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 UniTec (1.0.0 - CC1.0) - DISCONTINUED 
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Post Re: UniTec (B23_1.4.1c)
I'm guessing you need to change Buyable = 0 to Buyable = 1.


Mon Jan 10, 2011 6:17 pm
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Post Re: UniTec (B23_1.4.1c)
Thanks for the suggestions RoastVeg but... as it happens it doesn't have buyable = x line although it seems that is you change the
AddToGroup = Unitec Cheats to AddToGroup = Shield, it will work perfectly in my other post I write that it didn't work in shields but it does, i had a typo when I changed the line


Tue Jan 11, 2011 5:28 pm
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Post Re: UniTec (B23_1.4.1c)
If it doesn't have Buyable = 1 then put it in.


Tue Jan 11, 2011 5:54 pm
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Post Re: UniTec (B23_1.4.1c)
Roast Veg i did but didn't worked D:, but the shield thingie works although i will try it again


Tue Jan 11, 2011 6:04 pm
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Post Re: UniTec (B23_1.4.1c)
This would be among my favorite mods if the weapon offsets didn't completely suck.

i'm ocd about offsets, if they aren't good it completely turns me off to a mod.




to bad i'm a month or two away from getting represcribed my dextro amphetamines, otherwise i'd fix them for you in a matter of hours


Tue May 17, 2011 10:42 pm
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Post Re: UniTec (B23_1.4.1c)
prep the nun wrote:
This would be among my favorite mods if the weapon offsets didn't completely suck.


Thanks for the first bit. Next time constructive criticism for the second bit.

prep the nun wrote:
to bad i'm a month or two away from getting represcribed my dextro amphetamines, otherwise i'd fix them for you in a matter of hours


Well, that made me laugh. Thanks for that!


So, anyway, had this weird vibe that made me finish that Raptor that I started a decade ago. Also did some minor changes.
Pete lost interest in this mod, and I am not planning something new either, so if anyone would like to develop this mod further, then by all means, do so. :)


Tue Jun 07, 2011 2:02 am
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Post Re: UniTec (B23_1.4.1c)
I like how the raptor goes up if it gets enough damage. Very cool.

I'm having a bit of trouble with the bombs its dropping. When its under enemies, it doesn't drop bombs. Is there something that triggers the bomb to be dropped?


Tue Jun 07, 2011 7:22 am
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Post Re: UniTec (B23_1.4.1c)
The bombs are cargo. :) Just release them as you would release something you bought from a dropship.


Wed Jun 08, 2011 12:00 am
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Post Re: UniTec (B23_1.5.0)
Does 1.50 need anything to work with B24?


Wed Jun 08, 2011 3:26 am
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Post Re: UniTec (B23_1.5.0)
Not that I know of. You just can't use some of the activity files. (You can disable them in index.ini, last line.)


Wed Jun 08, 2011 12:13 pm
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Post Re: UniTec (B23_1.5.0)
I don't suppose its possible, but can you disable the preset units and just get the ones from the older version? You know, the soldiers without any gear with them?


Thu Jun 09, 2011 1:27 pm
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Post Re: UniTec (B23_1.5.0)
Yes, you can do that. Just disable Presets.ini from Index.ini and make the actors buyable from the actor inies.


Thu Jun 09, 2011 1:36 pm
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Post Re: UniTec (B23_1.5.0)
Here, you can copy the contents of this file to presets.ini, or just rename it. :)
Attachment:
Presets.txt [6.48 KiB]
Downloaded 181 times


Thu Jun 09, 2011 7:58 pm
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Post Re: UniTec (B23_1.5.0)
How can I edit the activites in the .ini to make it work with b24? :)


Sat Jun 25, 2011 2:26 am
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Post Re: UniTec (B23_1.5.0)
You'd need to change some presetnames in:
Activities Vanilla.ini,
Activities Standard.ini,
Activities Mix.ini and
Activities Flesh.ini.
I have no idea which ones though, so this might take some work.

Activities UniTec.ini,
Activities Zealots.ini,
Activities WEC.ini,
Activities Doom.ini and
Activities None.ini (duh)
should all work, since they only use stuff that's present in my mod.


Mon Jun 27, 2011 9:39 pm
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