View unanswered posts | View active topics It is currently Thu Dec 26, 2024 7:17 am



Reply to topic  [ 12 posts ] 
 A harder and easily customizable version of ZC -SAI UPDATE- 
Author Message
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
 A harder and easily customizable version of ZC -SAI UPDATE-
Hi,

All of you know zombie cave, well this is the same, exept it has several difficulty levels and it can be very easily customized.

The difficulty levels are:

cake: zombies with blue bombs
easy: zombies with SMGs
medium: coalition lights with SMGs
hard: coalition heavies with SMGs
nuts: coalition heavies with SMGs shooting explosive bullets
nuts!: browncoat heavies with impacter heavy pistols

To customize the difficulty levels open Zombie Cave.lua inside this mod's .rte and modify this:


Download:

Attachment:
File comment: for b26
ZombieCaveHard26.rar [111.36 KiB]
Downloaded 859 times

Enjoy!


Attachments:
File comment: Old version
ZombieCaveHardV2.rar [107.9 KiB]
Downloaded 714 times
File comment: Now with Smarter AI (SAI)
ZombieCaveHardSAI.rte.rar [111.36 KiB]
Downloaded 561 times


Last edited by Mehman on Fri Nov 11, 2011 5:40 pm, edited 9 times in total.

Fri Jun 03, 2011 12:10 pm
Profile
User avatar

Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
Location: The place where asses go to be bad
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
Oh dear sweet mother of dog. Nuts! is more challenging than some of Weegee's stuff. Well done.


Fri Jun 03, 2011 8:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
Nice!

I love this thing. And you made it pretty easily customizable.

Nice job man.


Fri Jun 03, 2011 11:49 pm
Profile
User avatar

Joined: Sat Jun 04, 2011 3:12 am
Posts: 8
Location: argentina
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
WOOW Good goob man :wink: :D


Sat Jun 04, 2011 3:15 am
Profile

Joined: Thu Jan 21, 2010 9:21 pm
Posts: 46
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
maaaaaan, i like it. :D


Sat Jun 04, 2011 5:46 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
Thanks for your kind comments, they was a mistake in my lua code that prevented the nuts! difficulty from working properly, but it has now been fixed, if you are experiencing this problem please redownload.


Sun Jun 05, 2011 2:20 pm
Profile
User avatar

Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
Reply with quote
Post Re: A harder and easily customizable version of zombie cave.
This is a very fun scene. It's quite refreshing to have the AI actually pose as a threat.

I've also tested your recent "Smarter AI" mod, and I was wondering if you could implement the troopers into the scene as a replacement for the Soldier Heavies. I feel that the improved AI would make the scene even more fun and challenging than it already is. :)


Wed Aug 03, 2011 1:43 am
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: A harder and easily customizable version of ZC -UPDATE-
Done, now every enemy exept the zombies have the SAI script. No doubt this will be much more difficult now.


Wed Aug 03, 2011 2:40 pm
Profile

Joined: Wed Jul 20, 2011 10:45 pm
Posts: 55
Reply with quote
 Re: A harder and easily customizable version of ZC -SAI UPDATE-
Made it compatible with B26.


Attachments:
HPistol.ini [3.38 KiB]
Downloaded 415 times
Wed Nov 09, 2011 5:49 am
Profile WWW
User avatar

Joined: Sun Feb 06, 2011 5:43 pm
Posts: 29
Location: Piaseczno, Poland
Reply with quote
Post Re: A harder and easily customizable version of ZC -SAI UPDATE-
For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ!
Wait, is there a way to disable SAI and get normal enemies?


Mon Dec 26, 2011 10:58 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: A harder and easily customizable version of ZC -SAI UPDATE-
mario972 wrote:
For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ!
Wait, is there a way to disable SAI and get normal enemies?

yes, replace this:

Code:
    if self.Difficulty <= GameActivity.CAKEDIFFICULTY then        --Cake
      self.Actor = "Zombie Light";
      self.WeaponClass = "TDExplosive";
      self.Weapon = "Blue Bomb";
   elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then    --Easy
      self.Actor = "Zombie Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then  --Medium 
      self.Actor = "SAI Soldier Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";                                     
    elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then    --Hard
      self.Actor = "ZTrooper";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then    --Nuts   
      self.Actor = "ZTrooper";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "HE SMG";
    elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then     --Nuts! 
      self.Actor = "SAI Browncoat Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "Impacter Heavy Pistol";
   end


by this:


Code:
    if self.Difficulty <= GameActivity.CAKEDIFFICULTY then        --Cake
      self.Actor = "Zombie Light";
      self.WeaponClass = "TDExplosive";
      self.Weapon = "Blue Bomb";
   elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then    --Easy
      self.Actor = "Zombie Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then  --Medium
      self.Actor = "Soldier Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";                                     
    elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then    --Hard
      self.Actor = "Soldier Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then    --Nuts   
      self.Actor = "Soldier Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "HE SMG";
    elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then     --Nuts!
      self.Actor = "Browncoat Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "Impacter Heavy Pistol";
   end


in ZombieCaveHard.rte/ZombieCave.lua


Fri Jan 13, 2012 8:22 pm
Profile
User avatar

Joined: Mon Mar 14, 2011 2:07 pm
Posts: 22
Reply with quote
Post Re: A harder and easily customizable version of ZC -SAI UPDATE-
Lucky me.
I was currently programming this exact idea on zombie cave.

Thanks you for sharing.


Fri Apr 13, 2012 8:03 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 12 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.298s | 14 Queries | GZIP : Off ]