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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
looks like quite a bit of fun
grats <3


Wed Jun 01, 2011 7:20 pm
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Wow. I do have to say myself, it's amazing. And I hardly ever say that.

By the by, I was praised at escapist for reviewing a game, and they offered me a job but I declined because of some technical issues involving my age (which they did not know of.) but to the point, would you like me to rate and review your game?


Wed Jun 01, 2011 8:27 pm
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Raven - sure, just do a good job of it and say nice things ;)


Thu Jun 02, 2011 1:46 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Congratulations, the game now has a Facepunch thread.


Sat Jun 04, 2011 4:14 pm
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DRL Developer
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Post Re: King Arthur's Gold - A 2D Minecraft-like
After being featured on rockpapershotgun and pcgamer, that's hardly an accomplishment.


Sat Jun 04, 2011 4:42 pm
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I think you generally tend to get better feedback out of a Facepunch thread than comments on a Rock Paper Shotgun or PCGamer article.


Sat Jun 04, 2011 4:46 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Well yeah, but still.
You get more publicity from a gaming magazine a lot of people read.


Sat Jun 04, 2011 4:46 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Duh, have you been able to try the newest version to see if your doze server will run it and let people connect?


Sun Jun 05, 2011 8:21 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I think my router just hates the game for some reason. I tried running it and connecting myself but it only allowed my first connection through (and subsequently kicked me off).


Sun Jun 05, 2011 2:17 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I would like for a material to be added that can not be dug through that could only be added in the map.png So for example if the map creator wanted the castles to not be destructible he could make all of parts of them with this material. Just a thought so take it with a grain of salt.


Mon Jun 06, 2011 3:35 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Is there any request thread or something similar? :s
Or can people post some work and makers choose what to put in game?
I was thinking about a steam digger that can dig gold.Advantage is that you just cut wood and put it in machine and it does the work,but everything else that machine digs is lost!It will make a hole 2 blocks wide and it cant be moved once it is made...But there should be a shelter made first to protect it as it is on the open...

Edit:tried to put picture but it does not work...
Just a base or how ever you call it XD
http://img15.imageshack.us/img15/9946/chugachuga.jpg

Edit Edit:sry,found forum on dev site :roll:


Mon Jun 06, 2011 12:05 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
YAY i finally got bootcamp so see me on soon
also are the servers down and what is the data ip ?


Mon Jun 06, 2011 6:42 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
wooden wrote:
YAY i finally got bootcamp so see me on soon
also are the servers down and what is the data ip ?


Hey,60 players now on couple servers :D Join us!
I am on Dev server now!


Mon Jun 06, 2011 10:13 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
http://kagdev.tumblr.com/post/625816450 ... 9-released

Should be self explanatory, here's the changelog:
Code:
Changes build 45-49:

- smaller cursors
- new archer cursors
- servers list is read from cache incase master is down
- your player has a name tag at all times
- name tags are drawn above player
- fixed end game crash reason
- added healing heart spawning randomly from killed player [experimental]
- ladders can be built anywhere against backgrounds
- anything can be built directly on a castle background wall
- build block cursor snaps to build position
- disabled map border fadeout
- casting another vote time increased to 10 minutes
- default vote kick ban time increased to 60 minutes
- if player being voted disconnects he is banned automatically
- rcon authorized player cannot be kicked
- added basic speedhack protection
- added hand cursor on block placement
- autoupdater does chmod +x on .sh script files
- players banned by IP and additional unique ID
- local server always disconnects if joining foreign server
- fixed map dimensions being too small
- added thick stone resource block (3x stone)
- fixed infinite ground background ladders
- added autorestarting functionality on new build release


linkfan23 wrote:
I would like for a material to be added that can not be dug through that could only be added in the map.png
Yep, already sprited and planned, I'm not sure if it's in this build or not but it's coming soon.

HA1TER wrote:
Is there any request thread or something similar? :s
Or can people post some work and makers choose what to put in game?
I was thinking about a steam digger that can dig gold.Advantage is that you just cut wood and put it in machine and it does the work,but everything else that machine digs is lost!It will make a hole 2 blocks wide and it cant be moved once it is made...But there should be a shelter made first to protect it as it is on the open...
It'd likely not run on steam but on player (slave) power. I like the idea of it breaking whatever you dig with it, that might happen. We've been tossing ideas for mechanisms you can carry around. If we end up doing it then a drill, a battering ram and an anti-arrow canopy will likely be the first things on the list.

wooden wrote:
YAY i finally got bootcamp so see me on soon
also are the servers down and what is the data ip ?
Excellent! I'm not sure if we have a DRLFF server at the moment because of this:
Duh102 wrote:
I think my router just hates the game for some reason. I tried running it and connecting myself but it only allowed my first connection through (and subsequently kicked me off).
which is frowny news.


Tue Jun 07, 2011 12:40 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Frowny indeed.


Tue Jun 07, 2011 12:46 am
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