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 Dwarf Fortress Modding Competition: Mutant Dwarves 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
Just unpack this into your Object folder.
Worldgenning it may be better, as there are some things that will happen during worldgen.

Not all of it works as entirely intended, but I'll fix it all later.


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Mon May 30, 2011 11:35 pm
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
No you still don't seem to get me,
Surely having eight arms is as non-humanoid as having eight legs? I still don't see the difference.
Humans have two arms.


Tue May 31, 2011 10:12 pm
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
Alright, how about a dwarf with a mace for an arm and a shield for the other?


Tue May 31, 2011 10:49 pm
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
I think a multi-legged dwarf is less dwarf-y than a multi-armed one.
Don't leave it to me though, we'll vote on which one is the most badass/weird/close to dwarf.


Wed Jun 01, 2011 12:07 am
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
FoiL wrote:
Alright, how about a dwarf with a mace for an arm and a shield for the other?

So long as it functions in Fortress Mode, sure.


Wed Jun 01, 2011 2:05 am
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Post Re: Dwarf Fortress Modding Competition: Mutant Dwarves
It's hard to finish a contest with one entrant, yano.

Make it a dwarf. Not a Teenage Mutant Ninja Antlion.
Make it a mutant. Make it cool.
It has to be usable during fortress mode, meaning it doesn't obliterate everything in its path.
It needs to be killable.


Mon Jun 13, 2011 2:07 pm
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