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 Art Dump 
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Joined: Wed Jul 30, 2008 10:27 pm
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I'm currently going through an obsession with the Vostroyan Firstborn faction from Warhammer 40k.


Sat May 14, 2011 12:55 am
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Toes from Europe wrote:
Way too much noise, desaturate the noise layer and set it to "Overlay" at about 20 opacity/fill and it should give you the look I think you're going for.
Heh, too late as it's saved as a jpeg and written off as "done" now but i'll try that out next time.


Sat May 14, 2011 1:51 am
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It's me

(also click that sig banner, you know you want to)


Sat May 14, 2011 5:48 am
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Did an "alt Art" mockup of the Coalition AR.

Attachment:
Coalition Assault Rifle.jpg
Coalition Assault Rifle.jpg [ 54.97 KiB | Viewed 3023 times ]


Last edited by KravenDanger on Sun May 15, 2011 8:36 pm, edited 1 time in total.



Sun May 15, 2011 7:19 pm
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Data Realms Elite
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That actually looks a lot like the Coalition AR.


Sun May 15, 2011 8:19 pm
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AR is what I meant to say, not AS.


Sun May 15, 2011 8:37 pm
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So today, after being inspired by a beautiful piece of pixel art, I decided to sprite a few things. I made a treasure chest, then a brick wall tile that doesn't tile very well at all, and Lights.

So most of this looks like butts. :V Some help from the pros here would be great.

Edit: Also I made this orc in the style of King Arthur's gold.
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Mon May 16, 2011 4:21 am
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I like the Orc a lot.
Fund it.


Mon May 16, 2011 8:09 am
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I can make a sprite sheet and you can replace knight1 or something in base if you really feel like it.


Tue May 17, 2011 1:29 am
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sorry for just dropping this but my internet is all over the place at the moment O_O


Tue May 17, 2011 2:39 am
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...Geti, please stop being so damn awesome. I feel pathetic in comparison.


Tue May 17, 2011 3:15 am
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Tomaster wrote:
...Geti, please stop being so damn awesome. I feel pathetic in comparison.


It's alright. We all do.


Tue May 17, 2011 3:17 am
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But it's fun, making stuff :) Don't feel pathetic, start creating.


Tue May 17, 2011 4:11 am
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Contrary wrote:
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So most of this looks like butts. :V Some help from the pros here would be great.
The faces and chest are a little bit butts, sure, but the wall texture is really nice. Expand on it, creat a scene to use it in. Ignore characters and complicted items for now because they'll just get in the way of (re)learning the foundations: getting your clusters clean and sorting your colour usage. Maybe make 4 tiles: bricks, bricks meet ground, ground with grass and underground texture, and see how it goes. You shouldn't have too much trouble there, but if you do, post WIPs.

If you're looking to get into art more I'd juggest doing a lot of studies of objects - especially people. Your anatomy for the face isn't too bad though, it's mostly that your values are out of whack. Get a front-on photo of a face, ramp up the contrast in GIMP or PS or whatever, and then do a study off to the side of the light and dark areas, with two colours only, or a marker if you're using paper. That'll give you a better idea of how to shade the volumes than I think you have at this point.


Tue May 17, 2011 4:25 am
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Thanks Geti. I realized that I'll never reach any level of competence with spriting unless I just force myself to go out there and sprite random stuff.

That tileset stuff is a good idea I'll try that.


Tue May 17, 2011 7:30 am
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