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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Sun Oct 11, 2009 7:47 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
Follow the group...


Tue May 17, 2011 1:09 am
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Post Re: Roll 2 Dodge - (Evil56 Good174)
ROLL~

Small revision: Just to make it easier to reload, I'm changing the "mags" to bullet counts, mainly because it's hard to keep track of partially depleted magazines after a reload.
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===========================
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dragonxp/Advere Alexander (Roll: 5)



Ragdollmaster/Damien (Roll: 2)



Commodore111/Frederic von Werner-Tietzen (Roll: 5)



Requisite/David (Roll: 1)



dhart5000/Wilson Cole (Roll: 2)



Hyperkultra/Blue Demon (Roll: 2)



NPC/Die Angelus (Roll: 3)


Tue May 17, 2011 6:00 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
>Mind control more animals.


Tue May 17, 2011 6:08 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
>Try to focus my adrenaline and "Reactive Energy," try to make some ♥♥♥♥ like in Wanted. Talk to Wilson.


Tue May 17, 2011 7:09 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
Reload my guns.


Tue May 17, 2011 8:45 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
> Pull Cohlichimarde from the dirt, look at whatever is over the hill.


Tue May 17, 2011 10:13 pm
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Post Re: Roll 2 Dodge - (Evil56 Good174)
Oh right. Yeah. Rolling.


Wed May 18, 2011 1:55 pm
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Post Re: Roll 2 Dodge - (Evil56 Good175)
GOOD ROLL #175:
Die Angelus leads the group up a secluded path to the top of the Ridge.
"C'mon, this way."

FoiL (6) Andrew Rodrigues


Ociamarru (2+1=3) Vladimir Ivanov


Point.Blank (4) Asfer Wilks


bbbzzz234 (-) Ruben Strongstone


hax (-) Johnny Maxfield


caekdaemon (3) VN Warrior Mech


Game Events
The Blur group plus VNW, Ruben and Andrew are at the top of the ridge, looking down into the valley. There is a slight mist hovering high enough to cover what's down there but low enough for them to see over it at the commotion on the opposite ridge - soldiers. Definitely military soldiers, but not many. They haven't seen you yet, so you have the initiative.

The horizon is brightening and the sun will rise soon. Darkness modifiers are removed in 5 turns. The Map will no longer be needed after this point - you won't be going anywhere far after this.

CURRENT OBJECTIVES:
Go down the ridge and through the forest to the Fabled Tree.
Asfer and Johnny, catch up quick.


Wed May 18, 2011 3:00 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
"ACQUIRING TARGETS, READY TO ENGAGE ON YOUR COMMAND."
Find targets that have a high threat level, and prepare to engage when someone in the group says so.


Last edited by caekdaemon on Wed May 18, 2011 10:14 pm, edited 1 time in total.



Wed May 18, 2011 4:28 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
Attempt to do the most damage possible by sniping, using the element of surprise. Coordinate efforts with teammates.

"Now everyone, when I give the signal, give them hell.
I may not be the leader of this group, but trust me, I know what I'm doing.
If we attack all of them at once, they won't know what hit them."


Wed May 18, 2011 9:27 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
Swap the Mk. IV with the Mk. III, and catch up with the rest of the group.


Wed May 18, 2011 9:58 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
Examine small inset square.


Last edited by hax on Fri May 20, 2011 9:59 pm, edited 1 time in total.



Wed May 18, 2011 10:52 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
hax wrote:
Examine small inset square.

Um, reread the roll. You should know what it is.


Wed May 18, 2011 11:32 pm
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Post Re: Roll 2 Dodge - (Evil57 Good175)
Continue making my way through the forest, and try and silently slaughter anybody who may have noticed me (but hopefully, it won't come to that).


Thu May 19, 2011 1:02 am
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Post Re: Roll 2 Dodge - (Evil57 Good175)
Yoman987 wrote:
hax wrote:
Examine small inset square.

Um, reread the roll. You should know what it is.

I assume that its probably a status screen about the VN Warrior, and that the note is a message from the creators of the AI, probably telling it to not go crazy.


Thu May 19, 2011 4:25 pm
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