Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Roll to Dodge - Blue Thunder
This is going to be an arena style game like CaveCricket48's Grinder! Difference is, this will be with all characters from the various Blueniverse games.
CaveCricket48 wrote:
Rules:
Roll to Dodge (Original concept and rules by Mouse) is a turn-based role-playing game where your actions' success probabilities are determined with a dice.
-------------------- ----- Rules:
Every turn consist of the rollers (players) posting their actions. I then post the result.
Your actions' success probabilities are determined with a dice. The success layout works like this:
6. Super success 5. Good success 4. Average success 3. Barely success 2. Fail 1. Super fail
Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.
Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.
Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.
Turn-posting format:
> Walk to John and punch him. "Take that sucker!"
Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.
In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.
Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
How do I join? Post a copy of your character sheet from the 'Roll to Dodge' game that you're submitting it from with only the equipment you want to use.
Items and abilities gained during this game will be transferred to your character in the 'Roll to Dodge' that you used. However, if your character in the outside game received an item AFTER you enter here, it will not be added to this character's inventory.
Dying here will not penalize your character in another game.
This means that any character currently in any of the following may join: Roll to Dodge - Psychic Roll to Dodge - Mecha RtD - Blue: On the Day of an Angel Roll 2 Dodge (Srs RtD)
So basically, you enter a character from any Blueniverse RtD, fight enemies, and win FABULOUS PRIZES! If you die, then no hard feelings and you keep any FABULOUS PRIZES you've won so far! I've talked this over with Yoman, and come to the decision that rather than having your prizes poof into existence like CC48 does it, they will appear soon after winning them in a plot sensitive way, such as an airdrop, a dead enemy with the prize on them, or a hidden supply cache.
I'll be using a D10, and I'll be fairly merciless here as well. If your character dies, then feel free to reapply them, or maybe a different character if you're in multiple RtDs.
And as for characters from Mecha, you'll be shrunken down to human size, rather than forced to battle outside your mechs. I may be evil, but I'm not cruel.
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Blue Thunder
From Psychic.
Name: Raphael Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 4 MP7 Magazines - Backpack -- Roll of Duct Tape -- 82 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds
Abilities: - Stealthy (+1 stealth actions)
Conditions: Psionics: 2 - Psionic Power -- Objects cannot go further than 2 feet from body -- Basic shapes and objects Negation: 1 - Basic Negation -- 5 Meter range -- Limited Negation
Mon May 16, 2011 3:27 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Blue Thunder
I'd put Vlad on here because he'd kick ass at this, but that RtD is almost coming to the end, so his cousin Vadim will have to take part in the slaughtering. Might as well take all the equipment, he'll need it.
Name: Vadim Ivanov Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny.
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Psychic: Psionics: 3 - Psionic Power -- Objects cannot go further than 4 foot from body -- Mildly complex objects, complex shapes
Last edited by Ociamarru on Mon May 16, 2011 3:33 am, edited 2 times in total.
Mon May 16, 2011 3:29 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Blue Thunder
Name: Mana Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup.
Abilities: - Watchful (+1 when looking around for particurlarly useful things)
Conditions:
Psychic:Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Range: 5 meters Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Mon May 16, 2011 3:32 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll to Dodge - Blue Thunder
Amazigh ("Amazigh"): Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit - 9mm Glock Conditions:
Mecha
Name: HI 01-8 P Adalah "Barbaroi" Class: Heavy (16M/100 Tons) Weaponry: - Plasma Caster -- Left shoulder - Twin MK24 40mm Autocannons -- Right Shoulder -- Fires in four round bursts -- Alternates between FAPDS/HEI Ammunition Inventory: - 18 40mm FAPDS Rounds - 18 40mm HEI Rounds Abilities: - Advanced Optics/FCS (Improved long range/precision targeting) - Plasma Cascade [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OK
Mon May 16, 2011 3:38 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Blue Thunder
Tomaster (Vladimír Shurla) [3]: Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions:
Mecha
Name: Goliath Mk.V Class: Heavy (19M/112 Tons) Weaponry: - Two Heavy Cannons -- Both Arms - Hellfire FaF Missile Pod -- Back Inventory: - 64 Depleted Uranium Heavy Cannon Shells - 144 Hellfire Missiles Abilities: - Heavily Armored (+1 to defense rolls, -1 to agile movement) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW] Conditions: - Six-Legged Status: Arms: OK Legs: OK Torso: OK Etc: OK
Mon May 16, 2011 3:55 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Roll to Dodge - Blue Thunder
Can I play as Yoman from RtDMecha? Or Barker?
Mon May 16, 2011 6:33 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Psychic: Psionics: 2 - Psionic Power -- Objects cannot go further than 2 feet from body -- Basic shapes and objects Negation: 1 - Basic Negation -- 5 Meter range -- Limited Negation
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions:
Psychic: Psionics: 3 - Psionic Power -- Objects cannot go further than 4 foot from body -- Mildly complex objects, complex shapes
Abilities: - Watchful (+1 when looking around for particurlarly useful things)
Conditions:
Psychic: Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Range: 5 meters
Amazigh ("Amazigh") [-]:
Abilities: - Cyborg Enhancements
Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit - 9mm Glock
Conditions:
Mecha Name: HI 01-8 P Adalah "Barbaroi" Class: Heavy (16M/100 Tons) Weaponry: - Plasma Caster -- Left shoulder - Twin MK24 40mm Autocannons -- Right Shoulder -- Fires in four round bursts -- Alternates between FAPDS/HEI Ammunition
Abilities: - Heavily Armored (+1 to defense rolls, -1 to agile movement) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW]
Abilities: - Metal Plate Armour (Immune to small arms fire) - Thermal/Night Vision Camera
Conditions: - Large Size (+1 to taking specific damage, cannot fit in small spaces) - Core Processing (Exploitable, Fast 'thinking') - Loud (Cannot sneak)
Game Events: 6 Warriors appear in a colosseum. It's a massive arena, hundreds of feet across and perfectly circular. The stands are absolutely deserted, save for two people sitting opposite the warriors, halfway up the stands. A man in a white overcoat, and someone in a dark blue cloak covering their features. Suddenly, 6... things appear on the other end of the arena. They're sharks. Sharks with burly, muscular human arms and legs. The sharks look around for a moment, confused. Then one sights the 6 warriors, and gives a piercing scream. The other 5 snap to attention, noticing the warriors. All 6 sharks charge.
Wed May 18, 2011 12:17 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Roll to Dodge - Blue Thunder
TorrentHKU wrote:
Yoman, no and no. Also rolling.
Kay.
Wed May 18, 2011 12:40 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Blue Thunder
Go look for some cover and head to it. Then, fire a three-shot burst from the F2000 on the closest shark-man, to see the effect it has and get an idea of how durable these guys are. "What happened to that blonde woman?"
Last edited by Ociamarru on Wed May 18, 2011 2:47 am, edited 2 times in total.
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