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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Art Dump
Lizard, have I ever told you how much I love your art? Because I do.
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Mon May 30, 2011 8:57 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Art Dump
Lizardheim wrote: Work in progress spacething. Reminds me of my own project that I'm working on haha
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Mon May 30, 2011 9:25 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
Thar be clouds. I'd love to see that toes, mind posting something of it?
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Mon May 30, 2011 9:47 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Art Dump
Cool. Looks like a good game.
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Tue May 31, 2011 12:53 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
Lizardheim wrote: Thar be clouds. The vines look average cause everything else is shaded and looks smooth even if it's not AA'd and they're odd and jaggy. Throw some colour in perhaps, the one that is shaded in the tunnel fits in fine. Everything else is damn nice, love that HUD.
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Tue May 31, 2011 1:39 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Art Dump
Lizardheim wrote: Thar be clouds. Is. . is that Samus's ship? The whole thing looks like the first level of Metroid, you know, without the rain. You even got the little lift on the ship.
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Tue May 31, 2011 6:07 am |
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Lt.Ricardo
Joined: Sun Sep 12, 2010 8:58 am Posts: 55
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Re: Art Dump
UTF Elite in FF2 style. kawai ^_^
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Tue May 31, 2011 6:54 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
BigBomb wrote: Is. . is that Samus's ship? The whole thing looks like the first level of Metroid, you know, without the rain. No it's just a generic UFOship. Also, I don't really see the resemblance between a landing pad and grassplains on an alien planet. edit: Changed a bunch of things around, made the platform a bit more detailed.
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Tue May 31, 2011 6:13 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Art Dump
Lizard, that's just plain ol' epic. I think the dust being kicked up by the thrusters could be nerfed a tad, but that's just my opinion. A game like that would be awesome...
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Tue May 31, 2011 8:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Art Dump
Thank you And yeah, the idea is that it's going to be a game.
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Tue May 31, 2011 9:23 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Art Dump
Geti wrote: WIP, possibly picturewars related. Is that my exosuit used for scale I spy. In Geti's sprite sheet no less? I am honored haha! Epic job! Those'll be a nice army if you keep em going the way they are. Very nice Job Lizzrd! If that finishes Dev. I look forward to playing it!
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Tue May 31, 2011 9:42 pm |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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Re: Art Dump
Aye, it seems like a game I would enjoy as well
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Wed Jun 01, 2011 1:07 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Art Dump
Rushed mockup, toying around with environments and gui
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Wed Jun 01, 2011 2:08 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Art Dump
GlowstickNinja wrote: Is that my exosuit used for scale I spy. In Geti's sprite sheet no less? I am honored haha! Epic job! Those'll be a nice army if you keep em going the way they are. Yeah, surely is. I wanted to go larger scale than all the micro armies so I guess they'd be building-sized crazy things vs cocos but whatever. If I get time I'll make more of the army and some anims but I was more concerned with making a world building tool that used tiles of various sizes because I like detail.
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Wed Jun 01, 2011 2:43 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: Art Dump
Lizardheim wrote: Thank you And yeah, the idea is that it's going to be a game. Hear me out now, but I dig that craft. It should be in Cortex if you get the time to do that good stuff.
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Wed Jun 01, 2011 4:05 am |
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