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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
6 4 2 3 6 4 [Robots]

CaveCricket48
Clone #25942 [4] > Reload that grenade launcher ASAP and fire a shot at the "northern" bots.
Your Grenade launcher sure is taking it's time reloading, just as it finishes reloading a stray round whizzes past your face, flinching back you forget to fire for now.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Shoot everything
You fire off a spray at the Robots and manage to damage one of them, but your frontal Barrier failing under fire proves sufficient distraction to stop you from doing much more damage.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [1 turn]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [5] >Electrobolt as many robots as possible.
You fling out several bolts through the gaps between other Clones but only one hits and tears the leg off of a damaged Robot, it's be easier to hit them if you had a clearer line of sight.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]


Natti
Clone #25945 [1] >Start firing accurate bursts from a prone position.
You fire several Bursts at the Robots and manage to miss terribly, sadly the Robots aren't as terrible what with several Rounds flying past your Projector and striking you in the body, thankfully you have that Projector or you would be in some deep ♥♥♥♥.
Abilities:
Inventory:
-Machinegun [23/50]
-Basic Targeting System
-Medium Static Field Projector [88%]
Conditions:
-Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [8] Take a piece of cloth from my shirt, wrap it around the trigger of the SMG and throw it into the crowd of robots as a distraction.
You rip a piece of your jumpsuit off and wrap it around the trigger, you then proceed to fling it at the Robots, it flies at them spraying bullets outwards and hits several Robots, damaging their limbs but not having much of an effect other than that.
Abilities:
Inventory:
-Pulse Laser [74%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]


Ociamarru
Clone #25958 [3] Prone, shoot at nearest bots.
You fire off a couple of rounds but disappointingly miss with both of them, a few rounds whip over your head but luckily you don't receive any more injuries.
Abilities:
Inventory:
-Rifle [3/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]


Game Events:
The Robots open fire wildly, with varying effectiveness.
The Robot that had it's leg blown off manages to keep standing but is rather wobbly and several others that have taken damage seem to be having some trouble aiming.

Map:
Image


Sun May 15, 2011 8:53 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Empty the last of the magazine at the same 'bots as before, aiming for the upper center of mass. Then, reload while rolling (still prone here) over to the guy that's been covering me (6).


Last edited by Ociamarru on Sun May 15, 2011 9:41 pm, edited 1 time in total.



Sun May 15, 2011 9:31 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Fire into the center of the robot group with grenade launcher.


Last edited by CaveCricket48 on Sun May 15, 2011 9:57 pm, edited 1 time in total.



Sun May 15, 2011 9:35 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Move up to Clone #2, create a barrier against the floor large enough to take crouched cover behind, but small enough to be able to fire over whilst knelt.


Sun May 15, 2011 9:53 pm
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Pick a target from the center and start shooting short bursts from a prone position.


Sun May 15, 2011 10:55 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
>Carefully fire electrobolts around clones at the robots.


Mon May 16, 2011 8:53 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on Nonsequitorian.


Wed May 18, 2011 10:15 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
3 3 7 8 1 6 [Robots]

CaveCricket48
Clone #25942 [1] > Fire into the center of the robot group with grenade launcher.
You fire a Grenade towards the Robots and it streaks between those in the center and hits the far wall, it sadly fails to destroy anything but at least damages two of the Robots slightly.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [||------]
-Assault Rifle [24/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [8] >Move up to Clone #2, create a barrier against the floor large enough to take crouched cover behind, but small enough to be able to fire over whilst knelt.
Just as you current Barrier Fails You head up to #25942 and create a Barrier just over one meter high and easily wide enough for both of you to hide behind, and drop into a crouch behind it.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||||||] [4 turns]
Inventory:
-Assault Rifle [24/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [8] >Carefully fire electrobolts around clones at the robots.
Thankfully #25945 and #25946 are prone on the floor so you can easily fire off three Bolts towards the Robots, two of which Destroy the Robots heads that they hit, while the other one blasts off a chunk of chest armor.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]


Natti
Clone #25945 [4] >Pick a target from the center and start shooting short bursts from a prone position.
You pick a target and open fire, your rounds sadly miss their target, not that taking several more rounds helps much.
Abilities:
Inventory:
-Machinegun [16/50]
-Basic Targeting System
-Medium Static Field Projector [76%]
Conditions:
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [2] Get down on the ground and fire again.
You drop to the Floor and fire off several Beams, aggravatingly you miss with all of them, not that the bullet ripping your Left Ear off is of any help in that regard.
Abilities:
Inventory:
-Pulse Laser [65%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]


Ociamarru
Clone #25958 [1-1=1] Empty the last of the magazine at the same 'bots as before, aiming for the upper center of mass. Then, reload while rolling (still prone here) over to the guy that's been covering me (6).
You fire off a few rounds at the Robots and slam the Reload Button only to remember that there is still one round left in your Rifle, Damnit. and then you take a bullet to the back which finds a gap in your Plating and shatters several Ribs, godamn that hurts.
Abilities:
Inventory:
-Rifle [1/8] [|||-----]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots fire their weapons with greater accuracy this time, and manage to score a decent amount of hits against the Clones.
Two Robots are destroyed and one has it's chestplate destroyed by Electrokinetic Bolts, while two others are knocked slightly forwards by the Grenade detonation.

