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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: The Wrecking Ball
Yeah, that was what I was thinking of.
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Sun Aug 22, 2010 10:41 pm |
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Jourdy288
Joined: Fri May 13, 2011 6:24 pm Posts: 13 Location: CT
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Re: The Wrecking Ball
Hey, I modded this! Made the ElectroWrecker!
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Fri May 13, 2011 8:22 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: The Wrecking Ball
never even saw this mod btw whats the actor in the gif
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Sun May 15, 2011 2:19 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: The Wrecking Ball
It's an actor from a mod he's been making for about 2 years. I don't think he'll ever finish it.
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Sun May 15, 2011 3:43 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: The Wrecking Ball
Miggles wrote: It's an actor from a mod he's been making for about 2 years. I don't think he'll ever finish it. That is a perfectly reasonable conclusion for you to have come to. But maybe you'll be wrong, eventually.Oh, wait, nevermind.
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Mon May 16, 2011 1:16 am |
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Jourdy288
Joined: Fri May 13, 2011 6:24 pm Posts: 13 Location: CT
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Re: The Wrecking Ball
Haha, it just hit me that I modded a mod. Will somebody ever mod that?
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Mon May 16, 2011 2:49 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: The Wrecking Ball
I've been using this for awhile now and when I first did, I loved it. Although, it is a bit hard to control with the mouse. :c
But, other than that, I always use it for those pesky drop ships.
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Wed May 18, 2011 1:12 pm |
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Darkspyre Guardian
Joined: Thu Nov 11, 2010 12:37 am Posts: 19 Location: Walking into Mordor
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Re: The Wrecking Ball
Simple, but effective and awesome! I love just mashing enemies to bits...
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Sat May 21, 2011 12:38 am |
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jetex1912
Joined: Sat Oct 09, 2010 3:12 pm Posts: 5
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Re: The Wrecking Ball
Do Not Taunt Super Happy Fun Ball.
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Sat May 28, 2011 5:55 pm |
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OfficiallyBrown
Joined: Thu Nov 24, 2016 3:27 pm Posts: 3
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Re: The Wrecking Ball
I know this is like 6 years old, but any chance this would work with the new version?
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Thu Dec 01, 2016 5:52 am |
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DemonicWeed
Joined: Sun Apr 12, 2015 10:21 am Posts: 25 Location: Russia
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Re: The Wrecking Ball
OfficiallyBrown wrote: I know this is like 6 years old, but any chance this would work with the new version? Firstly, that's (obviously) a necropost. Secondly, yeah, you can make this mod work on b31. If you get an error message at the loading screen, simply look at the abortscreen image file in your CC folder and go to the place mentioned in the last loaded line. If there's a missing picture or audio file in the abortscreen, then just find a random file with the same extension as the missing one, copy it in the mentioned folder, rename it to suit the missing file's name, and try booting CC up again.
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Tue Dec 06, 2016 3:21 am |
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OfficiallyBrown
Joined: Thu Nov 24, 2016 3:27 pm Posts: 3
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Re: The Wrecking Ball
DemonicWeed wrote: OfficiallyBrown wrote: I know this is like 6 years old, but any chance this would work with the new version? Firstly, that's (obviously) a necropost. Secondly, yeah, you can make this mod work on b31. If you get an error message at the loading screen, simply look at the abortscreen image file in your CC folder and go to the place mentioned in the last loaded line. If there's a missing picture or audio file in the abortscreen, then just find a random file with the same extension as the missing one, copy it in the mentioned folder, rename it to suit the missing file's name, and try booting CC up again. I had the mod folder both in the CC base folder and the steam workshop folder and it doesnt even try to load it, there's no abort screen or anything. Not even any mentions of it in the log files
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Wed Dec 07, 2016 9:34 am |
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DemonicWeed
Joined: Sun Apr 12, 2015 10:21 am Posts: 25 Location: Russia
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Re: The Wrecking Ball
OfficiallyBrown wrote: DemonicWeed wrote: OfficiallyBrown wrote: I know this is like 6 years old, but any chance this would work with the new version? Firstly, that's (obviously) a necropost. Secondly, yeah, you can make this mod work on b31. If you get an error message at the loading screen, simply look at the abortscreen image file in your CC folder and go to the place mentioned in the last loaded line. If there's a missing picture or audio file in the abortscreen, then just find a random file with the same extension as the missing one, copy it in the mentioned folder, rename it to suit the missing file's name, and try booting CC up again. I had the mod folder both in the CC base folder and the steam workshop folder and it doesnt even try to load it, there's no abort screen or anything. Not even any mentions of it in the log files Ask someone to update it to b31 then.
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Wed Dec 07, 2016 10:23 am |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: The Wrecking Ball
DemonicWeed wrote: OfficiallyBrown wrote: If there's a missing picture or audio file in the abortscreen, then just find a random file with the same extension as the missing one You find the correct audio file and images then upload the updated version with new proper coding, not butcher it for others or not even bother uploading it.
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Mon Dec 12, 2016 2:45 am |
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