by having thrown baseball bats barely do anything, and machetes need a longer pull-back and swift launch, maybe even including view movements as the character pulls the weapon back.

Another thing in the video: A C4 knife. A knife. With C4. You throw it in someone, it explodes. I think I am justified in asking: What the hell. Electrified machetes are bad enough (especially as the machete seemingly has infinite charge, and the electricity continues on the zombie after removing the machete, which is madness), but having a knife with apparently self-activating C4 is crazy.


Sun Jun 12, 2011 12:04 pm
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Yeah, I'm with Geti on this one. To me, either you make a game reallistic and serious, or you go all out and make it absolute nonsense. Trying to stay in-between and say "oh yeah, everything is reallistic, except knives are made of C4 and zombies melt when you punch them", or showing a beautifully crafted environment and then plopping a random "achievement achieved: achiever of achievements MK2" overlay in the middle of the screen is pretty much killing a game for me.


Sun Jun 12, 2011 3:58 pm
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Post Re: Dead Island
Ociamarru wrote:
Using guns like a 'pro' is a design choice - if you realistically were pretty much praying that the bullets hit, guns would be completely useless, especially paired with the apparently-scarce ammo. You didn't see people complaining that a fat-ass gym teacher (I think?) knew how to operate SMGs, katanas, handguns, assault rifles and sniper rifles, now did you?
There are important differences between being able to operate them, being able to use them somewhat effectively and using them like a pro.


Sun Jun 12, 2011 4:37 pm
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Post Re: Dead Island
How would one convey being bad at using guns? Just an honest question, not being confrontational.

I have no idea what you're talking about when you're saying zombies melt when you punch them.

Yeah, the C4 knife is kind of ridiculous, I can live with a car-battery kukri because at least that's kind-of within the realms of possibility.

I don't get why you can't have the best of both worlds, though. I guess it's just what your taste is. I, personally, see nothing wrong with having a mix of madness and gritty realism - I don't see why you either have to be running around in drag whilst ♥♥♥♥ zombies with lightsaber dildos, or making the game a survival sim where gameplay is based around scavenging for food, fending for yourself and dealing with the horrors of the whole end-of-mankind thing.

Allstone, that's true, but I can't think off the top of my head any AAA game where you can't operate most weapons you find like a professional. MAYBE Fallout 3, but even still, when you're low-mid level you're probably a damn true shot by then.

Oh, game's due in early September, don't think I ever mentioned a release date.


Sun Jun 12, 2011 5:08 pm
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