Map:
Image


Thu May 19, 2011 7:44 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
"Hey number 3! I need you to reload my gun!"

> Hand the grenade launcher to clone #25943, and pull out my assault rifle. Fire at the closest robot.


Thu May 19, 2011 9:13 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Hit Reload on the grenade launcher, drop it, open fire on robots.


Thu May 19, 2011 9:36 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire the last shot, reload, then cover what little of me is visible and fire some more.

Huh, looks like I'm gonna be the fastest to die by a long shot. I'm at round 8, I figure I'll make it another round or two before I'm dead. So that's two-ish times faster than Dragon, and probably a third or a fourth of the average life...


Last edited by Ociamarru on Thu May 19, 2011 10:13 pm, edited 1 time in total.



Thu May 19, 2011 9:38 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Wait wait wait, I'm prone - how the ♥♥♥♥ did a robot hit my back?


Thu May 19, 2011 10:13 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
>Continue firing electrobolts at as many robots as possible while trying to remain semi covered by the barrier infront of me.


Thu May 19, 2011 11:29 pm
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Get up and run behind the barrier.


Fri May 20, 2011 5:08 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
6 7 4 2 2 [Robots]

CaveCricket48
Clone #25942 [8] "Hey number 3! I need you to reload my gun!" > Hand the grenade launcher to clone #25943, and pull out my assault rifle. Fire at the closest robot.
You pass your Grenade Launcher over to #25943 and he fumbles with it for a bit before putting it on the ground. You take aim and fire at the closest Robot, several rounds strike it's head and chunks of metal are sent flying into the back wall.
Abilities:
-Weak Telekinesis
Inventory:
-Assault Rifle [18/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [6] >Hit Reload on the grenade launcher, drop it, open fire on robots.
After taking the Grenade Launcher you try and fail to find a reload button, you come to the realisation that a single shot weapon probably wouldn't need a manual override reload button. After dropping it you open Fire on the Robots and manage to Damage three of them, Destroying ones eye, destroying anothers chest plating and somehow detonating the magazine on the thirds weapon, a replacement is quickly brought out from it's back, it'd seem that these Robots don't have auto-loaders.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [3 turns]
Inventory:
-Assault Rifle [18/30]
-Grenade Launcher [#25942's] [0/1] [|||||---] [RELOAD SLOWED]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]


GlowstickNinja
Clone #25944 [1] >Continue firing electrobolts at as many robots as possible while trying to remain semi covered by the barrier infront of me.
You fling several more Bolts at the Robots but you only manage to hit the one that #25942 just Disabled Permanently. Sadly you aren't covered by the barrier as well as you would like to be and take a bullet to your left arm.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]


Natti
Clone #25945 [7-1=6] >Get up and run behind the barrier.
You get up and Run behind the barrier making sure to be well behind it, Thankfully your Projector manages to catch the few bullets that would of hit you in your mad dash.
Abilities:
Inventory:
-Machinegun [16/50]
-Basic Targeting System
-Medium Static Field Projector [64%]
Conditions:
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]


Nonsequitorian
Clone #25946 [4] Get back and keep shooting, if safe, address my ear.
You fire off four more Beams but fail to hit anything, the Robots thankfully fail to hit you for now most having limbs that are damaged in some way seemingly making aiming harder. you don't feel safe enough to deal with your ear at the moment but maybe when there are only a few Robots left you might be able to do so safely.
Abilities:
Inventory:
-Pulse Laser [53%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]


Ociamarru
Clone #25958 [7] Fire the last shot, reload, then cover what little of me is visible and fire some more.
You aim, pull the trigger, and are met with a Distinctly unsatisfying Click, Uhh maybe the internal Magazines contents are unusable while reloading? After you spend a few seconds pondering that you realise that the gun is finished reloading and fire on the closest Robot, Your Round Punches through it's Chest Smashing several Components out it's back, That ♥♥♥♥ isn't going to cause you any more trouble. You would try to take Cover but there isn't really much you can take cover behind in this room, given how the floors are Smooth Concrete and all.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to most actions]
-Bleeding [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots keep up the storm of Lead, thankfully they mostly miss the Clones with #25942's Barrier taking most of the Shots that would of hit anyone, not that #25944 would be noticing this stroke of luck given his newly acquired bullet wound.
The Robots with Limb damage seem to be having some difficulty aiming, and the now Blinded Robot is completely lacking in accuracy but is still putting out bullets in the Clones general direction.

Map:
Image


Sun May 22, 2011 12:23 am
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