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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
I like the Orc a lot. Fund it.
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Mon May 16, 2011 8:09 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: Art Dump
I can make a sprite sheet and you can replace knight1 or something in base if you really feel like it.
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Tue May 17, 2011 1:29 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
 sorry for just dropping this but my internet is all over the place at the moment O_O
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Tue May 17, 2011 2:39 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Art Dump
...Geti, please stop being so damn awesome. I feel pathetic in comparison.
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Tue May 17, 2011 3:15 am |
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Jackal
Joined: Sat Jan 22, 2011 2:23 am Posts: 213 Location: Somewhere over the rainbow of public acceptance.
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 Re: Art Dump
Tomaster wrote: ...Geti, please stop being so damn awesome. I feel pathetic in comparison. It's alright. We all do.
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Tue May 17, 2011 3:17 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
But it's fun, making stuff  Don't feel pathetic, start creating.
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Tue May 17, 2011 4:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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 Re: Art Dump
Contrary wrote:  So most of this looks like butts. :V Some help from the pros here would be great. The faces and chest are a little bit butts, sure, but the wall texture is really nice. Expand on it, creat a scene to use it in. Ignore characters and complicted items for now because they'll just get in the way of (re)learning the foundations: getting your clusters clean and sorting your colour usage. Maybe make 4 tiles: bricks, bricks meet ground, ground with grass and underground texture, and see how it goes. You shouldn't have too much trouble there, but if you do, post WIPs. If you're looking to get into art more I'd juggest doing a lot of studies of objects - especially people. Your anatomy for the face isn't too bad though, it's mostly that your values are out of whack. Get a front-on photo of a face, ramp up the contrast in GIMP or PS or whatever, and then do a study off to the side of the light and dark areas, with two colours only, or a marker if you're using paper. That'll give you a better idea of how to shade the volumes than I think you have at this point.
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Tue May 17, 2011 4:25 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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 Re: Art Dump
Thanks Geti. I realized that I'll never reach any level of competence with spriting unless I just force myself to go out there and sprite random stuff.
That tileset stuff is a good idea I'll try that.
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Tue May 17, 2011 7:30 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
Contrary wrote: I can make a sprite sheet and you can replace knight1 or something in base if you really feel like it. Please do. Only so I can make the Reds orcs.
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Tue May 17, 2011 2:32 pm |
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maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
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 Re: Art Dump
So, since someone had to combo break the offtopic. Something I'm working on for school:   sorry for the massive renders, and the fact that there is a difference in materials between the two. It's a heavy WIP, and I just noticed the engines being a bit too far back and thus looking tilted. Modeled in C4D because I fail at choosing the right programs.
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Tue May 17, 2011 7:07 pm |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
That's pretty cool Maart3n. I love those engines especially. This could've gone better, I think personally. 
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Tue May 17, 2011 9:57 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Art Dump
The only thing wrong with that is the Gold contrasts too highly with the wood texture and the outline has crazy bevelling. Other than that good job.
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Tue May 17, 2011 10:14 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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 Re: Art Dump
I just think you have a really rough texture and the text isn't rough at all.
Maybe try some overlay or somethin ;| otherwise it's sexy
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Wed May 18, 2011 12:37 am |
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DTP
Joined: Mon Nov 03, 2008 2:05 pm Posts: 90
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 Re: Art Dump
bevel, drop shadow and gradients? needs some lens flare mate.
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Wed May 18, 2011 12:44 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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 Re: Art Dump
Totally. In fact, let's up the ante a little.  No but seriously, the bevel is crap, yes. I hardly ever use it. The drop shadow, not so much I think, it does it's job. I couldn't be bothered doing any sort of post-processing. Originally, it was meant to be simpler. I'll probably upload my original intention later. serious business time. KAG again, Blue team and Red team Coat of arms.  
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Wed May 18, 2011 1:24 am |
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