Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Illusia (Roll #40)
"Reddles, eh? Whoz dis guy an' whut kinda' reddles are deez?"
Wed May 18, 2011 10:46 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Illusia (Roll #40)
> Hold hand to liver. Activate Healing Touch.
Wed May 18, 2011 10:47 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Illusia (Roll #40)
Drink, drink, drink! Oh, and gloat.
Thu May 19, 2011 1:00 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Roll to Dodge - Illusia (Roll #40)
Tokochiro wrote:
Hyper your roll is inside mine lol
Inv. [8] -Dwarven Broadsword [4] -Bandage (1) [1] (wrapped around leg - unusable) -Nunchuck Cane [3] (wrapped around leg - unusable) P-Abilities -Helping Hand (+1 to assisting friends) -Taekwondo (Chance to block oncoming punches or kicks (2nd dodge roll)) A-Abilities -Minor Regeneration -Minor Plant Control Status -Back - Smashed (Immobile) (Regenerating.... 1 turn left...)spoiler] You sit there and regenerate, smiling at everyone who passes by.
Torrent (1) [spoiler]Inv. [10] -Dwarven Mace [3]* -Dagger [2] -Dagger [2] -Hip Flask [2] -49 L. [1] P-Abilities -Sleight of Hand (+1 to dexterity) A-Abilities -Minor Force Imbuement -Minor Healing Touch Status -Pretty Drunk (-2 to all actions, Roll for forgetfulness each turn, Roll for WANT MORE BEER each turn)
"We need booze? I got this covered. Bartender! A round for my six friends here!" Very soon there is beer on the table. Gabriel picks his bottle up, allows his logical side to give a remark. "This is incredibly stupid." He drinks the entire bottle in one breath. "Woah... I think I'd better not have any more."
You sit by, smiling at his antics. It would be pretty dumb to get drunk right now, but hey... what harm can it do? You pick up your bottle and start drinking. By the time you're finished, you feel all warm and fuzzy inside. It's a... good? feeling? Yeah. You decide it is. It's like... wait a sec. Who are these people? You don't know them, but you feel strongly attached to these four... no... seven people. Yeahhh, it's seven. Definitely. Words begin spilling out from your lips. "Isn' the booze great??"
For a split second, you feel as if you've done something horrible.
Then you lean back in your chair and smile stupidly. You feel awesome.
That's odd. I just looked at it and it seems fine.
Torrent, did you alter the post yourself?
Thu May 19, 2011 1:06 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Illusia (Roll #40)
Mebbe.
Thu May 19, 2011 1:52 am
Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
Re: Roll to Dodge - Illusia (Roll #40)
>Continue to talk to the residents half-drunkly "Anyone know bout tha one guy called The Jeester?"
Thu May 19, 2011 3:01 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Roll to Dodge - Illusia (Roll #40)
Let's just get straight to the action.
caekdaemon (6 - 4 = 2)
Inv. [10] -Small Hammer [2] -Dwarven Warhammer [5] -Metal Chestplate [3] P-Abilities -Metal Worker (+1 to metalcraft) A-Abilities -Minor Mental Forge Status -Really Drunk (-4 to all actions, roll for forgetfulness each turn, roll for WANT MORE BEER each turn)
What were you going to do again...? OH YEAHhh. Make that... eh... fog. No, mist! That's it! Mist! How do you do that?
After a few moments of thought, you remember. Pouring some more beer into a glass, you try to heat up the glass using your mental forge abilities. You manage to get the glass to heat up, but the beer simply starts getting warm. Eh. That's okay. You manage to resist the urge to drink more, and instead slump into your chair and relax.
Tokochiro (-)
Inv. [8] -Dwarven Broadsword [4] -Bandage (1) [1] (wrapped around leg - unusable) -Nunchuck Cane [3] (wrapped around leg - unusable) P-Abilities -Helping Hand (+1 to assisting friends) -Taekwondo (Chance to block oncoming punches or kicks (2nd dodge roll)) A-Abilities -Minor Regeneration -Minor Plant Control Status -None
You didn't post a move this round, but I see you did post SOMETHING, so that's okay. I assume you just wanted to regenerate your back anyway, and that has been done. Just make sure to post something next time.
CaveCricket (-)
Inv. [9] -Nikolai's Longsword [4]* -Shortsword [3] -Dagger [2] -Mysterious Top [1] P-Ablities -Stealthy (+1 to sneak) A-Abilities -Minor Telepathy Status -Kinda Drunk (-1 to all actions, Roll for forgetfulness each turn)
Now this sounds interesting. "Reddles, eh? Whoz dis guy an' whut kinda' reddles are deez?"
