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 King Arthur's Gold - A 2D Minecraft-like 
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Azukki wrote:
I suggest a forced 5 minute building truce at the beginning of a map where everyone's a builder

This would be amazing.


Thu May 19, 2011 8:25 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Alternatively if this game is gonna go in a more competitive RTS direction, choosing fighting classes could require gold.


Thu May 19, 2011 8:30 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I say we build the Eye Of Sauron's tower.


Thu May 19, 2011 8:42 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
We might implement the 5 minute ceasefire thing in the gamemode code - that's the beauty of it, we can alter that whenever we like without having to worry about the game bugging out.

We're looking into a way of implementing funding, so maybe changing class would cost X gold at a tent. We'll see.


Fri May 20, 2011 4:11 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
In other news: holy crap contrails are fun to use. We'll have to figure a way of getting that sort of thing into the offical gameplay, as they make escaping awesome! It'll probably be something more along the lines of a magic deployable that teleports you inside a wall than the current system though.

They might be called contrails offically too ;) We'll see. I've got a bunch of work at the moment, but it looks like drawbridges and hopefully other bridges will be in the next build, which opens up a whole new realm of possibility. Oh yeah, spikes too.


Fri May 20, 2011 4:55 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Contrails should be built with max Stone/Wood/Gold blocks to make sure they aren't used too excessively.


Fri May 20, 2011 5:32 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
I've got several game mode suggestions, but maybe worrying about that already would be silly, since it's not yet known how the gameplay dynamics will be with trap doors, catapults, spikes, and all this other great stuff you're planning. But I do think that no matter how that turns out, a few different game modes would help the game reach full potential, using the neat engine and content in multiple fun ways.


Fri May 20, 2011 7:25 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
dragonxp wrote:
Contrails should be built with max Stone/Wood/Gold blocks to make sure they aren't used too excessively.

They'd likely cost a bunch of gold and stone, likely more than you can carry at one time and be a construction. You could then only use them to fly into someone else's castle in an organised raid.

@Azukki: Yeah, I think multiple game modes will mean the game gets played by more people - flat out deathmatch with only knights and archers with premade forts could be fun, as well as a more complicated anarchy mode that we've been thinking about. More on that later though.


Fri May 20, 2011 7:46 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
haha i've done the premade fort thing already!


Fri May 20, 2011 8:08 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
dragonxp wrote:
haha i've done the premade fort thing already!
Well, that's good. Being able to ban building and set up and round-system (first team to 50 kills or w/e) would be handy though ;)


Fri May 20, 2011 12:47 pm
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Joined: Mon Jun 28, 2010 10:06 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
uhhhh...
I have a problem. Every time I run KAG i get some kind of error. I looked through the files real quick and it appears that I am missing World.png...
Anyone mind uploading it so I don't have to reinstall?


Fri May 20, 2011 6:10 pm
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Joined: Sat May 14, 2011 11:46 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
Bombs are pretty overpowered.


Fri May 20, 2011 9:32 pm
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Post Re: King Arthur's Gold - A 2D Minecraft-like
For those that missed it:

Build 32 Released!

Code:
Changes build 30-32:

- added bombs for knight (hold & release [F] key)
- fixed sprite graphics glitch on older video cards
- louder bow pull sound
- increased precision of network object velocities
- fixed some map collision bugs
- fixed teleporting inside map
- optimized collision code
- fixed arrow map collisions
- added fast arrow springy sound hit
- added team emblem graphics on team pick
- resources on HUD are drawn in multiple rows now
- available blocks on HUD now drawn in lower part of screen
- fixed ladder placing not working sometimes
- fixed readme.txt not auto-updated
- added map restart command (\restartmap)
- added map load command (\loadmap [name])
- added map save command (\savemap [name])
- added server send message to all players (\msg [text])
- added vote map restart
- changed minimap colors
- dead not displayed on minimap
- can’t resupply in enemy tent, only change class


Image

Nonsequitorian: Sounds excellent!


Sat May 21, 2011 2:13 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
OH MY GOD

Just had an epic roleplay with Cossack on Nonseq's server. 'twas the Blue Unionworker Scumbags vs King Arthur's Brave Men of the Red Flag.
It was excellent. Props to Peasant2 (AKA Ladderbreaker) for kinda starting it off.

(I still need to submit my 'complaintfist' to their Union Leader :3 )


Sat May 21, 2011 5:55 am
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Post Re: King Arthur's Gold - A 2D Minecraft-like
wtf i just got kicked for trying to stop a blue guy from building a base at the back of red's (our) base.


Sat May 21, 2011 6:26 am
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