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 Roll to Dodge - Blue Thunder 
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Post Re: Roll to Dodge - Blue Thunder
I guess we're the warriors?

> Fire a Spas 12 shot in the direction of the closest shark. Pump the gun once to eject the empy shell, load in a Slug round, pump the handle again to load the slug into the barrel, and aim carefully at a shark.

Fire.


Wed May 18, 2011 2:13 am
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Post Re: Roll to Dodge - Blue Thunder
Fire two rounds at one of the sharks direct while using telekinesis to propel it faster.


Wed May 18, 2011 2:17 am
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Post Re: Roll to Dodge - Blue Thunder
Oh, hey guys. Did you sign up for the sketchy kidney donations too?
Fire four shots at the sharks, two shots per shark, and see the effect.


Wed May 18, 2011 2:38 am
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Post Re: Roll to Dodge - Blue Thunder
>IF: Plasma Caster is within range: Fire Plasma Caster at lead Shark. ELSE: Fire Autocannon at lead Shark.


Wed May 18, 2011 3:02 am
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Post Re: Roll to Dodge - Blue Thunder
"ENGAGING."
Fire on them with the rotary auto cannon.


Wed May 18, 2011 4:33 pm
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Post Re: Roll to Dodge - Blue Thunder
I love how everyone unleashes a storm of lead upon the sharks.
Rolling!

CaveCricket48 (Raphael) [5]:
You point your Spas at the charging sharks and fire. Predictably, few of the pellets hit, and those that do are little more than annoyances against the massive sharks' frames. You pump the shotgun to expel the empty shell, and reach into your backpack for a slug round. It takes longer than you thought to locate it, but you do, and load it into the shotgun. You pump once more to prime the weapon.


Ociamarru (Vadim Ivanov) [3]:
There's no cover anywhere nearby, so you just crouch down and fire at the sharks. They're still pretty far away, and you can't tell if you hit or not. But if you did, it didn't even slow them down.


Tokochiro (Mana) [1]:
You fire two rounds from your Glock towards the sharks with your right hand, and hold up your left hand to push the bullets faster. This results in a loss of concentration, meaning you don't notice your gun hand dipping down towards the ground. Your two bullets bury themselves in the hard dirt floor of the arena.


Amazigh ("Amazigh") [4]:
No, you're definitely out of range of those giant sharks for the Plasma Caster, so you instead fire your autocannon at the sharks. The first three rounds fall short, each one by smaller amounts. The last round actually hits a shark, and a bright orange bloom of flame bursts into existence on it. The shark staggers from the explosion and starts screaming again, but aside from falling to the back of the pack, its run is uninterrupted.


Tomaster (Vladimír Shurla) [10+1=10]:
"Oh, hey guys. Did you sign up for the sketchy kidney donations too?"
They're too busy shooting to respond, so you join them in the festivities. Both of your cannons fire, sending two shells barreling through the air at one shark on the right. The rounds impact it in the chest, and it is knocked back. You then re-target, and fire on a different shark. It also takes both rounds and staggers back. Both continue running, and you note that one of the sharks is now on fire as it runs towards the group. Now that you look, the two you shot seem to be going a bit slower than the rest of the sharks.
"Tough bastards..."


caekdaemon (VN Warrior) [7]:
Your autocannon spins up for a second, then begins firing out shells at a metronome pace. At this range, most are missing, but enough hit to make a difference. The shark you're targeting had already taken a few shots from another mech, and was already limping a bit. You adding your own rounds to the shark downs it. It falls to the ground mid-run, but instead of staying down, it continues to drag itself along the ground, leaving a surprisingly small trail of very dark blood.



Game Events: The sharks continue to charge, uncaring of any attacks. The downed shark continues on, now joining the flaming shark in screaming. The 5 sharks on their feet will reach and attack next turn.
3 Undamaged Sharks.
1 Flaming Shark.
1 Limping Shark.
1 Crawling Shark.

And since I didn't really make it clear before, 1 thing.
All of this is Non-Canon. That means none of this really happened in the Blueniverse. Yolady was getting kinda butthurt about me stressing this.


Thu May 19, 2011 2:55 am
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Post Re: Roll to Dodge - Blue Thunder
No witty banter? Come on guys.
Launch a salvo of missiles at where the sharks will be when the missiles hit, and continue using cannons on the wounded shark. Begin reloading afterwards.


Thu May 19, 2011 3:32 am
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Post Re: Roll to Dodge - Blue Thunder
Load two fragmentation grenades and FIRE at one of the sharkguys, use TK to make them faster.


Thu May 19, 2011 10:37 am
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Post Re: Roll to Dodge - Blue Thunder
Look for cover and head for it - if a shark engages me, create a large psionic warhammer and bash it in the skull/eyes.
"I am too busy trying not to die to banter with you!"


If I don't find cover this roll, I assume there is no cover.


Thu May 19, 2011 11:52 am
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Post Re: Roll to Dodge - Blue Thunder
> Take aim and fire at an undamaged shark. Once the slug is out, start firing off buckshot rounds at the same shark as fast as I can until my gun is empty. Grab a handful of slug rounds and start loading them in.


Last edited by CaveCricket48 on Thu May 19, 2011 7:47 pm, edited 1 time in total.



Thu May 19, 2011 12:12 pm
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Post Re: Roll to Dodge - Blue Thunder
Ocia, you could always use one of the mech's for cover.
Continue firing at the sharks with the auto cannon, aim only at those who are still running.


Thu May 19, 2011 4:19 pm
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Post Re: Roll to Dodge - Blue Thunder
Mecha's are human sized. That'd be about as effective as taking cover behind one of your friends. And just as ♥♥♥♥.


Thu May 19, 2011 5:18 pm
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Post Re: Roll to Dodge - Blue Thunder
Tomaster wrote:
Mecha's are human sized. That'd be about as effective as taking cover behind one of your friends. And just as ♥♥♥♥.

TorrentHKU wrote:
Class: Heavy (16M/100 Tons)

You were saying?


Edit : Raraaahgdhgadghagfhagha I just re-read the first post.


Thu May 19, 2011 6:19 pm
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Post Re: Roll to Dodge - Blue Thunder
>Fire Autocannon at the Flaming Shark.


Thu May 19, 2011 7:39 pm
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Post Re: Roll to Dodge - Blue Thunder
Quote:
Yolady was getting kinda butthurt about me stressing this.


Was not.


Fri May 20, 2011 10:16 am
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