"Oh, they're the riddliest riddles you... ever! seen. Tha man... eh... daycodes. Yeah. Daycodes them. Old geezer's little loopy, though. Not like us! We're TOTALLY fine." At this, he melts into his chair, drinking down the alcohol like he means to drown himself with it. "Where eez dis mahn?" you ask the remaining man. "Oh, ee's rieght thataway. Take a turn to the up, an' ee's right therrrrrrrr........" The second one falls to the drink. Looks like you're not going to get any more information out of them. And even if you tried, you seriously doubt they would be sober enough to tell you.
Torrent (5)
Inv. [10] -Dwarven Mace [3]* -Dagger [2] -Dagger [2] -Hip Flask [2] -49 L. [1] P-Abilities -Sleight of Hand (+1 to dexterity) A-Abilities -Minor Force Imbuement -Minor Healing Touch Status -Pretty Drunk (-2 to all actions, Roll for forgetfulness each turn, Roll for WANT MORE BEER each turn)
Must... not... drink... more... beer. AHA! Your willpower wins out. You hold your hand up to where you estimate your liver to be, and use healing touch. Unfortunately, nothing seems to be happening. Perhaps it's because you aren't actually touching your liver, or perhaps it's because your powers simply aren't strong enough.
Ociamarru (7)
Inv. [13] -Badass Wolf Gear w/ claws [4] (+1 to all dodge rolls, and Primal Beast Senses)* -Odd Talisman [1]* -Hammer [3] -Crippled Johni [6] P-Abilities -Expert Craftmanship (+1 to metalwork) -Strong Arms (+1 to strength rolls) A-Abilities -None Status -Really Drunk (-4 to all actions)
Without a second thought, you take the glass to your mouth and swallow it down. It burns like hell as it goes down your throat, but leaves you feeling wonderfully intoxicated. You take another. And another. Drunken Jack seems to be getting a little dizzy. But nothing compared to you. You're almost falling out of your chair. What's in this stuff? Eh, it's of no consequence. You drink another one. "Ehhh, you sure yeh dount feel like givin' up ths time? I c'n take a 'undred times moarrr!"
Jack smiles drunkenly and pours another round.
Adam (2)
Inv. [11] -Odd Chain-Whip [4]* -Chainmail [4]* -Cercatore the Mechanical Squirrel [2] (Recharge in 2 turns) -Broken Handle [1] -Bottle o' Booze (2/3 Full) P-Ablities -Fist Fighter (+1 hand to hand combat) A-Abilities -Pyrokinesis Status -None
You continue your drunken charade. "Anyone know 'bout tha one guy called The Jeester?" The group turns and shakes their heads. You're pretty sure they're telling the truth, not just trying to get rid of you. It's understandable. Who would know a guy planning on taking over the world?
Gabriel continues, drunk, singing a little tune to himself.
Aye, he's lookin' mighty yellow, Good old farmer Joe. Frum sittin' in the sun so very long, He's quite a funny fellow...
I wonder why he sits outside Like a tree, a growin' 'Till winter's chill makes him give in And walk back to the inside.
I think he's growin, yes, I see. Jus' like a funny, little tree. If he sits out there any longer... He's gunna sprout roots, indeed.
This is a very odd song.
Last edited by Nighthawk on Tue May 24, 2011 8:12 pm, edited 1 time in total.
Sat May 21, 2011 3:19 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll to Dodge - Illusia (Roll #40)
Try harder.
Go Ocia go!
Sat May 21, 2011 4:19 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Illusia (Roll #40)
Join the drinking contest. "My liver will handle this."
Sat May 21, 2011 4:53 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Illusia (Roll #40)
I vote that being drunk doesn't affect drinking actions.
Continue the contest until my liver fails. Oh, and blast the other guy's drink with my talisman.
Sat May 21, 2011 7:44 pm
Adam
Joined: Thu Feb 10, 2011 2:06 am Posts: 73 Location: The Bermuda Quadrilateral
Re: Roll to Dodge - Illusia (Roll #40)
>Provide moral support to my friend in the drinking contest
Sat May 21, 2011 8:36 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Illusia (Roll #40)
> Look for the riddle decoder.
Sat May 21, 2011 8:39 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Illusia (Roll #40)
> Look around the room for anything/one interesting.
Sun May 22, 2011 1:11 am
Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
Re: Roll to Dodge - Illusia (Roll #40)
Sorry I couldn't post yesterday. I hardly had any free time whatsoever. But I'm here, ready to serve. Let's roll, eh?
caekdaemon (6 - 4 = 2)
Inv. [10] -Small Hammer [2] -Dwarven Warhammer [5] -Metal Chestplate [3] P-Abilities -Metal Worker (+1 to metalcraft) A-Abilities -Minor Mental Forge Status -Really Drunk (-4 to all actions, roll for forgetfulness each turn, roll for WANT MORE BEER each turn)
You attempt again to heat your glass, but only get a fizzle, and then it dies. Darn.
Tokochiro (-)
Inv. [8] -Dwarven Broadsword [4] -Bandage (1) [1] (wrapped around leg - unusable) -Nunchuck Cane [3] (wrapped around leg - unusable) P-Abilities -Helping Hand (+1 to assisting friends) -Taekwondo (Chance to block oncoming punches or kicks (2nd dodge roll)) A-Abilities -Minor Regeneration -Minor Plant Control Status -None
You approach the table where Drunken Jack and Nikolai are battling it out, intent on joining the contest, but Jack puts an arm out and stops you before you say anything. "Dis 'ere's a contest 'tween us two. You got'n no part in't."
It seems the honorable code of drinking contests prohibits you from entering this one. Damn.
Ociamarru (5) (3 - 4 = 1)
Inv. [9] -Badass Wolf Gear w/ claws [4] (+1 to all dodge rolls, and Primal Beast Senses)* -Odd Talisman [1]* -Hammer [3] P-Abilities -Expert Craftmanship (+1 to metalwork) -Strong Arms (+1 to strength rolls) A-Abilities -None Status -Extremely Drunk (-6 to all actions) -Cheered For (+1 to next drinking roll)
Perhaps you're right. VERY WELL. It shall be written, that even when you are devastatingly drunk, your drunkenness shall not ail you in matters of drinking more. *STAMPS* You reach out with one hand and try to blast your opponent's glass, but your arm seems to slip right through it. Your vision is quite obviously failing. Jack mistakes this as wanting to steal his round for yourself, and picks it up, draining it quickly. He asks the bartender to pour more rounds. "Yeh reeely think I cn poor tha' stuff when'im sooo drunk? You poor em'." The barman quickly pours another round. You swallow it eagerly, but begin to feel like keeping your balance is a serious effort. Then you hear voices speaking your name. You turn. People are cheering for you! That's awesome! You feel much more confident.
Adam (9)
Inv. [11] -Odd Chain-Whip [4]* -Chainmail [4]* -Cercatore the Mechanical Squirrel [2] (Recharge in 2 turns) -Broken Handle [1] -Bottle o' Booze (2/3 Full) P-Ablities -Fist Fighter (+1 hand to hand combat) A-Abilities -Pyrokinesis Status -None
You start a cheer for Nikolai. After a while, people begin chanting with you. They seem to think he has a chance of winning this contest. (+1 to Niko's morale)
CaveCricket (1 - 1 = 1)
Inv. [9] -Nikolai's Longsword [4]* -Shortsword [3] -Dagger [2] -Mysterious Top [1] P-Ablities -Stealthy (+1 to sneak) A-Abilities -Minor Telepathy Status -Kinda Drunk (-1 to all actions, Roll for forgetfulness each turn)
You begin searching for this riddle decoder person, but you run smack into a really BIG dude. He's carrying two bottles of booze, and he looks unpleasantly sober.
And angry.
Torrent (7 - 2 = 5)
Inv. [10] -Dwarven Mace [3]* -Dagger [2] -Dagger [2] -Hip Flask [2] -49 L. [1] P-Abilities -Sleight of Hand (+1 to dexterity) A-Abilities -Minor Force Imbuement -Minor Healing Touch Status -Pretty Drunk (-2 to all actions, Roll for forgetfulness each turn, Roll for WANT MORE BEER each turn)
You stumble around the room, taking a good look at people. In the end, the only interesting thing you see is Niko having a drinking duel with some black-clothed chap. He seems to be struggling to remain in his chair. What could possibly be wrong?
Oh yeah. We're all drunk.
Gabriel has fallen asleep. He'll probably have a wicked headache when he wakes up.
Last edited by Nighthawk on Wed May 25, 2011 10:31 pm, edited 1 time in total.
Tue May 24, 2011 8:52 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Illusia (Roll #40)
Go help Raphael
Ociamarru (5) (3 - 4 = 1)
Inv. [13] -Badass Wolf Gear w/ claws [4] (+1 to all dodge rolls, and Primal Beast Senses)* -Odd Talisman [1]* -Hammer [3] -Crippled Johni [6] P-Abilities -Expert Craftmanship (+1 to metalwork) -Strong Arms (+1 to strength rolls) A-Abilities -None Status -Extremely Drunk (-6 to all actions) -Cheered For (+1 to next drinking roll)
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